Beyond that, this rig runs games beautifully with
no noticeable frame rate drops, crisp textures, and no latency issues even at the highest settings.
All three titles are now running in 1080p at a very nice 60 FPS with only a few
noticeable frame rate drops, but that's mostly in the cutscene transitions.
Along with the atrocious load times, I had also experienced very
noticeable frame rate drops at seemingly random times that brought the crisp visuals to an ugly choppiness.
The graphics were fluid without
any noticeable frame rate drops, and the puzzles were just challenging enough to be fun.
Sprinting through tall grass and rain, there are
noticeable frame rate drops in TV mode; whereas Breath of the Wild runs smoothly during the same sections in handheld mode.
There is
a noticeable frame rate drop when the game is loading up larger environments, in multiplayer or when a lot going on at the same time but for the most parts it's all very decent and never unplayable.
Not exact matches
There are times when there are a good chunk of zombies on the screen so I can slightly understand the mid-range graphics, but I still got the feeling they could have been better, especially since the game has a
noticeable amount of
frame rate drop.
How bout» we talk about how many PS4 users are reporting
noticeable frame -
rate drop while driving through the city areas?
The game runs at a constant 30 FPS for most of the time on both formats, with most dips in
frame -
rate being almost negligible on the 360 — commonly, we're talking about a two
frame drop at the very worst in most cases, whereas on the PS3 there can be a few
noticeable dips.
The one exception we picked up on concerns a single, non-playable cut - scene just before the Venice stage in Metro Last Light, where a judiciously tossed box of dynamite annihilates a bunch of pursuing mutants during a water chase, producing a mini-tidal wave that momentarily causes the only
noticeable frame -
rate drop we saw over multiple hours of play on both versions of each remaster.
I also ran into a few moments with
noticeable frame -
rate drops when there were a lot on enemies on screen, but aside these moments, the game remains relatively stable for the most part.
And occasionally the
frame rate for the game would
drop and there would be
noticeable stutters.
The graphics are smooth and I did not have any
noticeable artifacts or
frame rate drops.
All of this is happening without any
noticeable drop in the
frame rate or obnoxious loading times on a platform notorious for them.
Frame rate drops happen way too often, something that becomes very
noticeable when fighting several enemies or walking in over-world map.
Fortnite is generally free from any game breaking glitches, and personally I haven't come across any
noticeable issues in my 300 + matches played except for maybe a
frame rate drop every now and then.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some
frame rate issues, one area in particular causes a more than
noticeable dip in framerate, but it never
drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
The game is fraught with
frame rate drops, which are unpleasant and very
noticeable.
The
frame rate does tend to
drop slightly when you're in a large room or open space in the level, but its really not too
noticeable.