We fixed an issue resulting in the Start menu and Action Center having
a noticeable framerate drop in their animations on certain devices if transparency was enabled and there were open UWP apps.
The game runs smoothly, without
any noticeable framerate drops.
Not exact matches
And though the game runs at a serviceable pace in TV mode, players who often play their Switch in handheld mode are likely to spot a
noticeable drop in the overall
framerate — not enough to make the game unplayable, but certainly enough to be jarring to more discerning eyes.
Hands down, the Switch release is the most stable of all with some impressive performance and a continuously stable and high
framerate with next to
noticeable drops no matter how intense the action on screen got.
Dark Souls III started out rough for my personal play through on the Xbox One as I kept hitting
framerate drops which were very
noticeable.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than
noticeable dip in
framerate, but it never
drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.