Sentences with phrase «notplayble frame drop»

Over the course of this medical odyssey, my 5» 10» frame dropped below 130 pounds, the whites of my eyes turned yellow, my stomach became distended, fevers spiked and dropped.
This is the kind of game on which has nothing to offer, just a 6 hours of shooting in frame dropped world with strange creatures which you will want to end very quickly just to finish it already.
It has a lot of bugs and suffers from frame drops when things get busy.
No problems with frame drops or anything just getting used to the camera.
Still, we couldn't imagine playing on anything too low, especially as we had no problems running the game all the way up to Ultra with no noticeable frame drops (and remember we were recording, too).
Handheld or docked, Doom encourages you to rip and tear your way through a sea of demons and is just about one of the most satisfying experiences in gaming — and it just runs on the Switch like it's no big deal, albeit with occasional frame drops and a visual downgrade from the Xbox One and PS4 versions.
In addition to this, Ys Origin runs smoothly the entire time, without so much as a single frame drop.
During the campaign, outdoor areas may leave you with some frame drops; nothing major, but observable slowdown, definitely.
Capcom made it clear, that Ultimate was the last (main) title, that'll get released on two platforms and I actually like it that way better: 3DS Players finally get their (built - in) online - mode and Wii U owners won't have to «suffer» from Frame Drops and horrible textures ^ ^
The port of the game is almost perfect, but expect your battery to drain faster than the gas tank of a supercar and also the rare frame drops when visuals are turned up (even on an iPhone X).
I only experienced a few heavy frame drops during my time with the game.
But, one problem is frame drop.
When battle with big daddy, a lot of enemies, final boss frame dropped harsh.
The video quality is impressive with sharp images and no frame dropping.
During our test videoconferencing sessions, the Webcam performed well enough, with very few frame drops, visual noise, or sluggishness.
Everything is shot in 1080p at 30 FPS (frames per second) and looks extremely sharp not to mention there were no signs of frames dropping.
In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
Also, I have NEVER experienced such a frame dropping issue as the one he shows with the Witch Time on that boss.
The biggest issues with Unity were the dense populations causing problems with sound vanishing, frame drops and load issues.
It wasn't bad enough to make a big deal of it, but this looks like something that came from the Wii era so it was just weird seeing frames drop on PS4.
But at least the performance was solid across the board, though some frame drops do occur when the camera pulls out to offer a wider view of the environment.
There are some noticeable frame drops in large areas or areas with several enemies, but from what I've seen of the other versions, it doesn't look to be too drastic.
In general I found performance to be excellent and witnessed very few if any frame drops; a good experience all round.
The only time I saw frames drop were in a couple cutscenes and the pre-battle screen in Ultimate Ninja Storm 3.
I'd rather have a frame drop here or there than play with a regular controller.
I don't know how you could get frame drops in a game like this, but I'm just going to note that you don't get any for the sake of consistency.
The game runs at a constant 30 FPS for most of the time on both formats, with most dips in frame - rate being almost negligible on the 360 — commonly, we're talking about a two frame drop at the very worst in most cases, whereas on the PS3 there can be a few noticeable dips.
Personally, I played the whole game on the «4k» mode on my 1080p TV via the PS4 pro — I did this because the game, in this mode, runs at around 32 fps (according to DF) and the game felt smooth and consistent with only the occasional frame drop whilst offering an amazing image.
I have also heard of some frame drops on regular ps4 but since you have pro it shouldn't be a problem.
Can't go back to 30 with frame drops
The initial difficulty is going to be using the CPU power effectively to prevent simulation frame drops and until studios actually work out how best to use these new machines, the games won't excel.
Thankfully though, I didn't come across any frame drops in battle.
There were the odd frame drops here and there but with a few months left in development we are confident that KUNOS Simulazioni can smooth things out ready for the title's release.
I did experience a few frame drops, but this only happened in Conton city in certain areas, usually and oddly near Gohan's high school.
On full ultra settings, yes, I see frame drops and I agree It should be a lot higher than what I get, especially in large NPC towns.
We were pleased to note that the final, retail boxed Xbox game that we received last week did in fact brush up on a few minor graphical shortcomings (such as frame drops) that were evident in our previous review build, which was used by all of the European magazines that have reviewed the game.
It was also optimized well, as I never saw a single noticeable frame drop my entire play through, even after I had summoned multiple players and we were going against a massive boss that filled the entire screen.
However you can't appreciate that added detail in motion because of the frame drops.
It almost makes me feel left out: instead of glitches that could at least make me laugh, all I got were stuttery camera shakes, constant frame drops, and seemingly glitched railings that would suddenly pop me out of a grind and terminate my combos for no reason.
Both of us experienced huge frame drops when entering new areas, and noticed some audio drops.
With a lot going on, there's frame drops here and there but nothing game breaking (in my opinion, anyways).
Yep, only place I can actually see the frame drops.
Plus, due to how emulation works, some games actually ran better or with less frame drops on VC than on the original hardware.
I even encountered frame drops after lines of dialogue were given.
Expect frame drops here and there.
This again takes a toll on performance causing frame drops.
During the campaign, outdoor areas may leave you with some frame drops; nothing major, but observable slowdown, definitely.
Another issue I came across and bothered me even more than the frame drops was the audio.
The best online interface in the business, nary a frame drop to be found, razor - sharp controls and ZERO loading once you're in the game.
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