It's
not photorealism thankfully and it looks to provide more power by producing one million particles at once without any hit to game performance.
Not exact matches
There's a stirring reason why the world is rendered in van Gogh's vision and why the flashbacks contrast it with black -
n - white
photorealism.
The snow capped mountains and crystal clear roadways are gorgeous and the picturesque locations promote the belief that perhaps
photorealism isn't such a far off goal after all.
It's an interesting move since I know Crash mode had quite a niche of followers who were disappointed by its absence in Paradise, but I can't thinking it loses a lot of its appeal when you aren't witnessing the ensuing chaos down at the street level in gritty
photorealism.
While the art style goes for
photorealism, as do the other games in the series, Rogue doesn't quite get there, especially when it comes to the environments.
It is surprising then to see a video game in 2017, an era marked by companies vying to create the «world's most powerful console,» forgo intense
photorealism for muted colors and film scratches (then again, it's
not uncommon for indie titles to employ striking art styles).
Powered by the cutting - edge RE Engine, horror reaches new heights of
photorealism so overwhelming you won't be able to turn away.
The Wii graphics may
not be that far advanced from the GameCube era, but
photorealism is hardly the point here.
But what would have happened if
photorealism didn't win out?
But this isn't about
photorealism, but about a strong cinematic approach.
Photorealism does
not especially intrigue me, but in Patrick Lee's work, the technique is just the starting point for further revelations.
(Re) presentation pays homage to the Realist art movement yet elevates a variety of art making practices, including, but
not limited to, assemblage, portraiture, appropriation, or even
photorealism and photo montages.
But taking a craft - centric approach to
photorealism is a strange move — one that feels less contrarian than oblivious (and I don't only mean oblivious to the trends in, say, MoMA's survey of contemporary painting.)
But you may leave feeling that
photorealism still hasn't gotten its due.
It was a big topic then — the mainstream galleries were conceptual / Minimal, and there were a few galleries showing
photorealism, but you weren't even allowed to talk about going there.
Tull says he is pulled to
photorealism because it makes the viewer notice things they wouldn't notice in real time, especially with his work being large - scale and detailed.
Photorealism, she explained, was a cousin of pop art, but it didn't seem to include the subtle social criticism that fueled the work of Andy Warhol, James Rosenquist and others.
The paintings end up looking photographic
not because I'm in any sense interested in
photorealism but because I want to make a representative painting that's as styleless as possible and the lack of colour also contributes to that.
She is
not striving for
photorealism, whether in the atomization of its subject for Chuck Close or the Neo-Mannerism of Philip Pearlstein.
The Other nominees for the inaugural year included sculptor Richard Deacon, the collaborative duo Gilbert & George, abstract painter Howard Hodgkin and sculpture and installation artist Richard Long — but unlike his fellow nominees Morley just did
not fit into any one particular genealogy; with his connection to
Photorealism, or Super-realism — as he named it — later being discarded by the artist in favour of a more expressive method of painting — that critics deemed a kind of Neo-expressionism.
In all his work «he consistently pushes boundaries, periodically referencing elements from Surrealism, abstraction, minimalism, Pop art, and even
photorealism, though he works from life,
not photographs.»
Although nominally a type of «realism»,
photorealism was
not a successor to earlier types of American realism practised by the likes of Winslow Homer (1836 - 1910) and Edward Hopper (1882 - 1967).
but you don't appear to just copy the photos and have a more naturalistic color, space and light than what you often see with
photorealism.