Sentences with phrase «notch.the creature designs»

your god asked for human sacrifice in order to save his flawed creatures he designed and then promised to burn forever 99 % of all humans that ever lived.
Bathe «n Switch Bath Toys: Ubbi's Bathe «n Switch Bath Toys are cute creatures designed to ignite your child's imagination and promote development of hand - eye coordination.
(Before Electronic Arts began filtering it, the Sporepedia was filled with creatures designed to resemble human genitalia.)
Kong: Skull Island is a dumb monster movie with some good special effects, some interesting creature designs and plenty of action.
It also really helps that the creative team behind Raimi is top notch.The creature designs are incredible, I love Evil Ed, and the physical effects are fantastic.
The only thing that saved this movie were the amazing special effects, and some major creature designs of their culture.
39 % for everything else: Some amazing music but that's it and some epic creature designs but that's it.
The creature designs were great and the characters were great (especially Conner) I really found it enjoyable and I with Netflix would put it
Director Michael Dougherty does for Christmas what he did for Halloween in «Trick r Treat» in this comic shocker that Entertainment Weekly called «a great - looking movie, filled with freaky creature designs and a just - right mixture of practical effects and CGI.»
Full credit to director Michael Dougherty (Trick «r Treat) because this is great - looking movie, filled with freaky creature designs and a just - right mixture of practical effects and CGI.
When it's finally ready to resemble a horror film, it borrows liberally from the art direction and creature designs of the Silent Hill games, including several monsters specific to Silent Hill 2 and a slew of sets from Silent Hill 3 (already the first game in the series to drift away from what made it special).
Some originality and top notch creature design, that's about all The Hallow has going for it, but evidently, that's enough.
Fittingly, Magee adapts the skills he learned on past creature crews to make his first turn in the director's chair a tour de force, with creature design and practical effects that rival the best of the big budget movies going today.
That's not even mentioning the nightmarish creature design, and the realistic looking human character design.
The Hobbit would have been the film were he could have the best of both worlds — numerous creature designs that have an ACTUAL BACKSTORY AND ARE TIED TO THE STORY AT HAND.
The creature design was very detailed, with their creature designer even going so far as to determine how Formics digested things.
From the delightfully oddball creature designs to the plethora of visual gags, the Darwinian creativity on display is absorbing.
Del Toro takes his monsters so seriously that he began work on The Shape of Water's creature design some three years before production started, paying with his own dime.
EXTRAS: In addition to a pair of audio commentaries (one with director / co-writer Paul Feig and co-writer Katie Dippold, and the other with Feig and various crew members), there's a series of production featurettes covering things like casting, creature design and visual effects, over an hour of deleted / extended scenes, alternate takes and two different gag reels.
Aspects of this Thing's creature design seemed culled directly from a Resident Evil game.
This movie just gave me nightmares, the special effects the sounds, the creatures design were pretty well done, the acting was just good to decent at times, they could do better, the other thing is that they did» t gave a lot of screen time to the creature, it would been really good to see more about it.
The creature designs were cool, but they are mostly CGI, and while the CGI is fine for the most part, it relies a bit too much on it, and in a few scenes it looks rather bad.
This movie just gave me nightmares, the special effects the sounds, the creatures design were pretty well done, the acting was just good to decent at times, they could do better, the other thing is that they did» t gave a lot of screen time to the creature, it would been really good to see
Typical for a del Toro film, more thought has gone into fanciful creature design than in crafting an engaging experience for viewers.
They cover the creature design, shooting with tennis balls, conceptualization tests, the beings» weapons, and even some stunt work.
Characters are well animated and there's some stunning creature design that when matched to the Lord of the Rings inspired soundtrack creates this very lifelike universe.
Unfortunately, I can't say the same thing about the creature designs in Downpour.
The score from Alexandre Desplat has a timeless feeling to it; it's endlessly charming when it needs to charm, electrifying when we're required on the edge of our seat; Paul D. Austerberry's production design is aces, the film drowns in this ocean blue, soaking wet aesthetic that emanates this sensual but creepy world; and the creature design is nothing short of righteous, a perfect throwback to the era of practical effects reigning supreme that uses just the right intermitted splashes of CGI.
Halloween's John Carpenter fought hard to make his somber, disgusting masterpiece, an elegant combination of the director's synth - scored minimalism and a maximalist expression of special - effects body horror (creatures designed by Rob Bottin).
A money - hoarding platypus thing, lock - picking anthropomorphic seedling and dragon that adapts to its environment are three of the more memorable creature designs.
Little Nightmares has a delightfully dark yet endearing art style that's evocative of the stop - motion animation of Tim Burton and Henry Selick, particularly in regards to the creature designs.
In addition to a new remaster of the video, there are a few featurettes involving the creature design, which is enough for me to think this disc is worth checking out.
It also showcases the creature design by Stan Winston quite well.
The creature designs are cool, and the visual effects look great.
All of these world - building elements of Horizon Zero Dawn, when working in tandem with top - notch combat and incredible creature design, created an experience far beyond what I had ever imagined.
EXTRAS: The Blu - ray release contains seven featurettes covering a variety of topics, including production and creature design, filming the action sequences, as well profiles on the Wachowskis and the movie's lead characters.
Here, Kasdan says that, having written two Star Wars episodes, he was growing anxious to play with the toys that George Lucas gets to, but his unoriginal creature designs for Dreamcatcher suggest that it's not the technology that eluded Kasdan, but the last decade's worth of monster movies.
The film's visual effects, creature designs and action scenes are simply breathtaking.
«Making Monsters» (42 mins., HD) focuses on the creature designs for Nightbreed, arguably the reason you watch Nightbreed.
Starring John Heard (Home Alone) and Christopher Curry (Starship Troopers) alongside an early appearance from John Goodman, C.H.U.D. has justifiably built up a huge cult following in the years since its release in 1984, with one of the most iconic creature designs of the period.
Kudos to Patrick Tatopoulos, who returned to deliver some really incredible creature designs!
The action scenes are well - staged, the CGI is appropriate and not distracting (with decent creature design), and there is enough doubt about who will ultimately survive to keep us on the «edge» of our seats.
We don't even really spend any time marveling at the creature design or at the giant robots.
Photo Galleries (Production Design, Creature Designs, Film Stills, Behind the Scenes photos, posters and lobby cards)
H.R. Giger created all the amazing creature designs.
The environments and alien creature designs are certainly captivating and wonderful to explore, but it's the «Skells» that really steal the show.
Photo Galleries (Production Design, Creature Designs, Film Stills, Behind - The - Scenes Photos, Posters and Lobby Cards)
Star Wars and Star Trek share a common flaw in their creature designs: as weird as the bodies and skins can get, the aliens of both galaxies usually have humanoid faces — two eyes, a nose, a mouth.
EXTRAS: In addition to a feature - length documentary on the making of the movie, there's a behind - the - scenes look at the cast table read, featurettes on creature design, visual effects and shooting the climactic lightsaber battle, as well as some deleted scenes.
On a side note, one thing that long - time survival horror fans might notice when watching is that the many aspects of the film are eerily reminiscent of the Silent Hill video game franchise, with several locations, visual aspects and even some of the monstrous creature designs being cited as influences upon the hugely successful video game franchise.
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