Sentences with phrase «numbers of enemies who»

Not exact matches

And I can recall quite a number of occasions when visiting men in hospital who had never previously been ill in their lives, being told that such a forcible withdrawal from life came to be regarded far more as a friend than as an enemy.
The miraculous victory over the army of his enemies which was accomplished by a small number of faithful, poorly armed followers, but men who were assisted by divine power (Surah VIII, 17).
Moses, the most humble man who had ever lived on Earth to that point (Numbers 12:3), follows the Lord's Spirit as the people followed Moses, leading them out from the place in which they were saved from death by the blood of a lamb, through the waters of the Red Sea where their enemies were swallowed up forever, traveling on in a new identity as God's chosen people — free and sent on to serve and worship Him.
Ultimately the project stands out in its glorification of the woman who brought about the demise of our number one enemy, though her actual identity is more of a secret than that of the author of «No Easy Day» whose name did emerge soon enough despite his desire for anonymity.
He's the head cleric at a sparsely attended tourist church in present - day upstate New York, and not - so - coincidentally shares his name with a left - wing German modernist playwright who Joseph Goebbels once deemed, during the rise of Nazism, «political enemy number one.»
For example, a hunter may be required to kill a certain number of enemies or kill a particular creature, whereas someone who is trying to master cooking must create a spectacular dish with a certain number of ingredients and some very rare.
It also doesn't help that you have a limited number of reserves to plug into your army that may aid in taking on specific enemy armies through strategic manipulations of who you send out into battle.
Still, it's not a perfect experience as there are a good number of glitches that I encountered in my time with the multiplayer, such as randomly floating into the air, unable to move, invincible enemies and the occasional foe who would get trapped in parts of the environment resulting my team having to stumble around the map looking for him, the cheeky bugger.
Side Stories is an action game that frequently forces the player to combat large number of enemies... enemies who are largely passive — and probably have to be so passive because the inconstant framerate would probably sink to single - digits if they became more aggressive.
Out - numbered and out - gunned, you must adapt to face over 15 enemy types across three gangs: the swarming, cult - like Church of the Final Exodus, the Survivalists, an elite paramilitary group who more closely resemble an army than a gang, and the Mafia, an insidious enemy, which excels at keeping its activities hidden.
Those amongst you who like to keep a close eye on the vast number of indie titles that arrive on the store will remember something slightly similar with Letter Quest, a game which infused RPG mechanics through spelling to attack enemies... and in that respect The Metronomicon is very similar, but just with its own added twist on things.
The game is about how the humans, although very small in numbers who are still alive on the planet, fight enemy robots with the help of some friendly robots, in order to rebuild humanity.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
For those people who aren't familiar with the XCOM series, Enemy Unknown is a turn based strategy game, where a squad of up to six marine - like soldiers are sent to various places across the planet for a number of missions.
Enemies aren't quite as flush in numbers but there's still plenty of variety from the spikey bald men that want to club you to death, to cloaked enemies and little robots who both ping projectiles Enemies aren't quite as flush in numbers but there's still plenty of variety from the spikey bald men that want to club you to death, to cloaked enemies and little robots who both ping projectiles enemies and little robots who both ping projectiles at you.
For example, a hunter may be required to kill a certain number of enemies or kill a particular creature, whereas someone who is trying to master cooking must create a spectacular dish with a certain number of ingredients and some very rare.
Transistor is a short game which is for the best as it starts to say goodbye just as things verge on overstaying their welcome but for those who worry about value for money there are challenge modes (speed trials, efficiency trials where you get a limited number of moves to wipe out the enemy and a wave survival mode) and a NG + to keep you going back.
Occasionally, the game can manage hundreds of enemies on - screen at once, but more times than not this number is down to a few dozen enemies who pop in and out of view rather close to where you are.
The new video, below, shows off a number of players who work together to solve clues, dodge sharks and find some loot, before escaping a cave, fending off skeletons and then a rival pirate ship controlled by enemy players amid a storm.
Games such as Bayonetta, Transformers: Devastation and Metal Gear Rising: Revengeance all feature protagonists who can wield a number of powerful melee weapons and tap into some sort of countering / slow motion mechanic when several enemies are onscreen.
The first introduced a number of enemy kids who made their way into Cartman's compound, urinating in the «Pool of Vision» and beating up poor Butters.
For example, the Cyberjustice Laboratory's Platform to Aid in the Resolution of Litigation Electronically or PARLe (from Middle English «to parley», meaning «to talk with an enemy or someone you disagree with especially in order to end a conflict») allows either party who entered the negotiation phase to move onto the mediation phase after either a specific number of interactions (for example two offers and counter-offers) or a pre-determined number of days (for example, two weeks).
a b c d e f g h i j k l m n o p q r s t u v w x y z