The common argument against game photography is that «it's all set up by the developers and artists» (which was never a valid argument) becomes moot as our virtual worlds become more «real» (
not photoreal).
Not exact matches
But as it became clear that director Jon Favreau's Jungle Book for Disney was
not a colorful, song - filled, «Disney - fied» adaptation but instead a
photoreal and somewhat dark take on Kipling's story, Warner Bros. no doubt began to fear that their own project — previously titled Jungle Book: Origins — might be too similar.
Outstanding Supporting Visual Effects in a
Photoreal Episode «Agent Carter» — «Now is
Not the End» «Black Sails» — «XVIII» «Daredevil» — «Speak of the Devil» «Penny Dreadful» — «And They Were Enemies» «Vikings» — «To the Gates»
I remember people argued that PGR4 had better looking cities than GT5p, but the truth is it didn't, there was a lot of aliasing, and the buildings didn't look
photoreal.
Unreal Engine continues to take the step towards «
photoreal», it's an important step as after
photoreal exists, the game industry can't keep repeating the past.