Sentences with phrase «number of enemy which»

Each mission features a large number of enemy which challenge to player.

Not exact matches

As noted by the esteemed commodities analysts at the US ex-investment bank, copper is very closely correlated to China fixed asset investment, which appears to have become public enemy number 1 of the People's Bank of China's latest tightening campaign.
The three continents of South America, Africa and Asia share liberation theology's public enemy number one: the appalling political, social and economic oppression which has led to extreme human degradation.
Correct interpretation and research would also reveal that the LORD never told the Israelites that they could disarm and in fact that is why it is such a great sin, because they had numbered their troops and civilians were not carrying sword and longer, which meant the enemy could also gain such an accurate accounting of all whom drew the sword, and through this methodology, gain control militarily of the disarmed Israelite civilians, effectively re-enslaving them.
The miraculous victory over the army of his enemies which was accomplished by a small number of faithful, poorly armed followers, but men who were assisted by divine power (Surah VIII, 17).
Moses, the most humble man who had ever lived on Earth to that point (Numbers 12:3), follows the Lord's Spirit as the people followed Moses, leading them out from the place in which they were saved from death by the blood of a lamb, through the waters of the Red Sea where their enemies were swallowed up forever, traveling on in a new identity as God's chosen people — free and sent on to serve and worship Him.
Romney, however, in his only brief foray abroad managed to offend an ally whose hospitality he was enjoying by suggesting the UK was not ready to host the Olympics, propagating the cultural inferiority of the Arab nations and proclaiming Russia as the US's number one geopolitical enemy — a claim that might surprise a country which is allowing the US to transport arms through it in order to continue a war with Afghanistan, a country once ruled by the USSR itself.
The enemywhich includes chemicals, drugs and radiation, as well as naturally produced free radicals — causes an unknown but probably vast number of DNA -LSB-...]
Handheld, most importantly for me, has the same number of enemies on screen as it does docked, which was my main concern.
They are assembled from a number of sections, which can repeat fairly often, and then populated with enemies and treasure.
The levels in which your brawls take place are mostly forgettable, often having only one viable route plus a number of optional areas where you might discover bonus items, or an enemy base to capture in order to gain more rewards at the end of the mission.
This is often crucial against vast numbers or larger enemy types, some of which are the size of a small house.
With that said, Skylanders is an action arcade game which requires players to complete a set number of objectives and engage in a variety of enemies in classic beat»em up fashion.
There aren't any Achievements specifically for completing the game at higher difficulties or defeating set numbers of enemies, though to unlock all character variations you will need to complete the game on Hardcore, which introduces a permadeath feature.
Now, admittedly, these are not ideal conditions under which to test a hybrid of any kind — highway speeds and freezing temperatures are the two biggest enemies of any electrified powertrain, so I wasn't expecting to achieve the EPA - advertised numbers for the Ioniq — and I didn't.
This glitch involves getting enemies to shoot a certain number of arrows, which can eventually cause all kinds of item and inventory issues, as well as some problems with Link's menu model as well.
Handheld, most importantly for me, has the same number of enemies on screen as it does docked, which was my main concern.
At times you can be surrounded by a large number of enemies, which the DS handles without any slow down, and have a pretty difficult fight on your hands.
The first being a Turbo Mode which will «turn - up the action to insane speeds» and the second being Legendary Dark Knight Mode which «will harness advanced PC processing power and fill the screen with an unbelievable number of enemies for extra difficulty.»
The islands are divided into a number of sub-regions, each of which has a radio tower and one or more enemy encampments and strongholds.
The «Trail of Tyr» — which now takes the number of available Battleboards to play on to 8 — will task you to fend off wave upon wave of enemies (Horde Mode!).
There's three types of co-operative game modes, firstly, you can play the entire campaign in two player co-op, second, the Survival mode in which you have to fight a number of waves of enemies.
Another upside is the game's online multiplayer component, which extends the number of environments and enemies.
You can choose between several difficulty levels, which have an influence not just on the strength of enemies, but also the number of maps you have to go through, and the number of ally teams you can deploy.
Players are given a certain number of lives, which can be increased by collecting coins, earning 1 - up Mushrooms, or by doing combos with enemy elimination.
Out - numbered and out - gunned, you must adapt to face over 15 enemy types across three gangs: the swarming, cult - like Church of the Final Exodus, the Survivalists, an elite paramilitary group who more closely resemble an army than a gang, and the Mafia, an insidious enemy, which excels at keeping its activities hidden.
Those amongst you who like to keep a close eye on the vast number of indie titles that arrive on the store will remember something slightly similar with Letter Quest, a game which infused RPG mechanics through spelling to attack enemies... and in that respect The Metronomicon is very similar, but just with its own added twist on things.
The slightest brush from a nearby enemy will send any number of limbs flying, which Bryce then has to scramble to pick back up (or find a nearby regeneration icon to magically regrow them).
If you hold down the B button he charges his fists to initiate a linking attack, which can be used to beat up an indefinite number of enemies.
The obstacles to progressing in the demo generally consisted of manipulating enemies to press switches which opened the way forward, or areas where doors are blocked until a set number of enemies are taken care of.
You have a number of extra weapons and abilities you can find while destroying enemies, all of which compliment your basic weapon you use constantly while roaming around.
Here you can select between a decent number of levels once unlocked or replay old ones, all of which share the same goals albeit introducing new enemies or power ups along the way.
Each successful strike landed by the player will add to the characters combat score which can carry over between each controllable character, and activates brutal double team takedowns in which Batman, alongside his allies, can dispatch of a specific number of enemies in the immediate area.
Sadly, while most enemies are true to their original role in other Mario games, the actual variety of monsters, which number roughly 90 or so, is rather lacking.
They both also have slightly different concentration moves, which is basically a bullet time / super accuracy mode (more videogame tropes) you earn after killing the right number of enemies.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
All three of the new playable characters have moves allowing them to attack multiple enemies at once, so they're all very well suited for Legendary Dark Knight Mode, which throws an incredible number of enemies at you at once.
Each square contains a different challenge, which include tasks like killing large numbers of enemies, taking on multiple bosses at once, or eliminating enemies in the correct order.
The 3DS port does add a few new features, which can soften the entry for newer players — a number of «Hacks» that you can toggle allow you to alter the difficulty to a lower or higher level, as well as giving you instant access to all enemy information (weaknesses etc) and complete maps to aid your progress.
Animations are also impressive as you slash your way through a horde of enemies or cleanly chainsaw each limb off your adversaries, which is especially important considering how quickly power abilities recharge and the sheer number of explosives riddled around the world.
During free time you can take on Missions, which often require you to go to the Common and do things such as defeating certain enemies, picking up a certain number of items, or crafting items and going back to talk to someone at the school.
On some stages collecting hearts will give Lolo special moves vital to solving the puzzle, such as a limited number of egg shots (projectile attacks), which can temporarily disable (and even allow Lolo to move) some enemies.
While the world environments stay mostly the same, the level designs now include a larger quantity of enemies, a major number of gaps for Luigi to fall through, and rarely does it allow a place in which the player might feel safe to stop and rest; the game is all about speed and it makes it quite clear from the very beginning.
Apparently, the new feel of the ranged combat is down to a number of purposely - implemented factors, which include the faster pace of the enemies as well as higher sensitivity.
The Reaper also comes with a set of shout skills which act as damaging attacks that can hit up to five enemies at once which scale in effectiveness based on the number of targets hit — the more the merrier.
Transistor is a short game which is for the best as it starts to say goodbye just as things verge on overstaying their welcome but for those who worry about value for money there are challenge modes (speed trials, efficiency trials where you get a limited number of moves to wipe out the enemy and a wave survival mode) and a NG + to keep you going back.
The combat mechanics are entirely nonsensical — it seems like only the end of a sword causes damage which means you can swipe through an enemy a number of times and they don't take any damage.
Mugen is the brute of the group: his special skills enable him to do such things as taking a number of enemies out with a swing of his sword, he also carries a bottle of Sake, which can be put down on the ground to entice enemies, he can effortlessly carry two enemy corpses around, and even run with them in his arms, he is also able to carry heavier objects, and finally he is the only member of the team that is able to kill samurai outright.
As you defeat enemies and open chests, you collect souls, which serve a number of different purposes.
Whilst doing this, you'll need to confront a large number of enemies, all of which can be tackled with firearms, melee combat, explosives chemicals and even various light sources.
a b c d e f g h i j k l m n o p q r s t u v w x y z