This term was later twisted to the pejorative «hunt n» peck» because
numerous graphic adventure games, in lieu of offering clever and interesting puzzles, would hide important items in a 2 - pixel - square hit area so that the player's only recourse was to slowly scan each and every location by trawling the cursor slowly over the screen in rows, like he was a human dot matrix printer.
I was addicted to anything with the LucasArts logo on it, and I spent
numerous times on my Amiga 500 playing through some of the greatest
graphic adventure games ever created, past and present.