Sentences with phrase «number of player characters»

Once all battles in a location are clear, the player is given a score for that location — «Novice», «Expert», or «Champion» (in Japanese: «Normal», «Good», or «Excellent»)-- based on time taken, damage received, number of player characters KO'd, and special scores for any bosses that were fought.
Game settings such as the starting number of player characters and the difficulty level can also be adjusted.

Not exact matches

Their goal was to make marginally more correct decisions than their competitors, in the long haul, and to do so they implemented an analytically rigorous system that not only processed all of the bleeding edge metrics they could find or create, but also heavily incorporated data from old fashioned sources: scouts, who could see things about a player's potential and character that numbers couldn't.
Now we all know that his favorite position is being the Number 10, but instead of moaning about not being deployed there like so many players we've seen in the past, he is simply doing the job he's asked to do and is giving it nothing less than his full commitment, and I believe that speaks volumes of his character.
A British defender would be good for a number of reasons but I have to say when I think of the sort of gutsy, hard - nosed type player I feel we need it's the Scottish character that tends to come to mind.
Gattuso's vibrant character and winning mentality has rubbed off on his players, they are fitter and have upped their intensity along with the number of training sessions.
Each level in Prom Week focuses on a particular character with a number of goals, though the player can control any of the characters.
Players get whatever's in the treasure chest, ranging from pieces of furniture and new character emotes to talismans that give Kat new abilities and stat bonuses, as well as a number of Dusty Tokens if they decide to upload their own photo.
Variety is the spice of life and Cuphead really delivers in this aspect as it throws a number of strange and bizarre characters at the player, all taken and twisted from the cartoons of the early 20th century.
Battles in particular feel nice for a number of reasons: players can equip characters with both weapons and armor as well as Spritnite, which functions sort of like Materia did in Final Fantasy VII.
Players will literally be racing against the clock in this closing chapter with a number of character cameos expected.
Season one remained true to the harsh and brutal world created by Martin — a man who's never been afraid to swing the sword in the direction of his major characters — and a good number of key players lost their lives in some of the series» most shocking and memorable scenes.
GTA Online aside, GTA 5 is still hugely praised for its single player campaign, with a vast array of memorable characters, huge number of activities, three protagonists and an extremely detailed world.
The Infinity War event allows one lucky player to take on the role of Thanos and wreak havoc on the map, but the character was so powerful that he needed a number of reworks.
You have the option of choosing the number of human players and 4 of the 6 playables characters.
While Skulls of the Shogun may be available on other platforms, 17 - BIT is bringing the Skulls of the Shogun: Bone - a-Fide Edition to PS4, which adds a brand new single - player episode (bringing the total number of missions to 24), where you play as a new visitor to the Shores of the Dead who's determined to take down General Akamoto (the main character you play as).
Last week the Elder Scrolls Online team released a great new video showing off the massive number of ways that players can customize their characters.
Rapture Metro Pack, the second of several planned downloadable packages, contains a number of features that will allow players to further their character's development in Bioshock 2's multiplayer modes and provide a deeper multiplayer experience.
You have the option of choosing the number of human players, and selecting 4 of the 8 playable characters.
«At launch, players will be able to access SRD content and build and view a small number of characters with a free D&D Beyond account.»
There's actually a good deal that the game leaves up to the player to discern: the fact that different characters on both sides can attack a different number of times per turn, or the way that enemies still have the upper hand if you attack them head - on during your turn.
Players choose from a number of familiar characters before venturing into the zombie - infested streets and buildings of Raccoon City in a desperate fight to escape the nightmare!
We learn a little of the sequel's story, and then see a number of the enemies, monsters and bosses that the Lost Undead (as it appears the new player character will be; not so chosen this time) is to face off against.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
The game will feature an ample number of characters that the players will be able to fight with in Nintendo's long - praised universes.
Street Fighter IV was good for a number of reasons — the gameplay was faithful to the game's roots, while being improved in many ways, the graphics managed to portray the characters well in a next - gen environment, and online functionality saw a huge opportunity for challenging other players.
Each player gets to choose from a number of strange looking animals, who appear to have been made with playdough, as their playable character prior to starting play the first time.
As expected, Far Cry 5 looks to have a cast of really strong and unique characters, so to get players familiar with a few of them, Ubisoft released a number of vignettes for you to enjoy.
Players looking for a grand story ripped from the pages of Borderlands will want to look elsewhere, as the missions themselves feel pretty much standalone, only held together slightly by the premise that a bad dude is trying to destroy the last star in the galaxy and characters across a number of different factions have united to stop him.
The roster of playable characters would rotate after a set period of time, meaning players could try out a number of different characters at different times of the week.
These are information ranging from how far a character has reached in the game, how many deaths there were (and which monster killed him / her), which cards were used the most to a number of times a player buys cauldron contents.
Aside from that, we have the unwelcome problem of environmental objects temporarily «hooking» the player character in place, and a number of traversal animations that, like The Last Guardian before it, are overly ponderous and interrupt the sense of gameplay flow.
In a small number of games, the player is conflated with another character who observes and controls the action; in LifeLine, the player must give audio instructions to the character on - screen as someone observing from a distant security room.
Smash Bros. keeps things simple: you bash players until their health percentage hits dangerous high numbers, so that they can be knocked out of the arena; its control scheme broadly mapped to the pad that gives a basic understanding to every character in the game.
Variety is the spice of life and Cuphead really delivers in this aspect as it throws a number of strange and bizarre characters at the player, all taken and twisted from the cartoons of the early 20th century.
Each successful strike landed by the player will add to the characters combat score which can carry over between each controllable character, and activates brutal double team takedowns in which Batman, alongside his allies, can dispatch of a specific number of enemies in the immediate area.
All of this makes for a thoroughly entertaining co-op experience, since every character can contribute to the fight in unique ways and the game also scales depending on the number of players — meaning the challenge gets bigger with more players but the payoffs also get more rewarding.
Offering a large number of different characters is a very welcome decision in the large multiplayer matches, as players are even more distinguished from one another.
Regarding the Fallout series, while I enjoyed playing Fallout 3, I actually had a lot more fun playing Fallout 2, if anything because in the latter, you have a huge influence on the world game: I remember the ability to tore entire cities apart, or the lasting consequence of choosing between different mob gangs, killing certain characters or joining certain leagues... the impact of the player had in Fallout 2 was substantially greater than the one in Fallout 3, and I don't count the number of times I started the game from scratch and took different paths, it was one of the best gaming experience I ever had, and one that is surprisingly hard to find these days.
Each mode allows you to select your favourite character and adjust the game settings such as lowering the computer difficulty or adding a handicap so that each player starts with a selected number of mini stars to accommodate different skill levels.
Players pick a character of three weight classes and drive vehicles of varying stats, strengths, and weaknesses around an obstacle course - like racetrack, in an attempt to finish first of the twelve racers, the number of racers used in Mario Kart Wii.
Many Classes — Battle as a Warrior, Rogue, Mage, Healer or one of 50 other classes; the number of class choices in AdventureQuest Worlds ensures that there is a character to suit every player and every style!
A fair number of creatures are simply «typeless», meaning that players aren't forced to constantly switch characters around — something which makes battles smoother overall.
For the first month upon release on PSN, players can download a number of Disgaea characters for free that will allow them to add fan - favorite Disgaea characters to their list of party member appearance choices.
In Silent Hill: Book of Memories, players customize a character and can play alone or with friends as they battle and solve puzzles through a number of OtherWorld levels.
Each level has a number of performance and the player will often switch between characters levels.If the player dies during the level they again can be played on the last checkpoint levels on one of four problems, and each level can be repeated.
The Infinity War event allows one lucky player to take on the role of Thanos and wreak havoc on the map, but the character was so powerful that he needed a number of reworks.
Players could shake, trace, and twist their way to victory in a number of classic Olympic events as various Mario and Sonic characters.
You have the option of choosing the number of human players, and selecting 4 of the 8 playable characters.
Supplementing these new features is an all - new character development system where players can use points earned through levelling - up or completing an assortment of challenges (like jumping a certain number of times) to further strengthen their characters.
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