«If this finding is correct, then it would suggest that chondrites are
not good analogs for the building blocks of the Earth and other planets.
Not exact matches
Indeed, if Snap had an
analog in the pantheon of social media companies, it wouldn't be Facebook, but rather Twitter — um, and that's
not a
good thing.
It doesn't matter if it is thought of as «
analog» — if it's the
best delivery mechanism to deliver the service, that's the technology of choice.
«A digital population can
not be
well served by
analog government.»
They were less likely to school and swim along with other tadpoles (a tadpole proxy for socialization, which is impaired in autism); they weren't as
good at avoiding contact with animated images projected on to the bottom of their petri dishes; they didn't habituate to startling noises (another
analog to autism in people); and induced seizures were more frequent and shorter than in normal tadpoles.
The detailed temporal and geographical response of the climate system to the rapid human - made change of climate forcings is
not well - constrained by empirical data, because there is no faithful paleoclimate
analog.
Well, the failure to look at a calculated free testosterone test (and definitely
not an
analog or «direct» free T test) can loom large.
The
analog controls are
good, the touch screen controls take about 2 seconds to learn (If you cant take the time to learn a new control scheme you should
not be playing video games) The story wasn't «EPIC» but it wasn't bad.
Yes, the
analog stick can be used, but nothing beats a
good D - pad, and there isn't one on the Xbox 360 controller.
There's no doubt that some vehicles just feel
better than others,
not necessarily because they're «easier» but because they're a
better fit for how Slightly Mad has abstracted away the imprecisions of using an
analog stick and triggers.
The Cube's controller just doesn't seem all that great for this game, as the
analog sticks just don't flow as
well as they could on other controllers.
Unfortunately only the face buttons can be calibrated, but the touchpad and
analog inputs can't be re-calibrated for
better sensitivity.
Not to mention, it can output any of the soundtracks as a bitstream through its 7.1 - Channel
analog audio outputs, or as uncompressed PCM signal for those folks who still want the
best sound possible running off of an old A / V reciever.
The game runs
well on the Vita and the
analog sticks are a godsend for such a title; I don't even want to imagine playing it with just the d - pad.
He's also remained a top - flight wiseass in his old age, and though McClane might
not exactly understand all the techno babble that's classified him as an
analog cop in a digital world, he still manages to get under the skin of his adversaries like the
good old days.
Still, the results do
not bode
well for K12, and it would be wise for parents and policymakers to be wary of these schools and their
analogs, unless they can somehow turn their currently abysmal performances around.
In the past, manufacturers have learned that electronic and
analog instruments generally don't live
well together.
Good: Comfortable, Adaptive Cruise Control, spacious interior, plenty of USB slots, driving visibility Neutral: Adaptive Cruise Control (cuts out at 20 mph), push button shifter, mediocre turning radius Bad: No
analog dials for audio or A / C, horrible touch screen, no way to permanently disable Auto Stop / Start I purchased the Pilot because of the safety features
not available on the Sorento like forward collision mitigation with automatic braking system and LED daytime running lights, and mostly because of Honda's reliability.
The graphics for the gauges were so
good that I didn't even realize they weren't
analog until about 20 miles of driving.
Resting your thumbs on them, you'd naturally expect to wiggle (for lack of a
better word) along them like you would a virtual
analog D - pad in many touchscreen games, but alas, that's
not how they work.
Overall, the
analog sticks feel
good — they're
not too large, the standard PlayStation action buttons are small (tinier than the regular PSP, but about the same size as the PSP Go), but have just enough stiffness to them to
not feel like they'll wear out too quickly and the plastic shoulder triggers are also snappy.
«With the incredible advances in modern day technology and data displays, we have forgotten that the basic
analog display of information
not only gives us a more attractive intuitive one as
well».
anything that heavily uses the
analog sticks for aiming is
not too
good for remote play on vita, i'm eagerly awaiting sony's remote play app for the pc, could put on a tablet and use a dual shock, that would be great.
Well duh, controlling SSBM with buttons and
not analog ones kinda makes this near impossible to use, even for casual play.
While they may claim your investment has bought you an enhanced 1080p experience you can play on your TV plus awesome
analog control with your Shield Controller I'm here to tell you that resolution and
analog control aren't going to make a barely gussied up cel phone game look or play any
better.
There's no doubt that some vehicles just feel
better than others,
not necessarily because they're «easier» but because they're a
better fit for how Slightly Mad has abstracted away the imprecisions of using an
analog stick and triggers.
Using the right
analog stick, players are able to control
not only the force of a slapshot, but the direction and corner of the net as
well.
Not only is this the
best looking version of the game to date, it's also
best played on PlayStation Vita — thanks to the Vita's dual
analog controls, rear touch capabilities and ad - hoc online multiplayer.
Having two of those sliding pads would be nice as
well for possible future dual
analog - type games (honestly, I'd rather have
analog sticks, but since this is a flip - top handheld I guess that's
not possible).
Due to the loss of a second
analog, as
well as the full sized shoulder buttons, trying to perform fast paced combat simply doesn't feel right.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the
analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a
good challenge, but are
not overly frustrating - battles with a full party of four and more important elements have
not yet been shown
This award goes to the
best game that can be played by two or more people in the same room (local multiplayer), and includes some digital element — fully
analog games won't be accepted.
With normal controls, complex, Street Fighter-esque movements with the
analog sticks are required to pull off the
best grabs and reversals, and even the game's amazing tutorial isn't quite enough to bring on newbies 100 percent competency.
@TisDaFrobman I know, but I am just saying that games like Strider don't work
well with
analog sticks.
Outside of a few decorative changes, the Vita's dual
analog sticks haven't changed much, which is both
good and bad.
The guns are fired with R2, but you aim by looking at the target and adjusting the height with the right
analog stick, it works surprisingly
well, and it doesn't take long before you start to do it automatically.
Controlling your tank is very basic at
best (
not even including the automatic firing), as you use the
analog stick to move your tank, though reversing and going on at an angle feels counterintuitive (as I was reversing the way I would a car, but it doesn't work that way).
It seems to me that it would have been
better for them to have the c - buttons and a and b buttons placed on it like the N64 controller, have a Z button on the back, and then remove the second
analog stick, because I can't think of any Gamecube game that uses the C - stick that you would want to play in a classic configuration.
It would be a major compromise to have to use the second
analog stick for the N64 C buttons, because you could very easily hit one of the other C - buttons instead, and also you will
not have the z button behind the main
analog stick, so for games that controlled like Goldeneye (which itself apparently won't be coming out, because Rare holds thre rights) it wouldn't work that
well.
Trying to aim accurately in this game is difficult at the
best of times, thanks to limitations of dual
analog control, but throw a frame rate like this one into the mix, and it's almost
not worth bothering.
Not only is this the
best looking version of the game to date, it's also
best played on PlayStation ® Vita — thanks to the Vita's dual
analog controls, rear touch capabilities and a...
They do give you
better control over direction, though, which is great for platformers and such, but
analog sticks aren't always the «
best» solution.
And HE»S
NOT SAYING SONEY»S
ANALOG STICKS ARE
BETTER.
We're supposed to use them for high fidelity movement, it's just that it doesn't work and
analog thumbsticks were never a
good idea.
What the game fails to explain particularly
well (in less it was just me being dense) is that you can either slide the hook with your finger to the fish, or use the
analog stick, which is much faster and doesn't rely on you taking your right thumb off the slider.
Though its wired, the regular Arctis Pro features a digital - to -
analog converter for
better sound you won't get on this wireless headset.
After all, it wasn't long ago that the game's controls only utilized the d - pad; after feedback, Tobe's Vertical Adventure now allows the use of the
analog stick as
well.
Not only do you not get the benefit of analog movement but you also don't get the proper onscreen prompts as well as no rumble (if your gamepad has rumbl
Not only do you
not get the benefit of analog movement but you also don't get the proper onscreen prompts as well as no rumble (if your gamepad has rumbl
not get the benefit of
analog movement but you also don't get the proper onscreen prompts as
well as no rumble (if your gamepad has rumble).
But there's really no other way around it — there's no other setup that could have been a
better control scheme no matter how you look at it unless the 3DS had dual
analog sticks, and then you wouldn't even need the stylus.
The controllers, which paired Move motion controllers with Nunchuck - like
analog sticks, did
not take off as
well as Sony would have liked and they stopped pursuing the initiative soon after.