Warren noted that the game ran well on both an iPhone X and iPad Pro, with
no noticeable framerate issues.
Not exact matches
A series of aggressive patches over the past few weeks have fixed most of the crashing
issues, and the
framerate has seen
noticeable improvements, reaching a point where the game is wholly playable.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate
issues, one area in particular causes a more than
noticeable dip in
framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
There are
framerate issues, especially in the Pre-Equal which become quite
noticeable in co-op play.
While it's not currently
noticeable in its visuals (and I honestly have no idea if there's a 4K Fortnite Battle Royale in the cards or not), there's a lot less
framerate issues on the Xbox One X in comparison to the PS4 Pro.
We fixed an
issue resulting in the Start menu and Action Center having a
noticeable framerate drop in their animations on certain devices if transparency was enabled and there were open UWP apps.