Not exact matches
«This transfer will
not create opportunities to put
weapons in the
hands of bad actors,» Rich Ashooh, assistant secretary of commerce for export administration, insisted
in a statement to McClatchy.
The problem is that components can degrade, making the
weapons either unstable, so they can blow up
in a soldier's
hand, or inert, so that soldiers can't fire the
weapons, leaving them vulnerable
in battle.
The whole racism thing is just smoke and mirrors and
not necessarily out of
hand (I mean, if we're allowed to brandish anti-semitism as
weapon, it's only fair), there might be a bit of racism, direct or indirect, but I think it's pretty ridiculous for this woman to want to be buried there
in the first place.
Mockery, satire and sarcasm aren't simply mean - spirited responses, they're rhetorical
weapons in the
hands of those on the bottom.
I would carefully step back a few paces, and make sure there wasn't some
weapon in your deluded
hands.
New Alias If Jewish, socially liberal Jesus actually did return without some kind of
weapon in his
hands millions of Christians
in America wouldn't recognize him as their Savior either.
But the law also ensures that American taxpayer money isn't used for buying
weapons or equipment that will end up
in the
hands of children forced to fight
in conflicts around the globe.
In talking about «the imagination of a society,» one must
not forget how the Western imperialist - expansionist enterprise of colonization, with its attendant construction of «Orientalism,» provided the majority - dominant community with a double - edged
weapon - on the one
hand to use the tools provided by such an enterprise to create a superstructure which suited its own legitimation of superiority; and, on the other, to claim to be the authentic dispossessed, struggling to reclaim its rights.
in most cases you need to scratch your body and mind and also file, «Why?Haya guests going to get
weapons by way of screeners will moncler london be
in prison, on the other
hand will
not be most of.
One may doubt whether Russia is altruistic enough to use this authority to increase the welfare of the world; one can
not doubt that the union of capitalism with race discrimination puts a
weapon of incalculable power
in the
hands of Mr. Stalin.10
I tell you that if within one day everyone
in the world woke up to all cancer patients completely and permanently cured, all amputees with their limbs restored, all sëx traffickers turned loose their victims, all child abuse stopped and captives turned loose, everybody laid down their
weapons and shook
hands, and all down syndrome and other people with genetic maladies were cured; all this taken together, would definitely get the entire worlds attention, would it
not?
On the other
hand, we are
in a war, but our
weapons aren't carnal.
Many worry that authoritarian politicians are using the heightened state of alarm to smuggle
in draconian new pieces of legislation,
not least on media freedom - although on that matter the media
handed politicians most of the
weapons they would need to challenge them due to their catastrophic mishandling of events following the Charlie Hebdo attack.
«The mass shooting
in Parkland, Florida — the 18th at a school this year alone — lays bare the all - too - tragic reality that all face: we are
not doing enough to keep violent
weapons out of the
hands of those who are a threat and danger to public safety,» said Gounardes, referring to a statistic on school shootings by the Everytown gun control group that has been disputed as inaccurate.
Such legislation, however, is
not a fail safe
in keeping
weapons out of the
hands of those convicted of domestic - related crimes.
If you only analyse things as a one - off, on the other
hand, then there's certainly an argument that
in the individual case that
in a society where
weapons are routinely carried he might
not have managed to shoot 37 people without one of them shooting back.
Ryan supports the Second Amendment, said a spokesman, «but he doesn't want the kind of assault
weapons he used
in combat
in the
hands of civilians.»
The pros to using robots are obvious: They minimize the risk to human life; they're impervious to chemical and biological
weapons; they don't have emotions to get
in the way of the task at
hand; and they don't get tired like humans do.
In his capable
hands, Tony Stark, inventor and purveyor of the world's finest hi - tech
weapons and party guy extraordinaire, is
not just a bon vivant with a brilliant mind and a quick, ironic wit, but a guy with interesting layers of complexity as well as a teddy bear kind of cuddliness.
i actually wanted to give this game a 10 i swear right
hand to god but after reading pcforever's review i actually cant... im
not a pc player so graphics a perfect to meand i like the story and i do
nt know what kind of stuff he was doing but i constantly found myself running out of gold and i had made all daedric armor and
weapons early on before 25 % of main quest was even done so i needed to buy nothing but houses and crap... definitely cant go without giving this game a playthrough it is an absolute must... Hopefully the make it a little more interactive
in a sense!!!!!!!!!!!!!
Unlike many other MMO - ish loot games that hinge on getting players hooked on «the grind,» there are no attacks to select via a menu, and rotating through special ability cooldowns couldn't be further from the experience of walking into a battle,
weapon in hand, and taking down a massive beast.
A roster this size doesn't come without a few balance issues as well, but even the most «useless» character can become a deadly
weapon in the right player's
hands.
The trick with this
weapon set isn't just that you can swap styles, but that your one -
handed sword is used primarily to charge up energy that can then be stored
in your shield and axe to unleash later on.
It works and Frank, Marvin, and Sarah must travel the globe
in order to stop the wrong government from getting their
hands on the Night Shade
weapon of mass destruction, but it's
not going to be easy as agents from numerous agencies want them all dead.
The
weapon switching isn't just for show; it goes
hand -
in -
hand in creating a versatile strategy.
A suspect with a machete or gun
in one
hand isn't likely to drop it if the dog latches onto his other arm, so some dogs are trained to go after the arm with the
weapon.
These modes are pretty good fun, and also happen to
hand you shiny points to trade
in form even shinier
weapons, but it doesn't take long for them to become fairly dull.
Usually
weapons like these should be highly prized, with intense firefights springing up around them as both sides attempt to claim them, but
in Special Forces nobody is really that bothered about getting their
hands on them, because they're simply
not powerful or useful enough to warrant the effort.
Of course this is simply because some sections, such as the chapter on
weapons, don't really have much need for
hand - drawn work compared to
in - game images.
The selection of
weapons at
hand, all of which can be upgraded using credits collected on the battlefield, all feel suitably meaty
in combat, but blasting bots just isn't as satisfying as blasting flesh - and - blood foes, as sadistic and strange as that might sound.
Although there are a lot of different
weapons ranging from pistols, shotguns, submachine guns, and light machine guns to grenade launchers, dynamite, and
hand grenades, there aren't many noticeable differences
in handling and damage between each class.
The very end of the game then decides to strip you of all your
weapons yet again and throw you against the final boss, some random army dude,
in a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLAC
in a
hand - to -
hand combat section that really pissed me off since I hadn't figured out how to actually do
hand - to -
hand combat
in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLAC
in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO
IN THE FIRST PLAC
IN THE FIRST PLACE.
Every major gaming publisher has a lucrative, violent title
in their slate, if
not one or two first - person shooters — the games that encourage players to kill for points and place
weapons right
in your
hands, enemies
in the crosshairs of your first - person perspective.
The following details come from Gematsu... Veronica - Veronica hates being treated like a child - can equip two -
handed staffs and whips as
weapons - despite her small size, she is a tomboy who won't flinch
in a fight no matter her opponent - can unleash beyond - powerful attack spells that prove her use as the party's attacker - Spells: «Kafrizzle» - a powerful spell where a pillar of overly - hot flames attack the enemy.
The following translated details come from Gematsu... - boy who lost his memory that the protagonist encounters on the Vacant Island - other than his name, Malroth, he has lost all of his memories since coming to the Vacant Island - luckily, he hasn't lost the ability to build - very good at fighting monsters and collecting materials - using the power he possesses, Malroth will play a big role
in battles and material collection - Malroth will aid the hero as a relaible ally - he will fight monsters with powerful attacks - also helps collecting materials using the power he possesses for building - create
weapons and equip them to Malroth - if you equip him with a powerful
weapon, Malroth will play an even greater role - when the protagonist starts collecting materials, Malroth will lend a
hand - use the power of two to cover more ground - while Malroth plays a big role
in material collection, he is
not good at building things himself
While these
weapons won't be available until launch, the team is planning to add back
in sprinting with
weapons and tools
in hand sooner than that.
If you switch from an assault rifle to a handgun the assault rifle doesn't just disappear or get put into some kind of holster on Max's back it is held
in his left
hand while you use your right to hold the handgun, then when reloading he puts the larger
weapon under his arm as he changes the ammo cartridge, it truly shows just how much effort Rockstar have put into making even the smallest of details perfect.
It doesn't seem choc - full of the more lighthearted elements we see
in the likes of Dying Light and Dead Island
in which you chop up masses of sluggish zombies with
hand - crafted
weapons, toying with them like a child on an ant hill with a magnifying glass.
Toukiden gives me what Soul Sacrifice didn't,
Weapons, real
weapons that I can destroy with, I think I'll actually enjoy and appreciate Soul Sacrifice more for it's differences now that I have Toukiden
in my
hands.
When you are using a two
handed weapon Max will holster his smaller guns but when you take out a pistol max will hold the rifle down with one
hand in the pistol
in the other so you don't have this awkward gun glued to the back look.
Whenever Thorton doesn't have
weapons in hand, he can defend himself by doing melee attacks.
Now the
hand gun and SMG were
not the greatest
weapons in the original Halo trilogy, to be quite honest they were my least used
weapons.
If you don't have the
weapon, Doomguards are dead cards
in hand.
Much like BioShock the combat is based on the Vigor powers
in the left
hand,
weapons in the right and of course melee which is done via Skyhook this time — while the hook isn't as fun as the iconic wrench — it does have a satisfying feel to it.
Unless you find a one -
handed weapon, you won't be able to use your shield
in battle without periodically putting your
weapon away, and two -
handed weapons are either slow to wield, such as clubs and greatswords, or fast but offer less damage per hit, such as spears and lances.
If we scan the legendary
hand cannon
weapon space — and I talk about
hand cannons all the time because they're like my personal fantasy
weapon, I love walking around with a giant pistol where accuracy is a priority — and when we see, across the legendary
hand cannons, underrepresentation for a particular
hand cannon, then we'll be able to go
in and address that
hand cannon,
not necessarily have to touch every
hand cannon
in the game when we do it.
If Headhunter is going to continue on into the full game, it will require no
weapon spawns on the map with everyone having the same
weapons in hand creating a balanced game play experience that won't create many rage quits to come.
You have access to various
weapons ranging from
hand - guns, flamethrowers, chainsaws, and everything
in - between, but you won't blast apart everything you see.
You still end up slogging through setpieces one after the other and shooting at the same 3 enemies over and over and Bioshock's shallow attempts at featuring RPG elements (tonics,
weapon upgrades) don't actually impact gameplay any more significantly than being
handed night vision or a heartbeat sensor
in Modern Warfare.
The
weapon selection isn't vast nor is it impressive, but again its how well they feel
in your
hands that makes the difference.