Sentences with phrase «not get something from the game»

On a cold Wednesday December evening at Villa Park were unlucky not get something from the game.

Not exact matches

I don't want to play the game of «the Bible says this or that», or that we get validation from something other than ourselves.
His experience at such a young age and us having one of the best playmakers in the game makes me think he'd be a perfect fit, although I am worried it could take a season to adjust in which case I hope we can get enough goals from other players, maybe even play sanchez up top, if we don't win something this season players will be leaving.
What that team of his did won't be repeated in another 100 or so years if at all, I've got a feeling Preston did it but their season was only 14 games or something so it's a remarkable achievement and nothing can be taken away from him or his team.
And theres also the fact that every time we hit the top of the league the wheels seem to fall off in the next game and so on until we are snuggling back in our comfort zone (4th) You will always get moans and groans from fans, especially in games where we should have got something out of it, yet I can't stand the lemmings that moan at the moaners lol?
Choices, choices, choices, that's what happened to our once free - flowing, beautiful on the eyes brand of football... the move from Highbury was a friggin hoax played on all Gunner fans... North London football is now for the fat cats and wannabes, not for those of us who rather watch from home because we love the game and we would rather not pay a weeks wage to get a seat a 1/4 mile from the field of play... much like a high - end business that once cared deeply for the artisans who toiled to create something quite brilliant, they have become an assembly - line factory trying to get the most for the least while still raising the prices of their product..
Arter may think that Jack is the best thing since sliced bread, but the fact is that he moved to the South Coast because he did not think he would get many opportunities in the Gunners first team, but Arter believes the Cherries can still get something from the game.
If a man such as Arsene wenger knows about the physical density of Monaco then here is another treat for him all Monaco players stand at 1.80 or more that means 11 players almost 6 ft are athletic powerful knew how we play man marked alexis isolated Cazorla from ozil we would let oxide on this match cause he did something and maybe due to his willingness to change the game he got robbed This site has become more pain since our best players started leaving who understood what he wanted now has to incorporate on aged pros his philosophy which where it all breaks down and not to due mental exertions
Hull City will take on what is surely going to be an under strength Man United side but Sunderland are still not out of the woods and if they manage less than one point from their last two matches then they can be caught by the St James» Park outfit but they will need to get something from their final game at Villa Park.
I seem to agree that Kawhi's not about the money, that he'd work his ass off in practice and in a game to win for his team... and i doubt Kawhi wants all this attention on him now... but given all these leaks from former players and media sources about leaving SA, getting more money and getting into a bigger media market / shoe deal, that's not Kawhi at all... it has to be something / someone... looking at his camp... logically SAS wouldn't be leaking these unless they are nudging him to leave, and for what, for inevitably way lesser value in whatever trade they get into.
We will need to get something from one of Bayern games also and hope the Greeks don't win both games against Zagreb.
«TV was going to drop tennis if we didn't do something to get away from the serve - and - volley game
Walcott gives us something different, when fit the guy gets at least 12 goals and 10 assists a season from the wing, he might not be flashy like The Ox or Sanchez but he gives us something different, we should have as many different kinds of players in the squad to vary our playing style, The Ox is so inconsistent, he will have 1 good games and will have 4 average ones after.
u are drunk... and quintero, i like him, he has a really good shot, something we are missing so much, someone who can make the long shot or save us from free kick (vs hull we open the game with a free kick deflected... some of u does nt take that too much to analize our situation with ramsey on the wing and our problems to fight with a strong defense... without thats freekick maybe would be a very diferent story... we need to change tactics with teams who dedicates to defense... but about quintero, i do nt think porto allow us to get him for 8.5 m
Arsenal played well yesterday and were unlucky not to get a goal or something from the game.
With Brighton just five points behind us, and with a game in hand, prior to the game, I watched it in the hope that Leeds, not a side I would often want to win, could get something from the game.
KEY FACT: Arsenal have won four of their last five Premier League meetings with Swansea MATCH ODDS: Swansea 25/4 Draw 7/2 Arsenal 1/2 bet365 Pick: Arsenal to win @ 1/2 ANDY SAYS: Not sure here, I can see Swansea getting something from this... 1 - 1 GRAEME SAYS: Tough game but have to go with Arsenal... 1 - 2 SILKY SAYS: Arsenal to claim the three points here... 0 - 2 FOOTBALLIndex — One to follow: Jack Wilshere is looking good on the Index
He was never going to be able to play today anyway, having not been signed before midday on Friday, so it's not really an issue for this game, but it's just impossible to understand why you'd sign an injured player when you need cover almost straight away.No doubt it's something the manager will be quizzed on further today, so we might get something more definitive from him.
If you are a REAL gamer, that is, you are interested only in the qualities of the actual games and the entertainment and experience that you will get from them, then you shouldn't let something silly like what system this game is on or its unconventional control system stop you from enjoying this game.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
I haven't read the comic strip, but from the trailers I take it this movie is about a bisexual Game Stop employee trying to get signed to his girlfriend's record label or something... looks interesting...
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
The only reason I have played more than 20 hours is because I own it, but tthis game is a tad overrated, what I got from this is something I do nt expect from Rockstar, this game is souless Positive Undead Nightmare i...
I certainly didn't think I would be so encapsulated by the settlement building aspect of the game as it's not something I'm usually into but I found myself getting sidetracked from the main quest for hours trying to recruit citizens and improve my kingdom.
Feels like it's just going to be a «filler» game just to shut us up from crying about Zelda U and how long it's taking etc... Don't get me wrong, I'll pick it up just because I want to expand my overall Wii U games library, but if it's just a generic «hack & slash» game, then that's really something I can go and get anywhere.
While the idea of rewarding people for having played past games of a certain franchise isn't something new, Moore explains EA's take on «persistence,» saying, «We recognize [players]-- that's the persistence — and their presence there gets its achievements and carries them from iteration to iteration,» adding that the idea is no longer to buy one game in order to get goodies for its sequel, but rather have a migration process occur from earlier titles to the next and «move it along.»
Obviously it doesn't literally look like a ps2 game... It was a metaphor, and the main structure of a game should be fixed a year out from release, textures and stuff will improve ofc but it's very rare the character models and game world assets get more polygons etc so the game won't look just like what they showed us but what the final thing should look like should be something you can imagine based on what they showed us.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the game is still brilliant, easily the best looking game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
Lollipop Chainsaw, the last game from the mind of Suda 51, fell firmly into the last category, a game that was, I felt, an okay hack «n» slasher, but not something I could personally get in to for a variety of reasons.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
I'm going to start getting back into Rocksmith but that game also suffers from the same problem of a lot of bands I like not being represented, but at least by playing that I can learn something.
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
good maybe capcom will make a devil may cry 5 now and get the sales that they wanted they would have got big sales if they made DMC 5 instead of DmC but ill give it to them for trying something new with the series but they changed too much from past games like loss of manual lockon changed the look of dante that was already liked by fans the guns sounded like pop guns rebellion was too small and so on also the slower frame rate did nt help but maybe capcom will listen and make devil may cry 5 now and aslong as its better than the crappy ninja theory reboot all will be forgiven
If you get totally stuck or impatient and want to play a chapter you haven't yet unlocked you can apparently purchase a skeleton key from Playstation Store however I don't know how much it costs as the link in game doesn't actually allow you to purchase it; something which I imagine will be fixed in a patch.
Now gamers will no longer find themselves hassling with removing games from behind their 3DS screen, this is something that is a very welcomed sight and has made gaming on the handheld rather easy versus slightly meticulous when having to either, open your screen or close it based upon ease of access to ensure the top screen didn't get scratched, damage, or just even in the way when swapping between games (for those of you who don't prefer digital).
To see something that the almost mythical - like Bungie created go from the leaks, to the initial outpouring of love for the beta, to the realisation before launch that a lack of content might be a possibility, to not - so - favourable reviews, and then following the long road to get the game to a point where its content and player rich.
Unlike the GameCube, the Wii had a massive install base to draw against — but the majority of use that the Wii was getting that that time wasn't with the kind of core gamers that typically buy a Zelda... The focus on newly - improved motion controls probably did not help the 25th anniversary game's performance, since this had been something players had merely tolerated in Twilight Princess and wasn't enough to lure them away from the PS3 and Xbox 360s that were enjoying the benefits of well - developed online services by 2011.
As one would expect from a beta, it's not quite perfect yet (it takes far too long to get into a game, for example), but I'm confident that Naughty Dog can iron out the kinks and offer PlayStation 3 users something genuinely special this November.»
Kids growing up today probably wouldn't get the same enjoyment out of the original games as they would from something like Sun or Moon.
I wanted to get back to something a little more grounded, and whilst this game went from grounded to a fantastical adventure very quickly, I couldn't have been more delighted with that.
This is not something that will happen in PES 2013, as the game will be challenging from the get go.
Otherwise, this is strictly a puzzle game where getting stuck is fairly unlikely unless you happen to have the brainpower of your average crack addict from Glasgow, although now that I think about they can be quite sly... Anyway, the point is when you aren't taking in the scenery or wrangling the story into something cohesive you'll probably be completing some form of puzzle.
Last year higher ups in MS, and not just Xbox, got into the Game talk on a bigger scale so hopefully they can pull something from up their sleeves finally.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
i «am not a fanboy and i «am i hard core gamer and does not means that gamers are foolish i «am an engenier, i «am an business man and use to play games after my work, i realy appresiate when some one tries to bring some thing new to table or tries to merge known feature with other product, which brings something new, i «am getting both consoles and is having good expectations from both consoles, but i «am more appresiating the approach of ms.
We've got quite different ideas on how to extend the gameplay for Part 3, but there probably won't be any new mini-games as such — we've got something a little bit more ambitious up our sleeve, that's more like something from an adventure game.
It seems gone are the days where something is announced and we don't get out hands on it for the next 4 years, and the game is completely different from when they initially unveiled it.
Ok, this isn't really huge news or anything, but the characters from Secret of Mana have apparently been added into the game Voice Fantasy where you apparently get people to talk on your phone and you unlock characters who fight using all the voices that summoned them or something strange.
From clothes to mugs, figures and cuddly toys and beyond, there's a lot of gaming trinkets out there, getting a gift for the gamers in your life (or indeed, yourself) doesn't have to be restricted to something as predictable as just the game.
Also this game honestly does not look worth the 60 bucks as it looks like something from x360 Will i get it sure eventually as the SM games are usually decent.
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