Sentences with phrase «number of boss fights»

A large number of boss fights are scripted, meaning that you can't die.

Not exact matches

The simplest Marxist way to deal with the Bolshevik parties is to observe the vigorous critique of their substitutionalism prior to 1917 — a large number of people knew what this party was — and the fight over what a ruling Bolshevik Party would look like, worker or boss, between 1917 and 1921.
Fincher has helmed a number of acclaimed Hollywood movies, including «Fight Club», «Zodiac» and «Seven», but his latest project is Netflix TV series «Mindhunter» and he admits he enjoys the freedom that Netflix gives to creatives due to the fact the bosses are not obsessed with box office numbers.
These are mostly «kill the bad guy» missions, with some based on a target number of a certain enemy unit, and others based on taking out a single, large Oni (these play out like boss fights).
As I mentioned earlier, you're able to take over the robotic creatures in «Horizon,» but to increase the number of creatures you can hack you have to traverse challenging dungeons culminating in a boss fight.
Each path has a number of really neat nostalgic touches, from bonus stages involving breaking barrels, to remixes of classic songs, and even incredibly tough secret boss fights if you perform particularly well.
They're assigned goals to complete — clear out areas, find certain pieces of tech, etc. — and are rewarded for the numbers of zombies they kill before finally getting a chance to team up and fight a boss.
Link, the Hero of Time, is charged with entering a number of different dungeons, collecting special items and then heading off to fight Ganon, defeating bosses along the way via helpful hints, tooltips and glowing weakness spots.
That said, it should come as a great surprise to fans the upcoming DLC, The Missing Link, will not only give us roughly five hours of additional gameplay, but even a boss fight developed in - house at Eidos Montreal, which will differentiate itself from the others in a number of ways.
5 PLAYABLE SHIPS: each with its own special ability and playstyle MIGHTY ARSENAL: 42 weapons and 30 upgrades with tons of customisation options BOSS RUSH: fight a weekly selection of epic bosses and work your way up the leaderboard DAILY RUN: Try to get to number one in a special daily leaderboard where all players share the same run, guns and bosses.
As the developers led us to the boss fight sequence, Jensen responds to the conversation with a number of ways ultimately deciding the outcome of the encounter, in which case led to * spoiler alert * and an impossible against - all - odds getaway.
Main Game Features: Play as a military vehicle or a drone; Numbers of levels offering different gameplay types and pace; Play in different types of worlds, including snow, water and air landscapes; Enjoy the various set of gameplay as you win the boss fights playing regular, runner, and survival modes.
The number of hit points that a raid boss today needs to have to survive 25 players dealing out that much DPS over the course of a ten minute fight is staggering, and the numbers involved are large enough that the development team posted a blog to open discussions with the players about how to bring these numbers back into a sensible reality.
Once all battles in a location are clear, the player is given a score for that location — «Novice», «Expert», or «Champion» (in Japanese: «Normal», «Good», or «Excellent»)-- based on time taken, damage received, number of player characters KO'd, and special scores for any bosses that were fought.
I can easily take down Goro, Kintaro, Shao Kahn, M. Bison, or any number of fighting game bosses down to the Tengu in DOA 2, but Brolly I found so undefeatable that the only way to describe it is FRUSTRATING.
Additionally, after you've conquered a world boss, you can replay the world and face a series of challenges which further change up the rules (finish a fight in a set number of turns, get everyone to a specific spot without dying, etc.).
As you explore, you'll have to complete a number of dungeons — complete with their own puzzles and challenges — as well as fight a variety of bosses.
Another area later on forces you to go quite a distance through a large number of enemies and then fight one of the hardest bosses in the game just to get to the next bonfire.
Moreover, the boss fights are locked behind collecting a certain number of clovers, pretty high amounts in fact, providing plenty of encouragement to replay levels and conquer their challenges.
The AI in the game is good in terms of boss fights, but when it's just the enemy minions you fight it really comes down to strength in numbers.
The boss battles themselves are a piece of cake, and that's when your facing giant creatures, most other battles you'll fight much smaller enemies but there in there numbers.
It's a pretty tough game with some challenging boss fights (especially Reverse Flash) and you only have a finite number of continues so you will need to use a bit of skill to make it to the end.
Later you'll be padding out your troop numbers, participating in some of the best and most challenging boss fights in recent memory (made even more exciting after the disappointments that were Devil May Cry 4's easy as pie boss encounters) and battling back a fearsome rival force, but you have to crawl before you walk.
Battles are also fought with groups of enemies that can number anywhere from 2 or 3 to as large as 30 or more, sometimes with a boss monster added to the mix.
The number of cubes don't stack with subsequent bosses, so if you don't grab enough cubes after a single fight, you don't have any continues.
Apart from the bosses (which were all genuinely fun to fight) and maybe a couple of standard enemies, every time you enter a new area a number of creatures will appear at random before bouncing around the screen in a trance like state.
★ Arcade mode ▶ number of villains to defeat the boss of each stage and defeat the proceeds (Final Fight is not envious) ★ dogfight ▶ 6 people fighting at the same time on one stage!
You'll also fight a number of boss battles, which aren't difficult from a design perspective, but can be frustrating do to the game's controls.
Instead, a number of levels end with a boss fight, and although they aren't particular difficult (the penultimate boss was the only one that killed me in the adventure mode), the game is pretty generous with how many of them it provides.
Shi No Numa also introduces a number of new zombies gameplay features including boss fights where players take on a unique and more powerful type of zombie, Hellhounds, and random spawn points.
For example, I was quite happy to save right before tackling a psychopath (the descriptions often give»em away even if you've not run into them before) because losing a boss fight through not yet knowing the patterns and having to replay x number of hours of the game to get to the same fight — which I might immediately lose again — did not always appeal.
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