As a fresh set of eyes it could be fairly easy to overlook
the now simplistic gameplay on offer here, but the heavily Aliens inspired (it's as close as you could get without a lawsuit; in fact, one of the tophies is actually called «Ripley») art direction and tight twin - stick - shooter re-imagining really hit a nerve with me, even if it wasn't for as long as it could have been.
Not exact matches
Its limited use of cel - shaded graphics, which seemed revolutionary when Dragon's Lair 3D was first revealed two years ago, is
now thoroughly outdated, as is its
simplistic, puzzle - based
gameplay.
Every
now and again, small glimmers of potential radiate through Child of Light's
simplistic gameplay, but it's never enough to make a difference.
Now while this may sound fun, the game's
simplistic controls and extremely easy
gameplay make it fly by in all its mediocrity.