After only just revealing their motion control wand at E3, Sony has patented new motion control technology with the unique ability of allowing gamers to use any real - world
object as a controller.
This Sunday sees Sony using household
objects as controllers, Techland's Dead Island still in development after 2 years of silence, and a 26 - year old Easter Egg revealed in Donkey Kong
Not exact matches
On the Oculus Rift virtual reality headset using the Touch
controllers, you can reach out and grab
objects and pull yourself through the game - world — often
as you climb around on a spaceship.
In addition to building the first light gun — a gun - shaped
controller that allows users to shoot
objects on screen — he created the forerunner to Atari's Pong game
as well
as the colorful electronic memory game Simon, which made its debut in 1978 at Studio 54 and continues to be sold today.
The
object is to make it
as far
as you can in the level, while drawing wind gusts with your GamePad
controller.
- each vacuum handle is equipped with two main buttons - the top button is for charging your flashlight blast - the bottom is for sucking up ghosts - a special button located apart from the
controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use flashlight blasts to stun ghosts and destroy small enemies - use the vacuum to collect coins /
objects nearby and suck in ghosts - on - rails FPS - when you charge your flashlight you can feel the
controller's vibrations building up and die out with the flash - when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the
controller pounds the inside - game gives you options
as to which room you would like to investigate next - sometimes you have to clear certain rooms before moving on
As you walk around the
controller will vibrate to indicate a nearby clue, while Phelps will comment on certain
objects you discover to let you know that they're not relevent to the investigation.
For some puzzles and collectibles, you must use the PS Move
controllers as Bess» hands, and grab / manipulate
objects in first person perspective.
The Vive player will use the two
controllers to pick up
objects such
as blocks or debris, to highlight
objects, and point at areas
as mentioned above.
The controls are well mapped to the DualShock 4
controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an
object such
as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Using the Switch's Joy - Con
controllers as pretend cow teats, pistol grips, tennis racket handles, and a bevy of similar phallic
objects, players square off in minigame waggle contests the likes of which haven't been seen since Lando Calrissian and Han Solo shimmied their hips in an epic dance battle.
The controls are well mapped to the DualShock 4
controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such
as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around
as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance
as well
as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The heart of the Switch lies in its Joy - Con
controllers, which allow for motion controls, can be used sideways
as mini-
controllers and pack an «HD rumble» feature that mimics the feel of actual
objects.
The lack of touch pad implementation is surprising
as the Vita's touch screen control scheme was pretty much perfected
as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an
object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment
as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4
controller.
The controls are well mapped to the DualShock 4
controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such
as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around
as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance
as well
as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The game takes full advantage of today's virtual reality technology,
as well
as PS4's Move
controllers, allowing you to move
objects, battle enemies, and manipulate the field of play
as the key ally Quill.
The lack of any light bar and vibration implementation is quite surprising
as the light bar could have produced an increasingly darker tone of red
as a threatening situation looms to work in harmony with the visual effect of the HUD during such occurrences, while the DualShock 4
controller could have vibrated during any bumps and scrapes or perhaps even specifically the nightmarish hallucinations that Michonne endures along the way
as well
as the impact from the usage of any weapons such
as her sword or a nearby
object here and there to fend off walkers.
Using the PlayStation Move
controller as a flashlight the player casts two - dimensional shadows across three - dimensional
objects to create a flowing plane for the Shadow character to walk across.
Throw things out of the TV and into your living room — Catch
objects your messenger throws to you
as they fly out of the TV screen into your
controller, before hurling them back into out of reach places to towards enemies with godlike force.
Soon you'll be able to pick up a
controller and take on the world
as a goat, racking up points
as you destroy the world around you, using your insanely long tongue to drag people and
objects to their demise.
The controls are well mapped to the DualShock 4
controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such
as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers
as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around
as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4
controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing
as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an
object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing
as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The lack of touch pad implementation is surprising
as the Vita's touch screen control scheme was pretty much perfected
as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an
object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4
controller.
A second player with an additional Move
controller can play
as the hero's sidekick (Clank for Ratchet, etc.) and control an on - screen aiming reticule to help shoot destructible
objects and enemies, among other abilities.
The game uses Move
controllers (or, if you don't have enough, DualShocks)
as objects to protect,
as you try to eliminate every other player by hitting theirs or otherwise causing them to move too much.
This technology will work using the PlayStation Eye Camera, which will read any
object shown to it, then allowing the player to use it
as a
controller in - game.
As a home console, it's disappointing: the launch line - up is sparse, the pricing is surprisingly high, and the Joy - Con
controllers are weirdly tiny little
objects that don't seem designed for comfortable play at home.
Even then it could be used
as a backup tracking solution for
controllers should the wearer's body or another
object block the line of sight to the mounted Lighthouse sensors.
The
object is to make it
as far
as you can in the level, while drawing wind gusts with your GamePad
controller.
Using the motion
controllers, you can also resize
objects and move them around
as you see fit.
Selecting an option is
as simple
as looking at the desired icon or
object and clicking the center button on the remote or A on the Xbox One
controller.
The heart of the Switch lies in its Joy - Con
controllers, which allow for motion controls, can be used sideways
as mini-
controllers and pack an «HD rumble» feature that mimics the feel of actual
objects.