Wow ps3 is so good the last couple years especially this year with all the good exclusives plus 3rd party developers are making good ps3 versions of games and
not lazy ports.
But this isn't a lazy port... The game makes use of PS Vita's touchscreen and rear touchpad for added controls and runs at the native screen resolution to give you a genuine Vita experience.
Not exact matches
I enjoyed this DQ game on the console it was designed for long long ago but given what I've read about the many bad decisions made in creating this
lazy iOS
port I can't justify the purchase price.
Backbone Entertainment, whom handled Sonic's Genesis Collection as well as the Live Arcade releases, coughed up
lazy ports and couldn't even be bothered to get Sonic and Knuckles to play nicely with Sonic 2 and 3.
Carmack is good at what he does... i doubt that he will let his game be a crappy version on another console, hes
not a
lazy a $ $ fanboy that says * if they want the game, ask someone else to do the
port * lol
While this isn't exactly a major problem that will kill your enjoyment of the game, it frankly feels
lazy on Namco Bandai's behalf, and when coupled with the lack of graphical options it doesn't set the tone for the rest of the
port well.
First released for the PS2 and Xbox, this isn't just a
lazy port of a pretty decent game.
Ubisoft don't exactly have a stellar reputation when it comes to their PC
ports, and sadly Zombi only reinforces this with a pretty
lazy job having been done.
With a Metacritic score of 69 it clearly isn't a bad game in the context of mobile gaming, but mobile gaming and PC gaming are two very different domains, and taken in a PC context this is just a
lazy - ass
port.
The
port wasn't «
lazy» nor should you have rated it low because it's difficult.
Ideally, we shouldn't be seeing any of those
lazy, dumbed down console
ports in the future..
It is indeed admirable of Ubisoft Montreal to put this much dedication towards customization options when it comes to the graphics department and shows that this just isn't a
lazy rushed
port that is made for PC gamers as a rush job.
Overall, the controls didn't feel like a
lazy console
port in which controller buttons are clearly prompted on screen.
Take note, other devs: this game is actually a
port, but Nostatic was able to code the physical controls of the Vita — they were
not lazy!