Sentences with phrase «not good analogs»

«If this finding is correct, then it would suggest that chondrites are not good analogs for the building blocks of the Earth and other planets.

Not exact matches

Indeed, if Snap had an analog in the pantheon of social media companies, it wouldn't be Facebook, but rather Twitter — um, and that's not a good thing.
It doesn't matter if it is thought of as «analog» — if it's the best delivery mechanism to deliver the service, that's the technology of choice.
«A digital population can not be well served by analog government.»
They were less likely to school and swim along with other tadpoles (a tadpole proxy for socialization, which is impaired in autism); they weren't as good at avoiding contact with animated images projected on to the bottom of their petri dishes; they didn't habituate to startling noises (another analog to autism in people); and induced seizures were more frequent and shorter than in normal tadpoles.
The detailed temporal and geographical response of the climate system to the rapid human - made change of climate forcings is not well - constrained by empirical data, because there is no faithful paleoclimate analog.
Well, the failure to look at a calculated free testosterone test (and definitely not an analog or «direct» free T test) can loom large.
The analog controls are good, the touch screen controls take about 2 seconds to learn (If you cant take the time to learn a new control scheme you should not be playing video games) The story wasn't «EPIC» but it wasn't bad.
Yes, the analog stick can be used, but nothing beats a good D - pad, and there isn't one on the Xbox 360 controller.
There's no doubt that some vehicles just feel better than others, not necessarily because they're «easier» but because they're a better fit for how Slightly Mad has abstracted away the imprecisions of using an analog stick and triggers.
The Cube's controller just doesn't seem all that great for this game, as the analog sticks just don't flow as well as they could on other controllers.
Unfortunately only the face buttons can be calibrated, but the touchpad and analog inputs can't be re-calibrated for better sensitivity.
Not to mention, it can output any of the soundtracks as a bitstream through its 7.1 - Channel analog audio outputs, or as uncompressed PCM signal for those folks who still want the best sound possible running off of an old A / V reciever.
The game runs well on the Vita and the analog sticks are a godsend for such a title; I don't even want to imagine playing it with just the d - pad.
He's also remained a top - flight wiseass in his old age, and though McClane might not exactly understand all the techno babble that's classified him as an analog cop in a digital world, he still manages to get under the skin of his adversaries like the good old days.
Still, the results do not bode well for K12, and it would be wise for parents and policymakers to be wary of these schools and their analogs, unless they can somehow turn their currently abysmal performances around.
In the past, manufacturers have learned that electronic and analog instruments generally don't live well together.
Good: Comfortable, Adaptive Cruise Control, spacious interior, plenty of USB slots, driving visibility Neutral: Adaptive Cruise Control (cuts out at 20 mph), push button shifter, mediocre turning radius Bad: No analog dials for audio or A / C, horrible touch screen, no way to permanently disable Auto Stop / Start I purchased the Pilot because of the safety features not available on the Sorento like forward collision mitigation with automatic braking system and LED daytime running lights, and mostly because of Honda's reliability.
The graphics for the gauges were so good that I didn't even realize they weren't analog until about 20 miles of driving.
Resting your thumbs on them, you'd naturally expect to wiggle (for lack of a better word) along them like you would a virtual analog D - pad in many touchscreen games, but alas, that's not how they work.
Overall, the analog sticks feel good — they're not too large, the standard PlayStation action buttons are small (tinier than the regular PSP, but about the same size as the PSP Go), but have just enough stiffness to them to not feel like they'll wear out too quickly and the plastic shoulder triggers are also snappy.
«With the incredible advances in modern day technology and data displays, we have forgotten that the basic analog display of information not only gives us a more attractive intuitive one as well».
anything that heavily uses the analog sticks for aiming is not too good for remote play on vita, i'm eagerly awaiting sony's remote play app for the pc, could put on a tablet and use a dual shock, that would be great.
Well duh, controlling SSBM with buttons and not analog ones kinda makes this near impossible to use, even for casual play.
While they may claim your investment has bought you an enhanced 1080p experience you can play on your TV plus awesome analog control with your Shield Controller I'm here to tell you that resolution and analog control aren't going to make a barely gussied up cel phone game look or play any better.
There's no doubt that some vehicles just feel better than others, not necessarily because they're «easier» but because they're a better fit for how Slightly Mad has abstracted away the imprecisions of using an analog stick and triggers.
Using the right analog stick, players are able to control not only the force of a slapshot, but the direction and corner of the net as well.
Not only is this the best looking version of the game to date, it's also best played on PlayStation Vita — thanks to the Vita's dual analog controls, rear touch capabilities and ad - hoc online multiplayer.
Having two of those sliding pads would be nice as well for possible future dual analog - type games (honestly, I'd rather have analog sticks, but since this is a flip - top handheld I guess that's not possible).
Due to the loss of a second analog, as well as the full sized shoulder buttons, trying to perform fast paced combat simply doesn't feel right.
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
This award goes to the best game that can be played by two or more people in the same room (local multiplayer), and includes some digital element — fully analog games won't be accepted.
With normal controls, complex, Street Fighter-esque movements with the analog sticks are required to pull off the best grabs and reversals, and even the game's amazing tutorial isn't quite enough to bring on newbies 100 percent competency.
@TisDaFrobman I know, but I am just saying that games like Strider don't work well with analog sticks.
Outside of a few decorative changes, the Vita's dual analog sticks haven't changed much, which is both good and bad.
The guns are fired with R2, but you aim by looking at the target and adjusting the height with the right analog stick, it works surprisingly well, and it doesn't take long before you start to do it automatically.
Controlling your tank is very basic at best (not even including the automatic firing), as you use the analog stick to move your tank, though reversing and going on at an angle feels counterintuitive (as I was reversing the way I would a car, but it doesn't work that way).
It seems to me that it would have been better for them to have the c - buttons and a and b buttons placed on it like the N64 controller, have a Z button on the back, and then remove the second analog stick, because I can't think of any Gamecube game that uses the C - stick that you would want to play in a classic configuration.
It would be a major compromise to have to use the second analog stick for the N64 C buttons, because you could very easily hit one of the other C - buttons instead, and also you will not have the z button behind the main analog stick, so for games that controlled like Goldeneye (which itself apparently won't be coming out, because Rare holds thre rights) it wouldn't work that well.
Trying to aim accurately in this game is difficult at the best of times, thanks to limitations of dual analog control, but throw a frame rate like this one into the mix, and it's almost not worth bothering.
Not only is this the best looking version of the game to date, it's also best played on PlayStation ® Vita — thanks to the Vita's dual analog controls, rear touch capabilities and a...
They do give you better control over direction, though, which is great for platformers and such, but analog sticks aren't always the «best» solution.
And HE»S NOT SAYING SONEY»S ANALOG STICKS ARE BETTER.
We're supposed to use them for high fidelity movement, it's just that it doesn't work and analog thumbsticks were never a good idea.
What the game fails to explain particularly well (in less it was just me being dense) is that you can either slide the hook with your finger to the fish, or use the analog stick, which is much faster and doesn't rely on you taking your right thumb off the slider.
Though its wired, the regular Arctis Pro features a digital - to - analog converter for better sound you won't get on this wireless headset.
After all, it wasn't long ago that the game's controls only utilized the d - pad; after feedback, Tobe's Vertical Adventure now allows the use of the analog stick as well.
Not only do you not get the benefit of analog movement but you also don't get the proper onscreen prompts as well as no rumble (if your gamepad has rumblNot only do you not get the benefit of analog movement but you also don't get the proper onscreen prompts as well as no rumble (if your gamepad has rumblnot get the benefit of analog movement but you also don't get the proper onscreen prompts as well as no rumble (if your gamepad has rumble).
But there's really no other way around it — there's no other setup that could have been a better control scheme no matter how you look at it unless the 3DS had dual analog sticks, and then you wouldn't even need the stylus.
The controllers, which paired Move motion controllers with Nunchuck - like analog sticks, did not take off as well as Sony would have liked and they stopped pursuing the initiative soon after.
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