Not exact matches
It's understandable if MacMahon's Mavericks coverage may have suffered
slightly from the increased workload, even if he attended the same
number of
games.
He has similar overall
numbers to Giroud, except he gets there
slightly quicker by doing it in less
games.
Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more than just assists to the table... for me, a top player has to possess a more well - rounded
game, which doesn't mean they need to be a beast on both ends of the pitch, but they must have the ability to take their
game to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when people expected him to duplicate those
numbers each year the pressure seemed to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the
numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of
games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary players to succeed, especially for someone who is a pass first type of player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping up when it counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger
slightly less awkward Wenger... what a terribly waste
Filtering this even further and solely betting against teams receiving 80 % or more of public betting action produced a
slightly less profit of +20.44 units, but the massive reduction in the
number of
games bet more than doubles the ROI to 9.2 % at this level.
The most shocking bit for me is that the
number of
games won (on average) in the latter is actually
slightly more than those in the former.
During
games three and four of the American League Championship Series (ALCS), when the Red Sox were on the verge of being eliminated by the New York Yankees, the
number of ER visits were
slightly higher than average.
With Overlord: Fellowship of Evil, Codemasters tried a
slightly different approach, drawing more from a dungeon crawler background à la Diablo than from the past
numbered games in the series.
The Grimbles» Last
Game - a sketch for teenage drama students Great to explore ensemble cast work with a
number of speaking roles Mask work and «
games» are included Physical theatre Challenging and creative A dark, surreal and comic tale For the PERILOUS TALES collection of surreal and
slightly dark cautionary tales by Offbeat Theatre's Barbara Hockley An excellent opportunity to use bizarre costumes and masks A dance
number is required at the end - anything you like... Dark, surreal and completely off the wall Ed and Molly Grimble play computer
games all the time - in fact, they do little else.
We've already had a glimpse of some of these devices already, but in this article we're gonna skip all the codenames and rumored device model
numbers, which to be honest have me
slightly confused at the moment, and instead focus on the end
game - what's hitting the market for 2009 (and maybe even beyond).
The reason for this is that the green - bordered cards tend to contain
slightly simpler chains of actions and focus more on placing minions, while the brown deck contains a higher
number of cards that allow for more complex plays to appear as the
game progresses, creating a natural flow to the action that I appreciated very much.
Is anyone else getting
slightly tired of
games that try to guilt - trip and otherwise punish players over the whole «fighting large
numbers of enemies» thing?
While the
game's twenty - seven track soundtrack seems substantial in
number, it's
slightly disappointing that Atlus included multiple remixes of a few songs, rather than a set list without redundancy.
Its inevitable sequel Shift 2: Unleashed veered closer to
Slightly Mad's vision, depicting the thrills of taming a high powered race car with striking gravitas whilst bringing a
number of pioneering new features other
games have since adopted such as the then - innovative driver's eye helmet camera.
Those amongst you who like to keep a close eye on the vast
number of indie titles that arrive on the store will remember something
slightly similar with Letter Quest, a
game which infused RPG mechanics through spelling to attack enemies... and in that respect The Metronomicon is very similar, but just with its own added twist on things.
Though he was
slightly off as far as the
numbers go and the prediction shot down by Microsoft representatives, the increase did come and was announced as late as yesterday, much to the despise of a whole lot of
gamers.
You can play through the
game a
number of times, as different classes and / or races therefore experiencing ever so
slightly different quests, but guaranteed you'll be doing it to make that character the best it can be.
The idea of pick up and play fighting
games has been dwindling for a
number of years now, to the point where even the once beginner friendly Mortal Kombat has shifted ever so
slightly in order to pick up competitive tournament players.
Multiplayer
games work as a series of fast - reloading matches with the ruleset being
slightly changed each time, players may be required to score a certain
number of points, be forced to share a single disc or have to collect items to win.
Of course we don't know the exact
numbers and the system has the potential to temporarily
slightly affect a legit
game but there is no reason to jump to conspiracy theories just yet.
This
slightly fits into
number 1, if your not interested in having a nice shiny figure in a box on day one and are willing to wait or look around, there are plenty of bargains to be found as people try selling off older and unwanted figures / discs /
game etc..
The videocarts with
numbers in the late teens are still considered part of the first run of Channel F
games released during the 1976 - 1977 timeframe but you'll notice that the visual appearance of the cartridge, manual and box for Hangman (# 18) differs
slightly from the first seventeen Videocarts.
Along with Larry, Lowe has also worked in some capacity on a
number of Sierra's «Quest
games» and has done successful side projects including Freddy Pharkas: Frontier Pharmacist and Torin's Passage, a
game aimed at a
slightly younger crowd.
Because of that added achievement, I do think the
number of retro
games that I would award a 10/10 would ever - so -
slightly outnumber my more contemporary 10s.
In practice, they play like
slightly tweaked versions of their predecessors, changes that are no more radical than you might expect between any other
numbered game in the franchise.
The PlayStation Greatest Hits version, branded within the
game as Jet Moto 2: Championship Edition, is
slightly different from the original in that the framerate is increased, the
number of competitors is limited to four, and all the original Jet Moto tracks were unlocked from the start.As with Jet Moto, gameplay in Jet Moto 2 revolves around the use of hoverbikes to traverse a race course, similar to modern day motorcross, but with the added ability to traverse water.