Sentences with phrase «not mainstream entertainment»

But it's not mainstream entertainment,» Hartley wrote on the Kickstarter page for «Ned Rifle,» the third film in the trilogy that began with «Henry Fool» in 1997 and continued with «Fay Grim» in 2007.

Not exact matches

Just as the charismatic movement introduced the musical influence of mainstream American Christianity back into Pentecostal circles, the new, respectable Pentecostals could not help absorbing the entertainment tastes of Silent Majority America.
You have a point about rock but hes far too busy and has too much money to trot out on tv every cple weeks for next to no money (compared to his movies) the ronda thing has been all over sports sites and entertainment sites im not really a ronda fan but i cant deny she has mainstream appeal (not nearly as much as before but still has it) lets put it this way whens the last time we saw something like «sasha banks (insert every wwe star) wrestles tonight» featured in major media publications online.
It all sounds like a recipe for the most noxious liberal jerk - off movie since «Crash,» but in the hands of writer - director Richard LaGravenese, Freedom Writers turns out to be a superb piece of mainstream entertainmentnot an agonized debate over the principles of modern education à la «The History Boys,» but a simple, straightforward and surprisingly affecting story of one woman who managed to make a difference.
But as a mainstream entertainment vehicle, it is not profound enough to be gripping and it isn't
But as a mainstream entertainment vehicle, it is not profound enough to be gripping and it isn't entertaining in any other way.
There are a couple of cool and interesting shots that are not normally seen in a mainstream R - rated comedy, and they add to the film's entertainment value.
As for McQueen's work, advance chatter had some wondering whether he had what it took to make a mainstream entertainment his third time around, but there won't be much questioning of that after doubters see «12 Years a Slave.»
Yes, this film is mainstream entertainment intended for the masses, but no, I don't think that stadium chatter is quite the audience response that Berg and company were looking for.
On that latter note, KHNH has been a trailblazer of sorts on the global marketplace, opening up territories that had previously not been so receptive to Indian film fare — most notably, Germany, where this film's massive success established a major market there for Bollywood, which has now become a bit of a mainstream entertainment staple there.
Of course, this doesn't qualify as mainstream cinema, certainly not in this unrated 101 - minute director's cut that this week resurfaced on DVD and premiered on Blu - ray from Anchor Bay Entertainment alongside an unlikely remake's home video debut.
When director Paul Feig wants to make a «Ghostbusters» movie with funny people who happen to be women, bringing a few - isms right to mainstream audiences, that is not a step back in entertainment.
One gets the impression that the writer does not understand what makes movies like «Die Hard» work as a genre piece as well as a successful mainstream entertainment.
There is undeniable value in crafting smartly - executed (even if not actually smart) entertainment for a wide mainstream audience, but Disaster Movie is the kind of comedy where laughs go to die.
The very fact that these movies succeed is a reflection of the fact that audiences definitely do not read them or care about the longevity of the entertainment they support, even if their patronage is instrumental in lowering the bar for everyone and reducing the intellectual level of «mainstream» entertainment with each successive blockbuster.
But I do feel that to dismiss The Skelton Key — or Munich or Syriana or any movie that might be grouped under the heading of «mainstream popular entertainment» — simply because it isn't as complex in its arguments or as subtle in its art - making as some other movie that probably won't even reach cinemas in most cities across the country is to risk compromising one's own relevancy as a critic.
The video game industry has typically been represented at SXSW by indie developers and app makers, but it's hard to do a technology and entertainment festival that doesn't embrace the mainstream video game world.
It isn't even representative of what games currently are - it is merely a simple, unflattering window into the current state of mainstream entertainment culture.
We believe AR has broad mainstream applicability across education, entertainment, interactive gaming, enterpris, e and categories we probably haven't even thought of.
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