Not exact matches
And the hand - to - hand fighting and battle
sequences are now so formulaic and
predictable in Marvel films that the adrenaline just doesn't kick in.
Solid look at how the X-Men came to be - Stellar Cameos - January Jones looks rockin» in go - go boots Cons: - The original X-Men were
not used - Some of the dumbest characters were chosen for this film - Azazel» action
sequences couldn't hold a light to Nightcrawler» in X2 - The action overall felt held back and the film lacked any «real» edge - The ending was too
predictable and too conveniently wrapped up Impressions: Matthew Vaughn is an incredible director and Brian Singer has done solid work with this material.
The meta - level layering and critical dialogue about horror movies in this
sequence (characters with little to no development,
predictable scare setups, and shocking turns that don't make much sense) are calls for variation that Kevin Williamson's script leave largely unanswered once the plot proper kicks into gear.
Utterly
predictable to the very end, War Horse is a failure due to its inability to do anything that we haven't already seen, and this is a war movie that's suitable for younger audiences (it is rated M) so don't go in expecting any of Spielberg's famed Saving Private Ryan action
sequences.
But there are enough good ideas and
sequences rolled out in a way that isn't
predictable or hackneyed.
«Lacking a fresh sensibility or any hint of an edge, Radnor dutifully unfurls the indie - rock montage
sequences, wrapping up all his storylines with neat,
predictable little bows and
not even the slightest acknowledgement of a world outside these beautiful people's solipsistic navel - gazing.»
Director Espinosa isn't reinventing anything here — the character types are familiar, the
sequence of events is largely
predictable, the design of the alien creature lacks an H.R. Giger or Rob Bottin to make it pop — but he still finds opportunities for flourishes that keep his film from lapsing into a rote genre exercise.
However,
predictable gameplay
sequences, and the same repetitive formula sees effortless puzzles and simple enemies throughout, and that means Deadfall Adventures doesn't live up to its early ambition and is a game we could have probably all done without.
Here the numbers themselves appear to be random, and though their choreography is
sequenced, it is
not predictable.