Sentences with phrase «noticed while playing the game»

You might not even notice them while you play the game, but as soon as I checked my footage and screenshots for this article, I was astonished with how Dreamcast - ish - at - best some of those NPCs looked!
As you might have noticed while playing the game, some human enemies take way more shots they should (one psychopath comes to mind) and others are an easy headshot.

Not exact matches

ANTHONY DAVIS: Not many noticed after the Pels struggled through another lost season, but AD put up career - highs in points and rebounds while playing 75 games.
This pre-season game should give the opportunity to play them in a relaxed atmosphere and try and see if we can discover something we failed to notice all the while we have been playing them in the champions league.
Off topic anyone notice how ozil was used on the left wing last season and the first part of this season and he was under performing fans and pundits were all saying how wenger should build the team around ozil since that was his best position and he cost us 42m well since his return he has only played either cam or right wing (he said in a interview that those were his fav positions since he played them at real) taking the place of an in form cazorla and it all seems to work I think wenger has done this all on purpose because if u look at ozils overall performance after his injury its much better than before, he tackles, wins the ball back and covers more distance than anyone else wenger does this often using players out of position for a while only to make their overall game better and mostly it works genius
No matter which position Ozil plays on the field, he will always play it simple and «under the radar» while he provides those 3 or 4 potentially game - changing key - passes (like the one most people watching the game yesterday - including me - didn't notice).
Best of all, you might not even notice the dozens of hours pass by while tangled in the game's play loops.
«The passthrough works great with no noticeable lag at all; I was able to play Wii U and PlayStation 4 games through my Xbox One without even noticing there was anything in the way (you can even have one person play a game on the Xbox while another plays on another system snapped to the side, as long as the second player doesn't mind squinting a bit).»
In the beginning of the tutorial video above, you may have noticed Alicia briefly step in and ask the students who the «game master» is while she is observing them at play.
Labradoodles can be calm and quiet while curled up on your feet, but ready to jump up and play a game of fetch with only a moment's notice.
PS4 could take an hour to finish for all I care, as long as it doesn't affect my game - play and just installs the rest while I play, I won't even notice.
That said, while playing on PS4 Pro we did not notice any issue like the game getting clunky or the movement slowing down, so it should be ok.
Graphical Glitches While playing Disneyland Adventures, gamers will notice quite a number of problems with different graphical problems.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
At no point while playing the game did I notice any framerate drops or lag spike due to the complexity of the game.
While everything from the ground up has been changed, it's still ultimately a game with a lot of LEGO but playing the first game and then the second game you will notice a lot of differences in what you can do and the customisation.
While this isn't a huge deal, especially if you play the game using the fast - forward mechanic only found on the PC version, then you may not even notice how long some of the segments truly take.
You may notice some choppiness while playing back game captures when this is enabled.»
«The maps in the Vita version are definitely smaller - almost cut in half, but you don't actually notice it while playing, since the game only allows 4 versus 4 head to head in online multiplayer.
Noticing the similarity between the sophisticated skill set most gamers have acquired - like translating complex visual symbols into hand motions - and the skills specific to musicians, Alex Rigopulos wanted to «create something that allows people to actually play music while playing a game
I did notice that it often took quite a long time to match up for missions with other players, but the game allows you to play campaign missions while waiting.
After playing the multiplayer mode I did notice there was some minor slow down while playing the two player game but it would have been nice to seen some more multiplayer options like a system link option or even the ability to play it on the Xbox Live service.
EM: Perspective wise, we watch the game from above the characters, and I notice in some of the early gameplay that cameras would shift quite a bit while moving between areas, so what do you see as the key to smooth transitions in cinematic play?
What proves its brilliance is precisely the fact of realising that we are in front of a fantastic game when we are playing it, even while noticing the lacks and absences.
The game play also allows the gamer the ability to gain extra abilities that give you an advantage such as enemy footsteps to see the path enemies have patrolled, silent footstep to prevent enemies from noticing you while cloaked, or the ability to see enemies that are also cloaked.
One of the first thing you notice while playing is that unlike most other browser - based RPGs, the game isn't played from an isometric or top - down perspective.
Anybody who has played these games the past couple years will notice a graphical advancement, while those putting on the cleats for the first time will be spending most of their time picking their jaws off the floor.
The X can play games in native 4K while the S only does upscaled 4K, sure, but Xbox One S does upscaled 4K so well that you might not even be able to notice a difference between the two.
If you were one of the gamers looking to get your hands on Pokemon Ultra Sun or Ultra Moon this holiday season, you may have noticed something while playing the newly released games: That there were as a small tribute to former Nintendo CEO, Satoru Iwata, who passed away back in July of 2015.
In fact, while we were evaluating the title, that was something each XSEED employee who played the game noticed.
While this title is available on both PC and console, I immediately noticed how it played like a PC game, and the console version I was playing was occasionally somewhat difficult to manage.
While I still hope for this game to be released NA / EU, I have a large group of friends ready and willing to play and shell out money at a moment's notice... The silence grows longer, and our wallets won't stay full forever, SEGA.
The Legend of Zelda: Twilight Princess HD is not more fun than the original, and while it looks better in a side - by - side comparison video, I barely noticed the improvement while playing, because a game is not about studying the pixel count but about having an experience.
(I never noticed any fan noise from these vents, even while playing 3D games.)
I didn't notice any unexpected battery drain while binge - watching, or playing graphics - heavy games.
I noticed no appreciable input lag or graphical distortion while playing either game — as long as I stayed within 15 feet and didn't let any major masonry get between me and my PlayStation 4.
The processor performs well and we did not notice any lag while multitasking or playing heavy games like Asphalt.
It's by no means bad, but you will notice some frame drops while playing some 3D games.
In my week long testing, I noticed many pauses and stutters while playing Real Racing 3 game.
I notice a bit lag while switching between them, otherwise, I didn't see any major performance issue while playing games.
We didn't notice any lag or whatsoever while playing games like Riptide GP2 and Dead Trigger 2 while the company has installed many games; we tried the above games to test GPU abilities as they are quite intense when it comes to graphics.
While it has Adreno 505 GPU on board for graphics performance, if you are planning on playing graphics intensive games, then you will notice stutters and lags in between.
We didn't notice any visible performance lag while playing the high graphics intensive games.
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