Gears of War 4 was an excellent game and an even - better technological showcase thanks to its inclusion of
numerous graphics options, its scalable performance that enabled even older systems to enjoy the game, its fantastic benchmark mode, and its expert implementation of DirectX 12 that demonstrated how new APIs can increase framerates and CPU utilization, and benefit cross-platform development.
The rereleases feature support for «fully scalable screen resolution,» the choice of either modern or classic control schemes,
numerous graphics options on PC, an updated user interface, and Japanese or English voiceovers.
Not exact matches
Designed from the ground - up with the PC in mind, there are nearly three - dozen
graphics settings,
numerous other configuration
options for displays and input devices, and support for NVIDIA G - SYNC and other technologies.
TSAP has amazing
graphics capabilities as well as
numerous options for crossdating and standardization.