There are several
noticeable framerate dips at several points in the game.
Not exact matches
The other three included Halo games all run at 60 fps too, but all suffer from the same
noticeable, but far from crippling
framerate dips.
On other tracks, especially those high in foliage, the graphical shortcuts are
noticeable, and one can expect some heavy
framerate dips when a large number of cars are onscreen at once.
Otherwise, even with Titanfall 2 nearly maxed out on aging hardware,
framerate was consistent, and there were no
noticeable dips to speak of.
For those running the game on Nintendo's original 3DS hardware (this includes the 3DS XL and 2DS) there's a
noticeable dip in
framerate when compared to the latest model which launch last year.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than
noticeable dip in
framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional
dip in performance.