Danilo revealed, however, that it's not due to lack of desire that Odallus and Oniken are
not on any console platform.
Not exact matches
The challenge with evaluating the PS3's success is that (unlike freemium stand - alone products) the PS3 isn't a stand - alone product... it's a component of a larger product (Sony gaming
platform) that includes the
console hardware as well as the peripherals, game software, the online service, the royalties generated from licensing other content (music, ads, etc) and so
on.
However Kojima didn't announced
on which
platform MGS5 will be coming, but going the track record, we can expect the game to arrive
on next generation
consoles powered by Fox Engine.
The launch of Splatoon had a pretty positive impact
on Wii U sales, allowing the
console to become the best - selling
platform in Japan... something that didn't happen very often since launch!
Fans of retro-esque (is that even a word)
platform games have something new to play
on Microsoft's
console, but it's
not out for a few weeks: --LRB-
Sure, Bandai Nacmo is bringing a remastered version of Dark Souls to
consoles and PC this Spring, but that doesn't mean they can't also bring their own take
on it to those
platforms.
Gaming will continue, it's just we won't have
consoles to fight over, and we'll all be gaming
on the same
platform.
For instance, EA has passed
on bringing this year's FIFA and Madden to the
console, and Ubisoft needed to delay the Rayman Legends release because the Wii U's installed user base alone isn't sufficient and the game has been expanded to other
platforms.
It really seems a good reason to get back to Metal Gear Solid V: The Phantom Pain now, especially if you've already played it but only
on consoles, the
platform that as usual doesn't get the mods bonanza (apart from Bethesda and, even there, with few exceptions).
Additionally, the developers revealed that previous gen
console, i.e. PS3 and Xbox 360, owners will
not have to worry about the game being a shorter version of what it is
on the current gen
platforms.
Axiom Verge has come to a range of
consoles, however
not on Nintendo's handheld
platform.
If you already have the Vita and you played this game
on that
platform, I can't see much reason to play it again
on your home
console.
Whether you upgrade or remain
on your original
console of choice, don't forget that original Infinity figures can be used within Disney Infinity 2.0 Toy Box modes
on any
platform.
You also probably won't be seeing this game
on the PS4 or other next - gen
platforms, as TT want to focus
on the
consoles that everyone already has, as opposed to the systems some people might have at some point.
The Kickstarter success received acclaim
on other
platforms following its 2014 launch and Switch might be the only active
platform that doesn't have access to the game as it's launched
on PC, mobile, and other current gen
consoles.
Unlike Sony, Microsoft has been very clear about its stance
on Cross-Network play and that it wasn't only keen to support PC but extend it to other
console platforms as well
He'll come to other
platforms in other packs later, but those
not wanting a Hulk - sized hole in their collection from day one will want to play
on Sony's
consoles.
Since there's pretty much hardware parity between the PC / XO / PS4, it's easier to port to the other
console platforms than it is Wii U. I'm guessing that's why we aren't seeing this game
on the 7th Gen
consoles.
In an interview by IGN with the developers of the game, marketing director Philip Asher reveals the reason why the current generation of
consoles is being excluded: «The bit of sad news in all of the talk about
platforms is that Dungeon Defenders II won't be releasing
on PSN or Xbox Live.
That was all but a given, considering the others ports that have been shipped
on Switch thus far, and also looking at the specs the
console is quite honestly
not so distant, in terms of raw power, from the older gen
platforms.
By removing the need for a driveshaft and transmission tunnel running the length of the car
on this
platform, BMW has been able to flatten the floor - pan somewhat — which couldn't be done in the old X1 as it was based
on the RWD 3 - series
platform — and lower the centre
console in the front of the cabin, as well as lower the floor pan in the boot.
PC is my primary gaming
platform, and like many others, I do
not hate
on any of the
consoles,
not even the Wii U.
People do
NOT buy digital games
on consoles and may continue to do so BECAUSE they get a lot more for their money by using PC
platforms.
JR: In a way it has played a role in our first choice, thinking in all the PS3 owners waiting for a good RPG, but the main reason of our effort in developing a great PS3 game first is because the PS3 is a very complicated
platform that is most of the time
not used to its best, and we know that if we concentrate now
on all the difficulties and strong points of this
console and if we can go over them, the other
platforms should be more simple to approach.
I own all the
platforms, except Wii: U, that way I don't miss out
on any games, but if I had to choose, or recommend, it would easily be
consoles.
But this has the potential to affect all
platforms and all gamers
not just MS / Xbox, we need to keep this issue in the spotlight and we need to keep yelling and screaming as loud as we can so they can understand our feelings clearly
on this issue that we didn't ask for and don't want intrusive & restrictive DRM
on our
consoles.
Lighting (number of lightsources) should be the same
on all
platforms, but
consoles won't have dynamic global illumination and higher precision HDR.
So if they don't include Banjo Kazooie because doing so supports a «rival»
platform holder, they don't have a leg to stand
on considering past guest characters (in particular Snake and Cloud) effectively advertise games they're featured in that can only be played
on other
consoles.
Men in Black is due to release in the Spring of 2012
on consoles and handhelds, though specific
platforms have
not yet been mentioned.
While Rousseau says that Mars will look comparable
on either
console, as the developers do
not want to «cheat the Xbox 360 owners,» a release
on different
platforms is dependent
on the publisher.
The news comes via GameZone who have also reported that the game will be available
on other
console platforms, although this has
not been officially confirmed.
As Legend of Kay's timeless style and genre haven't lost their appeal - and THQ Nordic wants to continue its strategy of making the game available to players of all kinds of
platforms - it will be coming to Nintendo's latest
console, Nintendo Switch
on May 29th.
this was the one thing with move that seemed to stand
on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations...
not to mention the gamecube visuals... still
not sold
on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim
on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters
on a
console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is
not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters
on a
console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only
platform to get the best shooters
on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement
on screen... and do it quickly...
not sure if it can yet...
By that Mario logic, that means Pikmin 4 (Miyamoto said it's almost done a while back), Mario Kart (since there is one
on every nintendo
platform since the SNES), AC (since the series sells so well
on handhelds (rumours point to that style of
console)-RRB-, Splatoon (since it blew up, Nintendo would be crazy
not to have a sequel eventually).
Many claim the
console version just simply isn't as entertaining, which is objectively false given the popularity, but it does suffer issues in compatibility — some heroes are very poor options
on console compared to PC, generating a skill - gap that pushes the two
platforms apart.
Also, Advance is noteworthy for being the first Sonic game made for a Nintendo
console, and it set a solid precedent: Two direct sequels followed
on the same
platform, which I've
not played personally, but their review scores are up there.
XBLA is
not a free - for - all, nor is it a totally closed
platform, but has been an outlet for creativity and innovation that was very hard to find
on main stream devices, certainly
console.
Developing games
on the PC,
console or mobile
platforms is easy — everyone already knows what works there and what doesn't.
Microsoft has also added MonoGame support to Xbox One, providing a bridge between its XNA programming framework — which doesn't natively work
on the
platform — and the
console.
It's just a case of 3DS pretty much being the only viable option for the next Kingdom Hearts game when they had to make the decision about which
console to develop it for (1) the part of Osaka team working
on these Kingdom Hearts games is
not big enough to do
console level stuff without the help of other teams, which aren't available due to all having their own things going
on, 2) PSP simply isn't a good
platform anymore outside Japan and 3) Vita arrived too late to the scene + it would've required a bigger team as well).
The retail market for Windows PC games gradually dried out in the early 2000s, as the benefit of
not having to pay a
platform holder to publish a game was offset by piracy, usability problems present with non-standard hardware and retailers like GameStop putting emphasis
on the used
console game market (GameStop does
not buy and sell used Windows PC games).
If you're a PC only player I can't really think of anything better out
on the
platform, but
console players really shouldn't waste their time with this.
This has become a perpetual cycle of decline — Microsoft don't green light products that might have appeal in Japan, the Xbox One fails to sell well in that territory, third party publishers don't see it as a viable
platform to release their games
on so the
console continues to sell poorly.
The increasing complexity of games and the rising development costs were offset by the advantage of
not having to run a game past a
platform holder like Sony, Sega or Nintendo and pay them a license fee for putting a game out
on their
consoles.
Not to mention that developing a port for another
console also takes away development time from developing
on the game's other
platforms in favor of working
on a version that the general public hasn't even seen yet.
No specifics were given
on whether the rumored
platform was a handheld or a
console, or if Nintendo planned to announce it at GDC or
not — but he was sure the new hardware existed.
While these shouldn't be considered terrible ports, as they are mostly unique titles
on varying
platforms, it is safe to say that they aren't up to snuff with what can be expected from the
console counterparts.
Fans of retro-esque (is that even a word)
platform games have something new to play
on Microsoft's
console, but it's
not out for a few weeks: --LRB-
While Blizzard has
not made any official announcement yet, the Nintendo Switch would be a great
platform to host games like Hearthstone and Overwatch, however it is more likely to see the card game appear
on the
console first rather than the more complex Overwatch.
This isn't the first re-release of the game however, Mario Kart Super Circuit was re-released
on the 3DS virtual
console platform in 2011.