Sentences with phrase «not weapons in hand»

Not exact matches

«This transfer will not create opportunities to put weapons in the hands of bad actors,» Rich Ashooh, assistant secretary of commerce for export administration, insisted in a statement to McClatchy.
The problem is that components can degrade, making the weapons either unstable, so they can blow up in a soldier's hand, or inert, so that soldiers can't fire the weapons, leaving them vulnerable in battle.
The whole racism thing is just smoke and mirrors and not necessarily out of hand (I mean, if we're allowed to brandish anti-semitism as weapon, it's only fair), there might be a bit of racism, direct or indirect, but I think it's pretty ridiculous for this woman to want to be buried there in the first place.
Mockery, satire and sarcasm aren't simply mean - spirited responses, they're rhetorical weapons in the hands of those on the bottom.
I would carefully step back a few paces, and make sure there wasn't some weapon in your deluded hands.
New Alias If Jewish, socially liberal Jesus actually did return without some kind of weapon in his hands millions of Christians in America wouldn't recognize him as their Savior either.
But the law also ensures that American taxpayer money isn't used for buying weapons or equipment that will end up in the hands of children forced to fight in conflicts around the globe.
In talking about «the imagination of a society,» one must not forget how the Western imperialist - expansionist enterprise of colonization, with its attendant construction of «Orientalism,» provided the majority - dominant community with a double - edged weapon - on the one hand to use the tools provided by such an enterprise to create a superstructure which suited its own legitimation of superiority; and, on the other, to claim to be the authentic dispossessed, struggling to reclaim its rights.
in most cases you need to scratch your body and mind and also file, «Why?Haya guests going to get weapons by way of screeners will moncler london be in prison, on the other hand will not be most of.
One may doubt whether Russia is altruistic enough to use this authority to increase the welfare of the world; one can not doubt that the union of capitalism with race discrimination puts a weapon of incalculable power in the hands of Mr. Stalin.10
I tell you that if within one day everyone in the world woke up to all cancer patients completely and permanently cured, all amputees with their limbs restored, all sëx traffickers turned loose their victims, all child abuse stopped and captives turned loose, everybody laid down their weapons and shook hands, and all down syndrome and other people with genetic maladies were cured; all this taken together, would definitely get the entire worlds attention, would it not?
On the other hand, we are in a war, but our weapons aren't carnal.
Many worry that authoritarian politicians are using the heightened state of alarm to smuggle in draconian new pieces of legislation, not least on media freedom - although on that matter the media handed politicians most of the weapons they would need to challenge them due to their catastrophic mishandling of events following the Charlie Hebdo attack.
«The mass shooting in Parkland, Florida — the 18th at a school this year alone — lays bare the all - too - tragic reality that all face: we are not doing enough to keep violent weapons out of the hands of those who are a threat and danger to public safety,» said Gounardes, referring to a statistic on school shootings by the Everytown gun control group that has been disputed as inaccurate.
Such legislation, however, is not a fail safe in keeping weapons out of the hands of those convicted of domestic - related crimes.
If you only analyse things as a one - off, on the other hand, then there's certainly an argument that in the individual case that in a society where weapons are routinely carried he might not have managed to shoot 37 people without one of them shooting back.
Ryan supports the Second Amendment, said a spokesman, «but he doesn't want the kind of assault weapons he used in combat in the hands of civilians.»
The pros to using robots are obvious: They minimize the risk to human life; they're impervious to chemical and biological weapons; they don't have emotions to get in the way of the task at hand; and they don't get tired like humans do.
In his capable hands, Tony Stark, inventor and purveyor of the world's finest hi - tech weapons and party guy extraordinaire, is not just a bon vivant with a brilliant mind and a quick, ironic wit, but a guy with interesting layers of complexity as well as a teddy bear kind of cuddliness.
i actually wanted to give this game a 10 i swear right hand to god but after reading pcforever's review i actually cant... im not a pc player so graphics a perfect to meand i like the story and i do nt know what kind of stuff he was doing but i constantly found myself running out of gold and i had made all daedric armor and weapons early on before 25 % of main quest was even done so i needed to buy nothing but houses and crap... definitely cant go without giving this game a playthrough it is an absolute must... Hopefully the make it a little more interactive in a sense!!!!!!!!!!!!!
Unlike many other MMO - ish loot games that hinge on getting players hooked on «the grind,» there are no attacks to select via a menu, and rotating through special ability cooldowns couldn't be further from the experience of walking into a battle, weapon in hand, and taking down a massive beast.
A roster this size doesn't come without a few balance issues as well, but even the most «useless» character can become a deadly weapon in the right player's hands.
The trick with this weapon set isn't just that you can swap styles, but that your one - handed sword is used primarily to charge up energy that can then be stored in your shield and axe to unleash later on.
It works and Frank, Marvin, and Sarah must travel the globe in order to stop the wrong government from getting their hands on the Night Shade weapon of mass destruction, but it's not going to be easy as agents from numerous agencies want them all dead.
The weapon switching isn't just for show; it goes hand - in - hand in creating a versatile strategy.
A suspect with a machete or gun in one hand isn't likely to drop it if the dog latches onto his other arm, so some dogs are trained to go after the arm with the weapon.
These modes are pretty good fun, and also happen to hand you shiny points to trade in form even shinier weapons, but it doesn't take long for them to become fairly dull.
Usually weapons like these should be highly prized, with intense firefights springing up around them as both sides attempt to claim them, but in Special Forces nobody is really that bothered about getting their hands on them, because they're simply not powerful or useful enough to warrant the effort.
Of course this is simply because some sections, such as the chapter on weapons, don't really have much need for hand - drawn work compared to in - game images.
The selection of weapons at hand, all of which can be upgraded using credits collected on the battlefield, all feel suitably meaty in combat, but blasting bots just isn't as satisfying as blasting flesh - and - blood foes, as sadistic and strange as that might sound.
Although there are a lot of different weapons ranging from pistols, shotguns, submachine guns, and light machine guns to grenade launchers, dynamite, and hand grenades, there aren't many noticeable differences in handling and damage between each class.
The very end of the game then decides to strip you of all your weapons yet again and throw you against the final boss, some random army dude, in a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLACin a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLACin the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLACIN THE FIRST PLACE.
Every major gaming publisher has a lucrative, violent title in their slate, if not one or two first - person shooters — the games that encourage players to kill for points and place weapons right in your hands, enemies in the crosshairs of your first - person perspective.
The following details come from Gematsu... Veronica - Veronica hates being treated like a child - can equip two - handed staffs and whips as weapons - despite her small size, she is a tomboy who won't flinch in a fight no matter her opponent - can unleash beyond - powerful attack spells that prove her use as the party's attacker - Spells: «Kafrizzle» - a powerful spell where a pillar of overly - hot flames attack the enemy.
The following translated details come from Gematsu... - boy who lost his memory that the protagonist encounters on the Vacant Island - other than his name, Malroth, he has lost all of his memories since coming to the Vacant Island - luckily, he hasn't lost the ability to build - very good at fighting monsters and collecting materials - using the power he possesses, Malroth will play a big role in battles and material collection - Malroth will aid the hero as a relaible ally - he will fight monsters with powerful attacks - also helps collecting materials using the power he possesses for building - create weapons and equip them to Malroth - if you equip him with a powerful weapon, Malroth will play an even greater role - when the protagonist starts collecting materials, Malroth will lend a hand - use the power of two to cover more ground - while Malroth plays a big role in material collection, he is not good at building things himself
While these weapons won't be available until launch, the team is planning to add back in sprinting with weapons and tools in hand sooner than that.
If you switch from an assault rifle to a handgun the assault rifle doesn't just disappear or get put into some kind of holster on Max's back it is held in his left hand while you use your right to hold the handgun, then when reloading he puts the larger weapon under his arm as he changes the ammo cartridge, it truly shows just how much effort Rockstar have put into making even the smallest of details perfect.
It doesn't seem choc - full of the more lighthearted elements we see in the likes of Dying Light and Dead Island in which you chop up masses of sluggish zombies with hand - crafted weapons, toying with them like a child on an ant hill with a magnifying glass.
Toukiden gives me what Soul Sacrifice didn't, Weapons, real weapons that I can destroy with, I think I'll actually enjoy and appreciate Soul Sacrifice more for it's differences now that I have Toukiden in my hands.
When you are using a two handed weapon Max will holster his smaller guns but when you take out a pistol max will hold the rifle down with one hand in the pistol in the other so you don't have this awkward gun glued to the back look.
Whenever Thorton doesn't have weapons in hand, he can defend himself by doing melee attacks.
Now the hand gun and SMG were not the greatest weapons in the original Halo trilogy, to be quite honest they were my least used weapons.
If you don't have the weapon, Doomguards are dead cards in hand.
Much like BioShock the combat is based on the Vigor powers in the left hand, weapons in the right and of course melee which is done via Skyhook this time — while the hook isn't as fun as the iconic wrench — it does have a satisfying feel to it.
Unless you find a one - handed weapon, you won't be able to use your shield in battle without periodically putting your weapon away, and two - handed weapons are either slow to wield, such as clubs and greatswords, or fast but offer less damage per hit, such as spears and lances.
If we scan the legendary hand cannon weapon space — and I talk about hand cannons all the time because they're like my personal fantasy weapon, I love walking around with a giant pistol where accuracy is a priority — and when we see, across the legendary hand cannons, underrepresentation for a particular hand cannon, then we'll be able to go in and address that hand cannon, not necessarily have to touch every hand cannon in the game when we do it.
If Headhunter is going to continue on into the full game, it will require no weapon spawns on the map with everyone having the same weapons in hand creating a balanced game play experience that won't create many rage quits to come.
You have access to various weapons ranging from hand - guns, flamethrowers, chainsaws, and everything in - between, but you won't blast apart everything you see.
You still end up slogging through setpieces one after the other and shooting at the same 3 enemies over and over and Bioshock's shallow attempts at featuring RPG elements (tonics, weapon upgrades) don't actually impact gameplay any more significantly than being handed night vision or a heartbeat sensor in Modern Warfare.
The weapon selection isn't vast nor is it impressive, but again its how well they feel in your hands that makes the difference.
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