Sentences with phrase «nothing about game»

However, we still know next to nothing about the game, save for the fact that it will have horses, Dutch, and a protagonist called Arthur Morgan.
However at the time we knew next to nothing about the game, and with no context to place the images into, they didn't mean much.
Fans have plenty to be excited over, even if they really know nothing about the game, yet.
We're not going to bend over to any number of delusionals who know virtually nothing about game dev or art creation.
Nothing about the game is bad but on the other hand not very much is overly good either.
We had heard nothing about the game until E3 2014 where Nintendo producer, Hitoshi Yamagami announced that it was still on schedule in a conference about Intelligent Systems» new upcoming 3DS game, Codename S.T.E.A.M.. However, despite this lack of information, we can still speculate.
Nothing about this game is phoned in.
Even though we know basically nothing about this game (other than its going to be gorgeous) I can already hear the roar of the engines in my earphones as I run the tracks on an airplane or at work.
Years later we had heard nothing about the game after it was first mentioned in 1997.
You probably assumed game designers had decided to challenge themselves, if you noticed the change and know nothing about game designers.
When I was originally asked if I wanted to preview 88 Heroes, I knew nothing about the game.
Beyond that - and a few screens of characters and fancy fields - we know nothing about the game.
We heard nothing about the game for most of the next year.
Simply AMAZING... nothing about this game got annoying.
Going into Gundam Versus I knew next to nothing about the game.
There was nothing about this game that was essentially wrong, but at the same time there was still room for improvement.
Despite having «Space Shooting Contest» as its tagline, nothing about the game suggests that it's a contest, and very little even suggests you're in space.
If you weren't a fan before, nothing about this game is going to convert you.
You know absolutely nothing about this game.
You know nothing about game development.
With RPG Maker, those dreams can become a reality, even if you know nothing about game programming!
They know absolutely nothing about their game and every time they discuss the game it's patently obvious how little they do know about it.
As of yet we know nothing about the game apart from the implied Telltale Games vibe but this is all set to change, a recent tweet sent by Telltale Games teases that Minecraft: Story Mode will appear at Minecon in London next week.
Since we know nothing about this game and have known about it since around December any detail that can get revealed will be greatly appreciated and I can't wait for another great Telltale adventure.
I know nothing about this game so I just want to ask how did MN9 secure any sort of future support after their big disaster of a game???
From my experience, nothing about the game has been extended and there are no new side activities to do, there is no new world sections and there is definitely no real improvement in load times.
Despite the fact that we've seen no gameplay footage, and we know virtually nothing about the game, fans are excited.
There's nothing about this game that makes it stand out from the rest of its compatriots in this genre.
I may know absolutely nothing about the game, but if I think what I've seen is pretty, I'll go for it.
Nothing about this game seems to justify a re-release some 12 - years after its initial launch, and I can't find much reason to shell out the admittedly small asking price of # 12.99 unless you happened to be a fan of it back in the day, or perhaps if you're morbidly curious about game design from back in the day.
Of course this really tells us nothing about the game, though people have been quick to jump up and start making some wild accusations about how any DLC will ruin the story, as will a new companion.
I know absolutely nothing about game development from a technical standpoint.
Aonuma said nothing about the game running at 1080p on TV with Switch.
Nothing about the game is particularly noteworthy, and the visual experience can be draining.
I'll admit it — I know nothing about this game, the series, or this developer, just what I saw in the demo.
We literally know nothing about this game outside of the fact that I'm hearing it's like Fallout / Elder Scrolls in a sci - fi environment.
We know nothing about the game, but a new Ori game can't be a bad thing, can it?
If you ask why a game like Fallout 4 with all its across the board customization and open source modding tools doesn't look as good as Uncharted 4 then its clear you know nothing about game development.
I knew nothing about the game, so I had to ask my girlfriend what games Nintendo had made.
Nothing about the game's menus and overlay feels natural or intuitive.
It's got a sort of storybook look to it, which is a neat take, even if nothing about the game really calls for that aesthetic.
It's a relatively quiet period for games at the moment, so I decided to fire across a code request despite knowing nothing about the game.
Nothing about this game felt comfortable.
Damned, I know nothing about that game.
I'm assuming you know nothing about this game but the big theme seems to be lots of rats on screen, its about the plague so that makes sense.
It's now been more than a year since that announcement, and we still know next to nothing about the game, but it will change pretty soon...
That will be the last time I mention Killzone in this entire review because there is nothing about this game that tells you it comes from the same team.
However at the time we knew next to nothing about the game, and with no context to place the images into, they didn't mean much.
There is just nothing about the game's presentation that stands out and seems like it was worked on with any conviction.
Overall there is really nothing wrong with the way K - 1 looks but there is still nothing about the game's graphics that are going to standout from other titles.
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