Not exact matches
We don't go all gung ho
in the cup
games, that would be the most
noticeable difference, and we get a good rub of the green would be the next
noticeable difference.
Fuel for the vehicles appears to have been omitted from this version of the
game, but since the fuel concept was never terribly developed
in the NeoGeo
games, it doesn't make any
noticeable difference.
I mean a huge example would be Driveclub
game got a huge graphical upgrade, everything from higher textures to better normal maps, global illumination, advanced weather systems, drip maps, reflections shadows and improved lighting but most
gamers didn't notice it, maybe cause a lot of
gamers think crushed blacks and or certain lighting affects look better then others kind of like console
gamers who claim they cant see the
difference in 30 and 60 fps or even weird cases of
gamers saying 120 fps is not
noticeable or even worse then 60 fps.
All the improvements are very
noticeable in the uncompressed 1080 / 60 fps trailer from Gamersyde: http://www.gamersyde.com/le... The issue with gifs and images, is you can't really see how big a
difference the
game is when
in motion uncompressed on a 1080p screen.
BioWare have been working on several updates to improve the
game based on consumer feedback and there have already been some
noticeable improvements such as character facial details and animations and it does make a world of a
difference, despite Andromeda being perfectly playable
in its launch state.
I did this, but couldn't really make out any
noticeable difference in the fire rate of the weapons I used
in these
games when Rapid Fire was turned on.
However, with the similar technology and features that all next - gen systems will have it's doubtful that the Wii U will get left behind
in the graphics race since the
difference will not be
noticeable enough to warrant actually purchasing another console based on the sole reason of the Wii U not being able to run a certain
game like what happened with the original Wii.»
In this particular edition of Payday 2, one
noticeable difference that players can expect is upgraded graphics and technical fixes when compared to both the Xbox 360 and PS3 versions of the
game.
The Items
in each
game were also good
in my opinion, although I think the really
noticeable difference in items was that SSBB had «food» you could eat to regain some health I believe.
One of the most
noticeable differences in this year's
game is the upgraded character models, which really look a great deal better then before.
The
game was released first on the current gen systems and looks good, but on the PS4 you will see a
noticeable difference in sharpness and colors.
While the effects of HDR wasn't that
noticeable when watching the gameplay trailers shown on stage, it should make a
difference when you're playing a
game supporting it and it's right
in front of you.
While Legrand Legacy can not hold a candle to eighth generation consoles, the art style does remind me of a very polished isometric CRPG, and the
difference is
noticeable in the indie developer market where RPGs have been a prominent (and consistently well - funded)
game genre
in the last 5 years.
Where you will see
noticeable improvements is
in processor - intensive tasks such as video editing and rendering, advanced photo editing,
games, 3D software, data crunching, and other tasks for which the «Pro» moniker is appropriate — and the older your current laptop is, the bigger the
difference you'll see.
It will be faster at almost everything, though the
difference will be most
noticeable in things like
games or professional applications.
Whether these
games truly rivaled Microsoft's offerings is another debate altogether, but the
difference in emphasis on
games was rather
noticeable in the conferences held by the tech giants.