Sentences with phrase «number of story missions»

To prevent you from becoming overpowered by simply tracking down items, the game smartly locks a number of skills away until you complete a set number of story missions.
Maybe the halving of the number of story missions, and shoehorning in drop - in drop - out co-op are causes for concern but they just don't hamper the game as much as I wish they did.
Their fears of restricted areas on a limited number of planets came to fruition, and when they realised that the last Beta contained almost half the game's content in the full game, heads turned towards Bungie, questioning their decision to release the game with a limited number of story missions and strikes, and not having a raid ready for launch.

Not exact matches

Story number 2: The mission commander of the space shuttle flying right now started out doing lube jobs at an International Harvester dealership.
Midway through the game, a story mission introduces a new stealth system that involves luring and hacking patrol robots in order to reduce the number of guards you have to deal with.
But the implementation of those story missions, involving a borderline slapstick number of forced player abductions and cutscenes, leaves something to be desired.
The new structure takes after Mafia III, triggering story missions upon completion of a certain number of open - world activities and side quests.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain number of keeps, killing specific enemies before any of your allies get injured, whereas in Story Mode, you could be tasked with doing one of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
As an example, see if anything here comes as a surprise: Warmind includes a small number of short story missions that feature new palette - swapped bad guys and an inconsequential and borderline incoherent story.
While this likely is a scripted event in a story mission, it leaves open the possibility that the game will feature a number of banks which will offer players a way to make a quick buck.
So in this world are your story missions which are clearly marked but there are also a number of side missions to do for other people.
The story of The Death Cure, while relatively simple on paper since it's essentially a rescue mission, is overcomplicated by a number of other plot threads - most of which don't payoff.
We went hands on with a number of segments: some of the Agent origin / recruitment story missions, a few small open world segments, and some more linear missions that ended in pitched boss battles.
In addition to the game's story driven chapters, there are also a number of side missions to take on.
What's more, in addition to the core story missions, Joe's Adventure opens up a number of side quests players can embark on.
You are first sent to visit Devrim Kay who gives you story missions on the planet, but between missions you can freely explore the planet and take part in a number of activities, even if you have travelled to later planets.
You'll be frequenting the same dungeons quite often, whether its for the next story mission, some new Sealbooks to sell for a quick bit of cash, or the various sidequests that involve gathering up particular goods or sealing away a certain number of enemy beasts.
Players looking for a grand story ripped from the pages of Borderlands will want to look elsewhere, as the missions themselves feel pretty much standalone, only held together slightly by the premise that a bad dude is trying to destroy the last star in the galaxy and characters across a number of different factions have united to stop him.
So in this world are your story missions which are clearly marked but there are also a number of side missions to do for other people.
Even when I tried following the story missions it was the same, hit a certain number of kills or collecting and your done.
Destiny 2 is set to be a much larger game, not just in terms of the number of missions but also the amount of activities to do outside of the core story.
It will launch with two primary gameplay modes, World of Demons is the Way of the Warrior story mode, where players tackle a number of missions and narrative beats as the Samurai and his party take on the demonic presence in the land, and the Way of the Demon mode which offers daily challenges and timed missions to gain new weapons and minions.
Outside of the story missions, there are some challenges to take on as well as a number of collectibles to find hidden in the levels.
In fact, you'll need to do work outside of the story missions because part of your advancement to Don will depend on how many businesses you can bring under the family's «protection» and the number of illegal rackets you control.
Add to that the sheer number of things to do (skill rankings, outfits, primary story missions, mini games, bounty quests, etc) and amazingly entertaining ambient behavior (watching people get mauled from their horses by mountain lions, hearing the prostitutes around town say things like, «I hate to see a dry pecker» and trying to line - up the perfect sniper shot when suddenly being attacked by a Grizzly...) and you had a game that truly defines an era.
The game is coming out in the middle of September 2015 and will be chock full of top - notch graphics, upgradable weapons of various calibers and sizes, new types of deadly enemies, and most of all, it will offer a complex and enticing story supplemented by a number of individual missions.
The fact there are a number of paths to progress the main story, and how many of the side missions weave in and out of it, helps achieve this too.
Luke Smith didn't simply mean the fact that Destiny 2 is going to have a story that isn't just a bunch of missions that vaguely fir together, he means that Destiny 2's story is going to be a cohesive one that fits a number of working parts into it.
For example, in History Mode, to get her to appear a second time can require you to do things like capturing a certain number of keeps, killing specific enemies before any of your allies get injured, whereas in Story Mode, you could be tasked with doing one of the things I've mentioned, but also have to do it when playing a mission on Hard or even Lunatic mode.
Instead, Exodus is comprised of a number of enormous sandbox ranges that funnel out and in of the linear path of story missions, in addition to facet actions so that you can discover.
The unannounced expansion appears to offer a number of new story missions, unlike previous add - on Dunwall City Trials,
The game will also include a number of different maps, missions and game modes, including a story campaign co-created with Steve Jackson Games as well as custom skirmishes and online turn - based multi-player combat.
As it turns out, though, you will frequently be road - blocked by a number of extra hoops to jump through, examples including: having to synthesise a specific item to fix a painting, your final exam going awry for story reasons and then having to do a completely different one, having to do extra missions before even unlocking the missions that unlock the final exam... it just kills the pace sometimes.
Warmind brings a number of new features including the Spire of Stars Raid Lair and all - new Escalation Protocol ritual activity, along with new themed weapons, armor, and gear to earn, and new Story missions and Strikes.
The credit line «A Hideo Kojima Game» appears when you begin any of the game's fifty story missions, again once you complete them, and in numerous other instances throughout — a move so brash that it has spawned a number of internet memes.
«We interviewed a number of outstanding applicants, but Louise impressed us with her clear vision for how these separate threads can be woven together to tell a story about the Observatory's mission to understand the workings of our planet,» said Solomon.
a b c d e f g h i j k l m n o p q r s t u v w x y z