Not exact matches
Anything that isn't stored locally,
on a personal computer or external hard drive, is held in the vast network of remote
servers known as the
cloud.
Because the services don't depend
on the limited storage capacity of a
server,
cloud computing allows for nearly unlimited data storage and processing ability.
Cloud computing, where people store data or run programs
not on their own computer but in a data center with thousands and thousands of
servers, is a big one.
Foot in the door The availability of
cloud services has been a boon to startup companies, which typically do
not have a lot of money to spend
on servers, storage devices or the people to manage these systems.
Even though the work could affect millions of mobile devices and users — e.g. Microsoft's
cloud computing and storage system Azure had 10 trillion objects stored
on its
servers as of January 2015 — it is only a promising first step in the development of StoArranger, which isn't commercially available.
In general,
cloud - based
server is more convenient as you don't have to rely
on your IT team to install the software or its updates; all that is handled within the
cloud itself and you don't have to worry about issues with computer crashes or conflicts with other programs.
Accessible from anywhere because of
cloud technology, the savings generated by operating in the
cloud and
NOT in clunky
servers in a a vet office closet, or, years of storage
on a laptop that crashes and all data becomes lost (all those years and patient files and information — GASP!)
Also I was wondering how Sony's vision is limited for
cloud gaming, they claim they can use the
cloud for whatever they want, including game streaming, and their
cloud servers themselves will no doubt be greatly expanded
on... I don't see why that's a limited vision, also they have had many games with dedicated
servers in the past.
as for your concerns regarding the
cloud, most of them appear to be based off opinions or false information... Every game that launched
on Azure
servers has launched clean, you don't need crazy - fast internet (2 - 4mbps for Crackdown) and there are no PS2 games as pretty as that.
«Also I was wondering how Sony's vision is limited for
cloud gaming, they claim they can use the
cloud for whatever they want, including game streaming, and their
cloud servers themselves will no doubt be greatly expanded
on...» scott182 you basicly answered your own question, claiming and doing are two very big differences Microsoft is leading the way in this area by
not only promoting
cloud use but doing it at launch, sure sony CLAIMS THEY CAN but I don't even think they have spoken about their VISION at all to this point, this doesn't mean I don't believe they CAN upgrade and eventually have the infrastructure in place
on a lesser level than micro with enough to get the infrastructure to get the job done but micro has the advantage of years of
cloud building from their other business portfolio and its very expensive so we'll see to WHAT EXTENT AND WHEN sony has this in place.
Any game that has
cloud tech like this will require individual
servers per game btw and they need to be dedicated else it wouldn't work this is simply unfeasible for single - player games, even azure couldn't deal with 50 million individual
servers for just gta v for example at once all saving a persistent state for the city when the user was last
on.
The PC version comes with a range of new features, including Achievements and
Cloud Saves (as in saving your game
on an online
server,
not the character).
In addition, there are several companies that support the industry, while
not developing games themselves:
server farms specializing in games (
cloud gaming is experiencing significant growth), companies analyzing game marketing data, or academic institutions doing fundamental research
on games and gaming.
Because the game relies
on cloud servers, requiring consistent internet, players should
not have to worry about constant patches and upgrades.
Hosting a blog
on a
cloud server, at least in some cases I'm
not sure about all cases, doesn't give an originating IP address but rather the IP address of the
cloud server.
On Abacus's end, all the hard drives in their
servers are solid - state drives instead of spinning hard drives, so you theoretically should
not experience minimal lag when working in the
cloud.
Luciano Duranti, professor and researcher provided a terrific 2016 conference presentation
on serious considerations for long term use of
cloud solution when... the
cloud (by the way, it's vendor's
server,
not your organization) is
not your firm's
server.
For enterprise solutions and high - volume users, the pricing is customized, and you can set it up to run
on your
on - premises
server if you don't want to have your documents being processed in the
cloud.
The shift to
cloud - based solutions makes it even more important that your data is protected from attack and authentication credentials are protected, as in all likelihood the data is
not sat
on a
server in your organisation, or even in the same country.
Sam Glover: Well and let's be clear, like most law firms needs can be met in a variety of ways and at a variety of price points and so there's nothing unethical about saying, «Hey you should use this
on premise
server based system that's going to cost a certain amount of money and make that IT consultant a lot of money,» and we're going to try to steer you away from this
cloud based practice management software that doesn't make us any money, because they'll both meet your needs just fine.
For example, Scott Christensen, director of information technology at Edwards Wildman Palmer LLP, told attendees at a session that «it would
not be unheard of» to have a 60 - per - cent return
on investment by moving to a
cloud computing environment at a law firm that currently has 20 to 30
servers.
Amicus Anywhere provides you with a remote access solution and keeps your data under your control
on your
server and
not in the
cloud.
Thanks to
cloud storage, lawyers don't have to worry about having the hardware or
servers on hand to digitally store their documents either — they can rent all of the virtual space that they need, and they can easily expand that space as their needs grow.
With this type of connection, an attorney's client data is
not hosted
on someone else's
server in the
cloud, and it is never stored
on a phone or tablet that could be lost or compromised.
Some believe that using (or
not using) a
cloud company based
on its
server location will protect them.
Instead of storing photos and videos in the
cloud, keep your memories secure and private
on your own
server, even when you aren't home.
While Plex isn't purely
cloud - based like those alternatives — and therefore requires your PC or NAS to be up and running at all times — it's only limited by the amount of storage
on your
server device.
Basically, it learns user habits and prioritizes accordingly, all within the device, and
not through remote
servers on the
cloud.
Services like Microsoft's OneDrive and Google Photos have been offering similar features for a little while now, but for a lot of people the appeal of Plex lies in that you don't need to rely
on someone else's
server to host your files (although that's an option too with the Plex Cloud beta and Plex Server hosted on Amazon Web Serv
server to host your files (although that's an option too with the Plex
Cloud beta and Plex
Server hosted on Amazon Web Serv
Server hosted
on Amazon Web Services).
Wink's approach relies
on Wink's
cloud servers for remote access, and doesn't require users to open up their home networks in any way.
Your files are kept safely
on your own
server,
not in some unknown
cloud.
Download, store, access, and share all your files
on your own private
cloud,
not some unknown
server in an unknown location
Sia provides the platform that has users paying for storage and providers running their own private decentralized
cloud and this is the beginning of «hosting of the future» in which is
not completely reliant
on central
servers anymore.
Regarding the existing Pebble mobile app, Pebble says it will work
on updating it so that it isn't as dependent
on «a patchwork of
cloud servers,» which would allow some core functions to work further into future, even past 2o17.
Here, the company is hosting old games
on its
cloud server and these are then streamed to PlayStation 4 and PCs
not unlike how Spotify or Netflix stream media content to mobile devices.
Not one mention in the article about privacy laws; the access to the cloud files by those who are not given any right to such access; the ownership of the documents once they are on some thrid party's server; their location (as you mentioned) and countries rules — think USA and their permisive laws for collecting information on anyone; their ability to sell information from same; the systems / co's reliability and what happens should they go out of busine
Not one mention in the article about privacy laws; the access to the
cloud files by those who are
not given any right to such access; the ownership of the documents once they are on some thrid party's server; their location (as you mentioned) and countries rules — think USA and their permisive laws for collecting information on anyone; their ability to sell information from same; the systems / co's reliability and what happens should they go out of busine
not given any right to such access; the ownership of the documents once they are
on some thrid party's
server; their location (as you mentioned) and countries rules — think USA and their permisive laws for collecting information
on anyone; their ability to sell information from same; the systems / co's reliability and what happens should they go out of business.
Other users, she says, are
not yet comfortable storing precious photographs or sensitive private data
on the «
cloud» — a metaphor for the vast network of Internet - connected
servers that can be networked by big companies like Google, Amazon or Microsoft to run software or store data.