Sentences with phrase «number of enemies on»

You will still shoot an improbable number of enemies on your own, between narrow escapes from over-the-top explosions.
The AI generally puts one massive combo on a single target, which means the number of turns required to finish a battle is greater than or equal to the number of enemies on - screen — even if those enemies are extremely weak.
The sheer number of enemies on screen is a feat that's been achieved on games such as Dead Rising before, but these enemies are fast, single minded and won't stop coming at you.
Graphics - Resolution, Windowed, Post processing, Bloom, Gore, Particle detail, Body decay time, Number of enemies on screen counter slider and camera distance.
The playable version of the game on the Tokyo Game Show floor is not up to the performance levels of past Dynasty Warriors games in terms of frame rate and number of enemies on screen, and is shown up considerably by Dynasty Warriors 7 Empires, the PS3 exclusive also playable on publisher Tecmo Koei's stand.
The development team purposefully decided to add «large» versions of enemies and increase the number of enemies on - screen as a means of highlighting the Game Boy Advance's processing power.
The use of an open - world, the (admitedly) impressive number of enemies on screen, and running at a smooth 60 FPS could justify some of those aspects, but sadly the game is locked at 30 FPS, making the experience feel barely more gratifying than playing a good remaster of a game from the previous generation.
Handheld, most importantly for me, has the same number of enemies on screen as it does docked, which was my main concern.
There are a decent number of enemies on dungeon maps that can be avoided altogether, as well as enemies that are smack - dab blocking the way to the next portion of the map.
Handheld, most importantly for me, has the same number of enemies on screen as it does docked, which was my main concern.
The number of enemies on screen never ceases to amaze.
The demo didn't have rooms with large numbers of enemies on the screen, so it can't be said that the game looks lag - free, but it's certainly better than the original version, which had lag that was absolutely appalling.
Playing in co-op also brings the added benefit of having an extra pair of hands for when the going gets gruelling, and it certainly does get gruelling with at times untold numbers of enemies on screen.

Not exact matches

For a business built on growing friendships, Facebook is making an astonishing number of enemies.
They call me the King of Darkness, when I offer you no pain Why would they label me heartless, when your love is my cocaine And your soul is my Rogaine, I have a thirst to know your brain When you enter my domain got ta take this number for your name But you don't have to drink cyanide, I'm gonna be right by ya side If we got ta take that riot ride, on the enemy and defy your side Fight for the place we're building, for the reproduction of more children Trying to get that number back around 6 billion, I'm gonna rule until then Founded this colony like a pilgrim, anybody try to penetrate this section or threaten we KILL THEM
Moses, the most humble man who had ever lived on Earth to that point (Numbers 12:3), follows the Lord's Spirit as the people followed Moses, leading them out from the place in which they were saved from death by the blood of a lamb, through the waters of the Red Sea where their enemies were swallowed up forever, traveling on in a new identity as God's chosen people — free and sent on to serve and worship Him.
«The point of Al Smith and his ability to manage the government just on this point I thought was profound, especially coming in the door because in many ways that's enemy number one.
But when the dust has settled on the unnecessary and ill - judged redefinition of marriage bill, the perceived EU bust up and allegations of disrespect to activists, the reality is that back benchers do not emerge as the «enemy» of Number 10 - and Number.10 does not, in the cold light of the day, default to playing the antagonist.
«He was the number one enemy of the Nazis and kept speaking out against them when there was a price on his head.»
Dr. Robert Lustig, one of the leading experts on childhood obesity, and arguably the number one enemy of the sugar lobby, has published a well written article in the prestigious scientific journal Nature arguing that sugar is a poison.1
The body's immune system (t - cells, b cell antibodies) mounts an attack on thyroid tissue, but the thyroid proteins are not the enemy — it's an overactive immune system that is misfiring (due to any number of reasons, usually gut - related) that causes the attack, destroying thyroid tissue.
Bryan Walsh published an article in the June issue of Time magazine called «Ending the War on Fat,» that explored both the history of how fat has been classified as the nutritional public enemy number one, and how this science was flawed.
Jack's growing relationship with Clara lets him expertly show a man coming apart at the seams, unsure if he should let his guard down, move on, or suspect her of being yet another of the untold number of enemies he's accrued as the cost of doing business.
Game seems a little rushed, this is definitely noticeable on the final level where it simply guides you through what feels like a number of «challenge rooms» and just throws enemies at you.
Firstly, the number of enemies you encounter is drastically less in Trinity, with a bigger focus on boss encounters and team - play.
The game will scale the difficulty of enemies as well based on the number of players.
You capture keeps and forts on the map while wiping out hoards of enemies and slowly take control of a chaotic and difficult map by thinning the numbers and completing side quests.
The number of characters you can take into combat varies from one to four depending on the level, and you guide each through movement and combat phases of their turns as you hunt down swag or take on enemy forces.
The number of enemies onscreen is impressive and performance is fine on PS4.
But while it is a lengthy process trying to complete each and every level, since S Ranking them all often requires you getting 2,000 kills on the levels where a specific number of defeated enemies isn't stated, but History Mode is worthwhile nonetheless.
The game focuses on a number of different characters as they battle through several of the enemies within the franchise.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain number of keeps, killing specific enemies before any of your allies get injured, whereas in Story Mode, you could be tasked with doing one of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
These are mostly «kill the bad guy» missions, with some based on a target number of a certain enemy unit, and others based on taking out a single, large Oni (these play out like boss fights).
I can't even count the number of times that I died by being too bold and trying to take on a group of two or three enemy samurai, only to get my Ki drained and my face smashed into the ground.
You are confined to a large grid set on the backdrop of space, with enemies that drastically get stronger as the game progresses as well as advance in numbers.
Instead, DRG reduces the number of enemies that appear and provides companion robots that perform some tasks (lighting areas, digging, and so on) that real - life co-op buddies would normally handle.
Maybe it's the number of enemies that appear on screen (this can actually be kind of impressive) but it is strange to see the presentation take a step backwards.
Players accept a mission, get dropped into an arena alongside a few of their buddies, and then take on a powerful boss enemy or bludgeon a number of smaller minions to death before being allowed to head home.
Those skills rely on specific conditions being met in the game's levels — one might require completing a stage using a specific weapon, another by shooting a certain number of enemies without taking a hit.
Harlow rightfully points out that water is the number one enemy of make - up, so they must have done an epic job in keeping the scars on — especially with all that fighting and body friction.
However, there is one area where the Wii U hardware fails to keep up: the number of enemies shown on screen.
There aren't any Achievements specifically for completing the game at higher difficulties or defeating set numbers of enemies, though to unlock all character variations you will need to complete the game on Hardcore, which introduces a permadeath feature.
Few jurisdictions have passed significant voucher and tax - credit legislation, and most have hedged charter laws with one or another of a multiplicity of provisos — that charters are limited in number, can only be authorized by school districts (their natural enemies), can not enroll more than a fixed number of students, get less money per pupil than district - run schools, and so on.
Yesterday a commenter on my article Dear Credit Counselors, You Are Your Own Worst Enemy made a very interesting comment that raises a number of questions.
The change over was instantly noticeable, with enemies actually bringing me close to death on a number of occasions even in the first few levels but luckily the game gives you all the tools you need to survive the change of pace.
A single hero surrounded by a handful of their disciples can take on large numbers of enemy troops and will seek to find enemy heroes and duel them to the death for the honour of their lord and their clan.
You see, the NES had a problem displaying a large number of sprites on screen at once, and would often glitch, causing enemies to disappear or reappear at will.
There's actually a good deal that the game leaves up to the player to discern: the fact that different characters on both sides can attack a different number of times per turn, or the way that enemies still have the upper hand if you attack them head - on during your turn.
You capture keeps and forts on the map while wiping out hoards of enemies and slowly take control of a chaotic and difficult map by thinning the numbers and completing side quests.
It also doesn't help that you have a limited number of reserves to plug into your army that may aid in taking on specific enemy armies through strategic manipulations of who you send out into battle.
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