Not exact matches
All throughout the game you'll
notice vestiges of the Wii title still lingering
in the game design:
areas are now divided up into distinct «levels,» which are laid out on a world map reminiscent of Super Mario World; Mario no longer gains experience points by defeating
enemies, having instead to find the appropriate items to augment his abilities; and party members have been excised completely from the title, leaving the plumber to tackle the world's problems by himself (well, to an extent).
And that's before you even
notice how both games maintain the balance of freedom and linearity by «soft - gating»
areas via
enemy difficulty, meaning that progress
in the «wrong» direction is technically allowed
in exchange for high combat skill, but the «right» way is always the path of least resistance.
The game tried to aim to maintain a steady 30 frames per second, however I've
noticed many instances of dips well into the low 20s
in heavily dense
areas such as Faron woods with the poison gas, or where there are lots of
enemies on screen.
The game's «visibility» meter —
in the form of an eye at the bottom left - hand corner of the screen which opens wider when you are
in a more brightly lit
area — also doesn't seem to have much effect on how
enemy soldiers will
notice you: I've been crouched up against cover
in near - total darkness and the A.I. has spotted me through the wall; but I've stood out
in the open, right underneath a lamppost, and they haven't seen me when they're just standing across the road.
Last but not the least, there will be multiple infiltration methods and players will be able to sneak into an
area and catch
enemies by surprise or get
in and out of an
area without getting
noticed.