Sentences with phrase «number of enemies killed»

In a nice extra touch, the game will track your stats in each game played in free play such as number of enemies killed.
Grades are assigned for each completed mission based on number of enemies killed, beacons collected, time elapsed, or damage taken, but the actual mechanics are always the same: shoot enemies and fly through the glowing beacons.
It's clever in that its about the number of enemies killed and not the actual enemy type.

Not exact matches

They call me the King of Darkness, when I offer you no pain Why would they label me heartless, when your love is my cocaine And your soul is my Rogaine, I have a thirst to know your brain When you enter my domain got ta take this number for your name But you don't have to drink cyanide, I'm gonna be right by ya side If we got ta take that riot ride, on the enemy and defy your side Fight for the place we're building, for the reproduction of more children Trying to get that number back around 6 billion, I'm gonna rule until then Founded this colony like a pilgrim, anybody try to penetrate this section or threaten we KILL THEM
Given the sheer numbers of Christian dead and the number of ways they were killed, it is difficult to determine whether they fit the canonical criteria of dying in odium fidei (at the hands of enemies of the faith) or for refusing to apostatize under specific pressure to do so.
The cold hard truth is that Eli Manning would of never missed Bear Pascoe's summer football camp if Papa John was tragically killed by any number of his enemies.
The researchers scored performance by analysing video recordings of the game and noting the number of player deaths, enemies killed, secret passages discovered, shooting accuracy and five other measures.
Story number 2: Speaking of insects, Cyprian honeybees kill their enemy the oriental hornet by mobbing it and frying it with their collective body heat.
So perhaps there's a regiment goal of killing 3500 enemies with machine guns, doing so across the number of players will unlock a new weapon.
But while it is a lengthy process trying to complete each and every level, since S Ranking them all often requires you getting 2,000 kills on the levels where a specific number of defeated enemies isn't stated, but History Mode is worthwhile nonetheless.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain number of keeps, killing specific enemies before any of your allies get injured, whereas in Story Mode, you could be tasked with doing one of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
These are mostly «kill the bad guy» missions, with some based on a target number of a certain enemy unit, and others based on taking out a single, large Oni (these play out like boss fights).
Today, a female soldier in Iraq and Afghanistan is more likely to be raped by a fellow soldier than killed by enemy fire with the number of assaults in the last decade alone in the hundreds of thousands.
For example, a hunter may be required to kill a certain number of enemies or kill a particular creature, whereas someone who is trying to master cooking must create a spectacular dish with a certain number of ingredients and some very rare.
Players have a number of combos accessible through the single attack button via holding or delaying inputs, but it takes far too long to kill even the weakest enemies.
Even with a fully upgraded sword, you will need to hit enemies the same number of times to kill them as prior to upgrades.
Along with a constant flow of new enemies and ways to subdue them, levels also feature three challenges that range from not killing anyone to completing a level in a limited number of turns.
The number of enemies here is staggering with so many being introduced that it almost becomes a chess match trying to kill them while avoiding their specific attacks.
Use attract ability and avoid getting killed by large number of enemies.
The game is dark, gory and populated by a limited numbers of hard - to - kill enemies.
You can even select the challenge — beat them all without any weapons, without killing any enemies, with a certain number of lives, without dying at all, or without even getting seen once!
There are a number of targets you'll need to take out, enemy ships that will hassle you as you attempt to do so, power - ups that will give you a temporary boost, and some hazards that will kill you if you bump into them.
Another thing that needs a change is the number of one or two hit kills enemies have.
I Am Alive's hero also can't shoot an endless number of bullets, because he often only has one or two in his weapon's chamber at a time... and if an enemy hears the click click click of that empty clip, he'll rush and kill you instantly.
That means that this will probably have a Perk that makes it more useful in killing a number of enemies at once, or something that will aid you against multiple enemies for the new horde mode.
For example, if number of kills is a metric that affects your rating, then your teammate killing an enemy that you could have killed essentially «stole» ranking points from you.
These are basic, throwaway missions that have the player grinding out different items or killing a certain number of enemies.
When you are not looting, chatting up NPCs or checking your quest log you are probably killing enemies — lots and lots of enemies whose banter makes for some comic relief as numbers keep popping from their bodies when they die from the effects of the 870 Gajillion guns in the game.
They both also have slightly different concentration moves, which is basically a bullet time / super accuracy mode (more videogame tropes) you earn after killing the right number of enemies.
These missions can generally be completed within a few minutes, and include objectives such as killing a certain number of enemies, collecting a set number of drops, or patrolling a distant spot on the map.
Each square contains a different challenge, which include tasks like killing large numbers of enemies, taking on multiple bosses at once, or eliminating enemies in the correct order.
However, you'll want to go take control of some of the enemy outposts first (also by killing a certain number of enemies).
Many of the side quests follow pretty similar patterns: killing a certain number of enemies, collecting a certain number of materials, killing monsters unique to that area.
Player Stats Page — New menu for players to track a variety of in - game statistics, including the number and type of enemy kills, dominations and betrayals; fortresses conquered and defended; gear pieces collected and upgraded; and many more.
Some missions ran on because they were so easy that bonus objectives, particularly the ones that involve killing a certain number of enemies with a specific unit, became difficult.
For example, a hunter may be required to kill a certain number of enemies or kill a particular creature, whereas someone who is trying to master cooking must create a spectacular dish with a certain number of ingredients and some very rare.
Mugen is the brute of the group: his special skills enable him to do such things as taking a number of enemies out with a swing of his sword, he also carries a bottle of Sake, which can be put down on the ground to entice enemies, he can effortlessly carry two enemy corpses around, and even run with them in his arms, he is also able to carry heavier objects, and finally he is the only member of the team that is able to kill samurai outright.
The developers try to spice things up with challenges that must be completed in some waves, and these provide somewhat of a twist to the shooting action by having you kill X number of enemies while standing in a specific location of the map, or melee killing Y number of enemies.
Sometimes you maybe force to complete an objective without being noticed, other times you may have to kill a certain number of enemies without being noticed.
Killing off enemies in rooms usually gives players money in the form of bullet shells, while some rooms also contain chests, which when unlocked with a key grant new, random weaponry (there's about 190 guns in the game) and new items (about 200 of them) that can grant a number of active or passive abilities, like grenades, extra health, faster bullets, etc..
Each of the randomly generated levels consist of a number of different interconnecting rooms, and tasks players with navigating through each of them, killing all of the enemies within until you find the Red Keycard that can be used to exit the level and progress to the next.
As each enemy only takes a single shot to kill, the guns here show their differences in the amount of area coverage when fired with the handgun only firing off a single bullet at a time, while the shotgun fires off an impressive spread, which can potentially kill a number of enemies at once if you are able to line your shot up accurately enough.
But while it is a lengthy process trying to complete each and every level, since S Ranking them all often requires you getting 2,000 kills on the levels where a specific number of defeated enemies isn't stated, but History Mode is worthwhile nonetheless.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain number of keeps, killing specific enemies before any of your allies get injured, whereas in Story Mode, you could be tasked with doing one of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
Burning Skies tries to amp up the challenge now and then but it does this via the number of Chimera you face, as at times they keep on respawning and it can get somewhat crazy as you have to conserve your ammo with so many enemies to kill.
The game's objectives are straightforward too, neutralize all targets, acquire intel, secure VIPs, the usual RTS stuff, your performance is graded on a number of factors; turns taken, soldiers wounded, soldiers killed, enemies taken down and so on.
The pistol isn't a fun weapon to use, and the sheer number of enemies mean that you're over-exposed to a central element of the game called «glory kills», where you finish off an enemy with a brutal melee attack.
Each character also has a number of special moves, which sap SP, and can be regenerated by killing enemies.
When you've killed a certain number of a type of enemy, you'll be able to claim a reward in the form of Hunter Points.
And to counter the REQ points are the REQ ranks which in halo 5» s multiplayer it enables players to spawn in vehicles or weapons during matches in original halo back when Bungie was around it was hard for everyone to like try out a tank or ghost or be the sniper because their was always either one of these things at both sides of the map which means players won't get to experience much of driving a scorpion tank because there was either only one or two of these things in maps this applies to all vichels and special weapons but here in halo 5 343 was able to make sure that these REQ ranks fixed that with each rank level you are you are able spawn in different vehicles for each rank or level you are and unlike call of duty and its kill streaks where you need to keep killing player in order to get like an ordinance drop or bombarded your enemies but with the REQ ranks once you hit the number of kills to reach the level that has a tank or a ghost in it or has like a sniper gun in it you don't need to keep a constant amount of kills to always have the ability to spawn in a tank which for me is an improvement to the whole experience of being a gunner or tank driver something like that.
a b c d e f g h i j k l m n o p q r s t u v w x y z