Sentences with phrase «not good game design»

Imagine having to play a mission you didn't care about the first time round a second time, this is not good game design and it is clear Kojima had given up fighting Konami by this point and the rush to release had begun.

Not exact matches

He said it's better to pay five game designers to sit around for a year and think about and discuss, over lattes, the game they are going to design than to ramp up 200 designers and have them create a bad game because you can't stand not shipping something.
The best part is that it couldn't be easier, In addition to the six gameplay mechanics and features to choose from, the Game Builder also enables users to upload their own artistic creations and designs.
There is a scenario where you absolutely can't get around buying a new phone: App and game makers design their software to work better on newer, faster devices.
To me, the best point in this discussion is made by Stewart Mandel: whether we like it or not, the current system is designed so that any talk of resumes is meant to determine who plays in the national title game.
Since this is an away game against a good team, we already know two things: (1) it'll be a 4 -4-2 formation designed to make the game boring and unwatchable, and (2) Nélson Semedo will not start at right - back with Sergi Roberto once again playing a position he can't play.
The biggest question for this game will be the formation: Valverde has gone with a lineup designed to control matches, and although a 4 -4-2 formation isn't exactly the most updated tactic in football, it's given the Blaugrana some very good results away from home.
Available free of charge on MomsTEAM's new SmartTeams concussion website, the #TeamUp4ConcussionSafetyTM program, developed by MomsTEAM Institute as part of its SmartTeams Play SafeTM initiative with a Mind Matters Educational Challenge Grant from the National Collegiate Athletic Association and Department of Defense, is designed to do just that: to increase reporting by athletes of concussion symptoms by engaging coaches, athletes, parents, and health care providers in a season - long, indeed career - long program which emphasizes that immediate reporting of concussion symptoms - not just by athletes themselves but by their teammate «buddies» - not only reduces the risk the athlete will suffer a more serious brain injury - or, in rare cases, even death - but is actually helps the team's chances of winning, not just in that game, but, by giving athletes the best chance to return as quickly as possible from concussion, the rest of the season, and by teaching that honest reporting is a valued team behavior and a hallmark of a good teammate.
The study provides what the authors say is good clinical evidence that helmet design can lower the risk of concussion, not in a laboratory, but in games and practices, by showing that a helmet model introduced in 2000 provides better protection against concussion than an older helmet employing 20 - year - old design technology.
You can get a pretty good idea of whether or not you'll like this game before you play it as long as you know where the focus of its design was and what generalities of game elements you like / don't like.
The rest of the time is spent exploring (only you can't in any type of satisfying manner because after 10 seconds you've got the pointless button pressing combat again) some terribly badly designed maps (on roughly the same tech and inspirational level as Horace Goes Skiing - seriously that lost world of dinosaurs game on the Spectrum 128K had way, way better level design), following a story line that is so shallow it makes Jet Set Willy look like story telling genius, buying weapons and armour and levelling up which is all pointless because the combat is just so useless.
Even though Ninja Gaiden 3 is still a relatively good game, with all the setbacks such as the high amount of QuickTime events, marginal design layout, and more, nothing pains me more than to say that Ninja Gaiden 3 is not the best game in the series.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
I couldn't help but think of how Santa Monica took the best of GoW as a franchise and melded it beautifully with the most distinguishable designs of other modern games to create something with an immensely potent synergy.
This convincing comeback has been designed for the die - hards - and they haven't been this well served by a Sonic game for ages.
But, in all fairness most games have the same AI, Dark Void with their design just didn't hide it well, so i guess this is why i probably actually enjoyed the game as most people just bashed it.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
Have never wrote a review until now because this is such a great game I almost didn't by because of the reviews Quote «GameSpot» The attention to detail, the well - considered level design, and the sense of momentum that characterize the finest shooters are missing here.
The game doesn't make the same splash elsewhere and its interface is more complicated than it should be, while some sound problems make it less pleasant on the ears in contrast to its well - designed visuals.
The End is Nigh is an extremely difficult but well - designed challenge, one which will be sought after by those who enjoy games where the challenge level doesn't stop rising and where level design is refined.
Thanks to the good reviews I decided to try the game expecting to be a really nice game, but sadly the reality was another, this game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
Visually the game looks like it belongs on the original Xbox and the sound design doesn't do anything better either, which is a shame.
Hearthstone is not only an addictive and well designed card game, but absolutely fair with gamers that do not wish to spend money on it.
Although not as polished as something like Forza or Project Cars, it's still quite a well - designed game and does feature some entertaining gaming mechanics, not to mention over 80 cars to choose from.
Being slightly better than the 360 (it is not touching the PS3, even though games are not designed around it, so they are lucky) is not saying much as the Wii U is what the Wii should have been.
The difficulty of the quest will dynamically alter based on if you travel with others or not, meaning the game can be soloed if you want — but really, World is designed to be experienced with others, with players mixing and matching the wide range of weapons and abilities to take on monsters in a coordinated way that resembles the best MMO raids.
This is still a well - designed game with a humor and style all its own, but there's not much here that you can't find elsewhere.
It wasn't exactly a very good game, but that didn't matter, because despite couching itself in familiar design elements, it still felt like something excitingly unfamiliar; otherworldly, even.
It's not perfect — it features some truly awful character design and at times is a little too obtuse for its own good, and broadly speaking folk in need of an adventure should definitely go for Zelda: Breath of the Wild first before attempting this behemoth, but it's an excellent game nevertheless.
Our Gamespot reviewer though that «It's not a perfect party by any means, but some good design considerations, better - than - average variety, and always - enjoyable Mario thematics put Mario Party: Island Tour a few notches above your average video game bash - in - a-box.»
Many games have great sound design, not just Red Dead Redemption, but in my opinion, Rockstar's game is one of the best examples of great sound design in video games.
«Trials Evolution is not only one of the best downloadable games of the year so far, it's one of the best games on any platform so far this year,» noted Peter,» It's a masterclass in perfectly tuned level design
Horizon Zero Dawn isn't the most original open world game that's ever been made in terms of design, but I thoroughly believe that it's the best execution of what we've come to expect from games in the genre.
No, I don't just hand 10's out; they have to be well - designed and basically by the end of the game: The game has to stand out and has to som... Read Full Review
There is some good cleverness in the level designs, but they're not as smart as the other games.
Even the side - scrolling games, such as Sonic 4, haven't been as well received as SEGA might have expected, but there's a good reason: SEGA hadn't ever attempted to actually recreate a classic Sonic game, they kept throwing in gimmicks, using modern moves (such as lock - on attacks) and making the levels with a more linear design.
It was clearly an attempt to ape what the XBLA Trials game was going for, and while it was not on the level of the 360 games, it was a fun physics game with some well - handled mechanics and crazy level design.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
thanks but no thanks see disney's game is designed for children you can't swear curse or use the words gay jew lesbien transgender transsexual or even xlax so lets see here you denied freedom of speech for all your u.s customers good job disney
His final statement stated that Super Mario Run is an elegantly designed platformer with strong hooks despite not being the best - looking Mario game by a longshot.
If they're going the actionay sex appeal route (hopefully not), I think Platinum can design a sexier Samus and a better game overall than Team Ninja.
Its life system feels unnecessary and merely a remnant of older game design, and occasionally a stage's gimmick doesn't play out as well as it should.
I wanted to love Zombie Apocalypse: Never Die Alone, but its Frankenstein approach to game design, taking ideas that worked well in other games and stitching them together haphazardly, just doesn't work.
I also found several places where climbing a wall as high as you can go (a common practice while hunting for secrets) resulted in an «out of bounds» death with no warning, This didn't feel intentional or well - designed, and might be a sign that edge cases of the game (likely to be found as Sonic maniacs explore every corner of it) could have benefited from a bit more playtesting.
It's such a nice touch and good piece of game design that we can't help but feel a bit thankful for it.
Although the story does a good job at justifying the diversity of the world, some of the art design is bizarrely appropriative in a way that doesn't really fit with the story being told (it really sticks out in a game that's very good about actually explaining the whys and wherefores of its world).
Touted as one of the best RPGs of all time, Dark Souls» brand of merciless innovation and brutal dynamism has been paraded about, not least of all by console warriors, as the pinnacle of game design, and a classic in the making.
It's certainly a fun game to play with someone, and the vehicles have been designed for more than one player, but outside of the novelty there wasn't enough to convince me Far Cry 5 is better as a co-op game.
Of course this isn't necessarily a bad thing as I found the first game to look quite good; all of the character models seem well detailed and nicely designed.
I don't think there's another game on the showroom floor of this year's TGS (aside from maybe Monster Hunter) that so shows up the conflict between good and evil in the design of the Nintendo 3DS as Metal Gear Solid: Snake Eater 3D.
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