Sentences with phrase «noticeable frame rate drops»

Beyond that, this rig runs games beautifully with no noticeable frame rate drops, crisp textures, and no latency issues even at the highest settings.
All three titles are now running in 1080p at a very nice 60 FPS with only a few noticeable frame rate drops, but that's mostly in the cutscene transitions.
Along with the atrocious load times, I had also experienced very noticeable frame rate drops at seemingly random times that brought the crisp visuals to an ugly choppiness.
The graphics were fluid without any noticeable frame rate drops, and the puzzles were just challenging enough to be fun.
Sprinting through tall grass and rain, there are noticeable frame rate drops in TV mode; whereas Breath of the Wild runs smoothly during the same sections in handheld mode.
There is a noticeable frame rate drop when the game is loading up larger environments, in multiplayer or when a lot going on at the same time but for the most parts it's all very decent and never unplayable.

Not exact matches

There are times when there are a good chunk of zombies on the screen so I can slightly understand the mid-range graphics, but I still got the feeling they could have been better, especially since the game has a noticeable amount of frame rate drop.
How bout» we talk about how many PS4 users are reporting noticeable frame - rate drop while driving through the city areas?
The game runs at a constant 30 FPS for most of the time on both formats, with most dips in frame - rate being almost negligible on the 360 — commonly, we're talking about a two frame drop at the very worst in most cases, whereas on the PS3 there can be a few noticeable dips.
The one exception we picked up on concerns a single, non-playable cut - scene just before the Venice stage in Metro Last Light, where a judiciously tossed box of dynamite annihilates a bunch of pursuing mutants during a water chase, producing a mini-tidal wave that momentarily causes the only noticeable frame - rate drop we saw over multiple hours of play on both versions of each remaster.
I also ran into a few moments with noticeable frame - rate drops when there were a lot on enemies on screen, but aside these moments, the game remains relatively stable for the most part.
And occasionally the frame rate for the game would drop and there would be noticeable stutters.
The graphics are smooth and I did not have any noticeable artifacts or frame rate drops.
All of this is happening without any noticeable drop in the frame rate or obnoxious loading times on a platform notorious for them.
Frame rate drops happen way too often, something that becomes very noticeable when fighting several enemies or walking in over-world map.
Fortnite is generally free from any game breaking glitches, and personally I haven't come across any noticeable issues in my 300 + matches played except for maybe a frame rate drop every now and then.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
The game is fraught with frame rate drops, which are unpleasant and very noticeable.
The frame rate does tend to drop slightly when you're in a large room or open space in the level, but its really not too noticeable.
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