In a nice extra touch, the game will track your stats in each game played in free play such as
number of enemies killed.
Grades are assigned for each completed mission based on
number of enemies killed, beacons collected, time elapsed, or damage taken, but the actual mechanics are always the same: shoot enemies and fly through the glowing beacons.
It's clever in that its about
the number of enemies killed and not the actual enemy type.
Not exact matches
They call me the King
of Darkness, when I offer you no pain Why would they label me heartless, when your love is my cocaine And your soul is my Rogaine, I have a thirst to know your brain When you enter my domain got ta take this
number for your name But you don't have to drink cyanide, I'm gonna be right by ya side If we got ta take that riot ride, on the
enemy and defy your side Fight for the place we're building, for the reproduction
of more children Trying to get that
number back around 6 billion, I'm gonna rule until then Founded this colony like a pilgrim, anybody try to penetrate this section or threaten we
KILL THEM
Given the sheer
numbers of Christian dead and the
number of ways they were
killed, it is difficult to determine whether they fit the canonical criteria
of dying in odium fidei (at the hands
of enemies of the faith) or for refusing to apostatize under specific pressure to do so.
The cold hard truth is that Eli Manning would
of never missed Bear Pascoe's summer football camp if Papa John was tragically
killed by any
number of his
enemies.
The researchers scored performance by analysing video recordings
of the game and noting the
number of player deaths,
enemies killed, secret passages discovered, shooting accuracy and five other measures.
Story
number 2: Speaking
of insects, Cyprian honeybees
kill their
enemy the oriental hornet by mobbing it and frying it with their collective body heat.
So perhaps there's a regiment goal
of killing 3500
enemies with machine guns, doing so across the
number of players will unlock a new weapon.
But while it is a lengthy process trying to complete each and every level, since S Ranking them all often requires you getting 2,000
kills on the levels where a specific
number of defeated
enemies isn't stated, but History Mode is worthwhile nonetheless.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain
number of keeps,
killing specific
enemies before any
of your allies get injured, whereas in Story Mode, you could be tasked with doing one
of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
These are mostly «
kill the bad guy» missions, with some based on a target
number of a certain
enemy unit, and others based on taking out a single, large Oni (these play out like boss fights).
Today, a female soldier in Iraq and Afghanistan is more likely to be raped by a fellow soldier than
killed by
enemy fire with the
number of assaults in the last decade alone in the hundreds
of thousands.
For example, a hunter may be required to
kill a certain
number of enemies or
kill a particular creature, whereas someone who is trying to master cooking must create a spectacular dish with a certain
number of ingredients and some very rare.
Players have a
number of combos accessible through the single attack button via holding or delaying inputs, but it takes far too long to
kill even the weakest
enemies.
Even with a fully upgraded sword, you will need to hit
enemies the same
number of times to
kill them as prior to upgrades.
Along with a constant flow
of new
enemies and ways to subdue them, levels also feature three challenges that range from not
killing anyone to completing a level in a limited
number of turns.
The
number of enemies here is staggering with so many being introduced that it almost becomes a chess match trying to
kill them while avoiding their specific attacks.
Use attract ability and avoid getting
killed by large
number of enemies.
The game is dark, gory and populated by a limited
numbers of hard - to -
kill enemies.
You can even select the challenge — beat them all without any weapons, without
killing any
enemies, with a certain
number of lives, without dying at all, or without even getting seen once!
There are a
number of targets you'll need to take out,
enemy ships that will hassle you as you attempt to do so, power - ups that will give you a temporary boost, and some hazards that will
kill you if you bump into them.
Another thing that needs a change is the
number of one or two hit
kills enemies have.
I Am Alive's hero also can't shoot an endless
number of bullets, because he often only has one or two in his weapon's chamber at a time... and if an
enemy hears the click click click
of that empty clip, he'll rush and
kill you instantly.
That means that this will probably have a Perk that makes it more useful in
killing a
number of enemies at once, or something that will aid you against multiple
enemies for the new horde mode.
For example, if
number of kills is a metric that affects your rating, then your teammate
killing an
enemy that you could have
killed essentially «stole» ranking points from you.
These are basic, throwaway missions that have the player grinding out different items or
killing a certain
number of enemies.
When you are not looting, chatting up NPCs or checking your quest log you are probably
killing enemies — lots and lots
of enemies whose banter makes for some comic relief as
numbers keep popping from their bodies when they die from the effects
of the 870 Gajillion guns in the game.
They both also have slightly different concentration moves, which is basically a bullet time / super accuracy mode (more videogame tropes) you earn after
killing the right
number of enemies.
These missions can generally be completed within a few minutes, and include objectives such as
killing a certain
number of enemies, collecting a set
number of drops, or patrolling a distant spot on the map.
Each square contains a different challenge, which include tasks like
killing large
numbers of enemies, taking on multiple bosses at once, or eliminating
enemies in the correct order.
However, you'll want to go take control
of some
of the
enemy outposts first (also by
killing a certain
number of enemies).
Many
of the side quests follow pretty similar patterns:
killing a certain
number of enemies, collecting a certain
number of materials,
killing monsters unique to that area.
Player Stats Page — New menu for players to track a variety
of in - game statistics, including the
number and type
of enemy kills, dominations and betrayals; fortresses conquered and defended; gear pieces collected and upgraded; and many more.
Some missions ran on because they were so easy that bonus objectives, particularly the ones that involve
killing a certain
number of enemies with a specific unit, became difficult.
For example, a hunter may be required to
kill a certain
number of enemies or
kill a particular creature, whereas someone who is trying to master cooking must create a spectacular dish with a certain
number of ingredients and some very rare.
Mugen is the brute
of the group: his special skills enable him to do such things as taking a
number of enemies out with a swing
of his sword, he also carries a bottle
of Sake, which can be put down on the ground to entice
enemies, he can effortlessly carry two
enemy corpses around, and even run with them in his arms, he is also able to carry heavier objects, and finally he is the only member
of the team that is able to
kill samurai outright.
The developers try to spice things up with challenges that must be completed in some waves, and these provide somewhat
of a twist to the shooting action by having you
kill X
number of enemies while standing in a specific location
of the map, or melee
killing Y
number of enemies.
Sometimes you maybe force to complete an objective without being noticed, other times you may have to
kill a certain
number of enemies without being noticed.
Killing off
enemies in rooms usually gives players money in the form
of bullet shells, while some rooms also contain chests, which when unlocked with a key grant new, random weaponry (there's about 190 guns in the game) and new items (about 200
of them) that can grant a
number of active or passive abilities, like grenades, extra health, faster bullets, etc..
Each
of the randomly generated levels consist
of a
number of different interconnecting rooms, and tasks players with navigating through each
of them,
killing all
of the
enemies within until you find the Red Keycard that can be used to exit the level and progress to the next.
As each
enemy only takes a single shot to
kill, the guns here show their differences in the amount
of area coverage when fired with the handgun only firing off a single bullet at a time, while the shotgun fires off an impressive spread, which can potentially
kill a
number of enemies at once if you are able to line your shot up accurately enough.
But while it is a lengthy process trying to complete each and every level, since S Ranking them all often requires you getting 2,000
kills on the levels where a specific
number of defeated
enemies isn't stated, but History Mode is worthwhile nonetheless.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain
number of keeps,
killing specific
enemies before any
of your allies get injured, whereas in Story Mode, you could be tasked with doing one
of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
Burning Skies tries to amp up the challenge now and then but it does this via the
number of Chimera you face, as at times they keep on respawning and it can get somewhat crazy as you have to conserve your ammo with so many
enemies to
kill.
The game's objectives are straightforward too, neutralize all targets, acquire intel, secure VIPs, the usual RTS stuff, your performance is graded on a
number of factors; turns taken, soldiers wounded, soldiers
killed,
enemies taken down and so on.
The pistol isn't a fun weapon to use, and the sheer
number of enemies mean that you're over-exposed to a central element
of the game called «glory
kills», where you finish off an
enemy with a brutal melee attack.
Each character also has a
number of special moves, which sap SP, and can be regenerated by
killing enemies.
When you've
killed a certain
number of a type
of enemy, you'll be able to claim a reward in the form
of Hunter Points.
And to counter the REQ points are the REQ ranks which in halo 5» s multiplayer it enables players to spawn in vehicles or weapons during matches in original halo back when Bungie was around it was hard for everyone to like try out a tank or ghost or be the sniper because their was always either one
of these things at both sides
of the map which means players won't get to experience much
of driving a scorpion tank because there was either only one or two
of these things in maps this applies to all vichels and special weapons but here in halo 5 343 was able to make sure that these REQ ranks fixed that with each rank level you are you are able spawn in different vehicles for each rank or level you are and unlike call
of duty and its
kill streaks where you need to keep
killing player in order to get like an ordinance drop or bombarded your
enemies but with the REQ ranks once you hit the
number of kills to reach the level that has a tank or a ghost in it or has like a sniper gun in it you don't need to keep a constant amount
of kills to always have the ability to spawn in a tank which for me is an improvement to the whole experience
of being a gunner or tank driver something like that.