Sentences with phrase «number of enemies appeared»

Not exact matches

As noted by the esteemed commodities analysts at the US ex-investment bank, copper is very closely correlated to China fixed asset investment, which appears to have become public enemy number 1 of the People's Bank of China's latest tightening campaign.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain number of keeps, killing specific enemies before any of your allies get injured, whereas in Story Mode, you could be tasked with doing one of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
Unlike some tower defense games that seem to dole out waves of enemies in escalating numbers or strength, Hell Warders assumes that there will be a number of human players in the mix and so even very early waves consist of many enemies of varying types, with hulking mini-bosses appearing as early as the second wave.
Instead, DRG reduces the number of enemies that appear and provides companion robots that perform some tasks (lighting areas, digging, and so on) that real - life co-op buddies would normally handle.
Maybe it's the number of enemies that appear on screen (this can actually be kind of impressive) but it is strange to see the presentation take a step backwards.
There are any number of enemies that can stun - lock a player into oblivion, and with up to eight foes being able to appear onscreen at once, encounters generally range from unfair to purely masochistic.
We learn a little of the sequel's story, and then see a number of the enemies, monsters and bosses that the Lost Undead (as it appears the new player character will be; not so chosen this time) is to face off against.
Other ex options include a first - person camera, music and visual filters, HUD removal, adding A.I. partners so a single - player can experience four - player local cooperative gameplay and an option to increase the number of adversaries in single player to the same amount of enemies appearing in local co-op.
Thus you might encounter an enemy and a number of buttons appear for you to quickly grab an item from your inventory.
At first this looks to be easy, but the formerly simple enemies have changed and appear behind a number of puzzles, making for a thrilling adventure.
It is common for Guruguru Bars to appear in rooms where Link is fighting a number of additional enemies.
I quit because I realized the whole gear grind appears to me to be smoke and mirrors because whether I was gear level is 235 or 335 I did about the same percentage of damage to the enemies making it all just a cosmetic number to fool me into thinking I made progress.
Whilst the game's graphics are nothing to shout home about, the scope of enemy numbers, and the engagement between your allies makes scenarios appear grand and large - scale.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain number of keeps, killing specific enemies before any of your allies get injured, whereas in Story Mode, you could be tasked with doing one of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
Apart from the bosses (which were all genuinely fun to fight) and maybe a couple of standard enemies, every time you enter a new area a number of creatures will appear at random before bouncing around the screen in a trance like state.
Each level (or phase) has a certain number of enemies that will appear, and as soon as you beat all of them you will get the right to proceed to the next phase.
Like most beat - em - ups, the number of different enemy types is low, but Warrior Blade takes a cue from the original Rastan and has various combinations of armor and weapons, so a single type of enemy may appear differently to keep things interesting.
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