Sentences with phrase «not such a long shot»

Ken Pilip, CEO of the Consulting Engineers of Alberta, says meeting that target is not such a long shot.
The movie grows in mind the more you ponder it; maybe those Oscars aren't such a long shot after all.

Not exact matches

So Amexit might not be such a long shot after a wild and unpredictable lead - up to U.S. election in November.
Its such a massively impossible number that most do nt consider it possible, by a long shot.
illusive There are atheistic religions, like Buddhism, but not all atheists are buddhists by a long shot, and few American nonbelievers you'd meet on such a board as this would believe in something like reincarnation.
This wasn't our best performance by a long shot, but the festive period is famous for throwing up shocks, such as a small club like Tottenham managing to gain only their fifth ever league win over the league leaders Chelsea.
Do nt worry, we got XHAKA, who have same skills as cazorla, good dribling, long shot, freekick, crossing, passing, vision, 2 footed and can play in many position such as both winger, am, cm and dlp.
Pedro, following such an early impact on that game a week ago, took only marginally longer to make his presence felt today when his run and pass found Eden Hazard inside the Saints penalty area but although the Belgian slammed on the breaks and centred the ball, Diego Costa at the near post was not allowed a chance to shoot.
It wouldn't be such a long shot to see the names of the actors as well.
Height... well, if you're 5» 8 ″ but you are contacting a woman who only wants guys over 6» 2 ″ because you think she's perfect and can't resist emailing her, I guess in that case you could joke about it because at least then she'd know that you read her profile (and it's such a long shot already).
While the choreography is generally fairly minimal (at least for this sort of mega-production), first time film director Phyllida Lloyd (who helmed the original stage version) has woven together a tightly edited and exceedingly well shot film that capitalizes on the music wonderfully while never worrying too much about such nettlesome items as character or motivation, providing enough other movement that one ultimately doesn't miss huge dance numbers a la Robbins or Fosse that much in the long run.
You might think that Techland would be well shot of the troubled Dead Island franchise, given that they had such a big hit with Dying Light, but now that Dead Island 2 is no longer being handled by Yager, it seems they wouldn't rule out a return.
The pointless 3D doesn't help, but CG this obvious has a bad habit of taking you right out of the film, even in such excellently crafted and executed moments like a minutes - long shot that pans around the interior of a speeding car.
But it's hard not to lose yourself in the fantastic visuals and unique cinematography (such as the long tracking shot that introduces us to the school, momentarily speeding up before falling back into real time).
Target and Costco are such a long shot for most authors that this point is not even worth mentioning.
That first pregnancy is a long sea journey to a country where you don't know the language, where land is in sight for such a long time that after a while it's just the horizon - and then one day birds wheel over that dark shape and it's suddenly close, and all you can do is hope like hell that you've had the right shots.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
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