Also, Mario has
a number of side quests and random places to explore, so I will say this counts.
There are
a number of side quests that are not required to move the main storyline along but they do allow players to pick up addition experience and treasure and gives some freedom of choice in the story.
Well in this game you are constantly rewarded for exploring and you will stumble onto
a number of side quests, NPCs, resources, and even simpler things such as emails and audio logs.
Apart from the main quest to track down your murderer, you can participate in
a number of side quests on which you can make progress simultaneously with your main investigation.
Being an open - world game, Borderlands 3 will also have
a number of side quests that will allow the player to explore more of Pandora and come upon new people and weapons that will ultimately help them with their main quest.
Here you'll find
a number of side quests and even a nasty surprise or two.
Within each mission there are
a number of side quests that you can do giving rewards and generally helping you on your way and directing what you build normally to your advantage.
Soon after completing a few cursory missions, I was left with freedom to scour the environment for collectibles, jockey for position in time trial leaderboards, and complete
a number of side quests.
While there are certainly a vast
number of side quests (inconsequential tasks, such as helping a local with a minor issue, something that can be easily skipped) to help your character grow stronger on their journeys, they are simply steps along the path in a greater story, an almost movie - like tale that focuses on you.
The Story Mode doesn't actually have all that much of a plot, but the king does offer a large
number of side quests within the overall quest.
After having completed the entire main quest (which alone will take you a good 20 hours or so) and a hefty
number of side quests, I must say that overall, I was impressed, but not blown away.
There are
a number of side quests in Mind Zero, all helpfully highlighted between story tasks on the area maps and documented within the games menu system.
What's more, in addition to the core story missions, Joe's Adventure opens up
a number of side quests players can embark on.
A number of side quest will pull these tricks on you.
Not exact matches
The main
quest is involving and nice to play, and the
number of side mission and extra activities is impressive (and all
of them are fun to play).
You capture keeps and forts on the map while wiping out hoards
of enemies and slowly take control
of a chaotic and difficult map by thinning the
numbers and completing
side quests.
The new structure takes after Mafia III, triggering story missions upon completion
of a certain
number of open - world activities and
side quests.
They provide the player with different ways in which to tackle a mission, or a multiple
number of side missions and
quests to solve, while pursuing the main goal or
quest of the game.
You'll pick up a
number of entertaining
side quests along the way, as well as some quirky, or simply weird ones.
Throughout the game, these
side quests and the new Morrowind content will undoubtedly offer a huge
number of hours.
For those (like me) who like to take their time, there are plenty
of side -
quests to experience and a reasonable
number of locations to explore.
You capture keeps and forts on the map while wiping out hoards
of enemies and slowly take control
of a chaotic and difficult map by thinning the
numbers and completing
side quests.
So, a
number of quest - essential boss dragons will be peppered throughout the main questline (and possibly some
side quests) and more general dragon classes will spawn like other enemy types within the world.
The Sinking City is an open - world title that will feature a
number of side - activities beyond the main
quest chain, so it invites exploration.
Mind you, 50 hours will go into the main story alone: this means that when you pile up the myriad
of side -
quests and optional activities a player can do, the
number can actually double.
That's not to say there aren't a good
number of side -
quests to keep you going as well, it's just that each and every cave is linked to a
side -
quest leaving nothing to actually make exploring worthwhile.
While most
of the interactions within the
side quests are restricted to text - based conversations, the main story has a rather profound
number of cutscenes with full voice acting.
Along the way are a large
number of optional
side quests that affect the game's ending.
It's almost certainly a gigantic world when compared to the first Darksiders — but it doesn't feel especially big, moreso if you're not focusing on every single one
of the game's
side quests, which can add a substantial
number of hours to your play time.
Additionally, chapters also bring a
number of secrets and
side quests that will have players deviating from time to time from the main path to acquire large sums
of coins, unique items like powerful weapons, and other goodies that will give Kay the edge against the gorilla and rat forces.
Many
of the
side quests follow pretty similar patterns: killing a certain
number of enemies, collecting a certain
number of materials, killing monsters unique to that area.
A good
number of these run on the fetch -
quest side of things, and can quickly become repetitive and stale.
The
side quests are straightforward and usually given to you at the beginning
of a level — for example, the first one is to collect a certain
number of flowers for your fiance.
While I hesitate to call Yakuza 3 a sandbox game, it certainly provides you with an open game where you can participate in a huge
number of minigames and
side quests.
The action is identical to the first game, with Kat taking on enemies like the Nevi once again, as well as a
number of human foes that are important to the plot and
side quests.
This game pulls you in; before you know it, you've sunk an embarrassing
number of hours into its labyrinthine web
of side quests and skill trees.
There are a few for pulling off Kat's special moves and taking out a certain
number of enemies, then you pop a few more for completing
side quests and challenges, again like the first game.
Each level can be played an unlimited
number of times to complete the story campaign,
side quests and to defeat forces
of evil with friends while competing for experience, points, rewards and places on leaderboards.
As mentioned above, a lot
of the
side quests feel extremely generic, and essentially the game feels like it's the definition
of «Open World by - the -
numbers».
As you move through the small town
of Union to get to your objective you will naturally encounter a
number of side objectives that can lead into much wider
side quests.
Although the main
quest will take most
of your time, you are allowed to branch off the main path and tackle the game's
side missions which usually involve collecting a
number of significant items for the
quest giver.
Featuring an almost ridiculous amount
of customizability for your character, including a large
number of classes and races, PoE features a large (though not completely open) world to explore, an engaging story, multiple
side quests, and a real - time with pause combat system.
This is especially helpful for completing
side quests, a
number of which can only be completed using items that are found exclusively through Kitty Dispatch
This same unforgiving and often stupid nature extends to a
number of other missions and
side -
quests.
Along the way, Sebastian bumps into a
number of side characters that he can talk to, learning more about them and even helping them out inside
quests if players wish to do so.