Some parents sing to a baby, hang mobiles over the changing area, or give her a new and interesting
object during changing time to hold her attention.
Not exact matches
Time as the number of motion and
change measures both the duration of the process of
change and the parallel duration of
objects at rest
during the same interval.
Each of these
changes is perfectly reflected
during gameplay as the environments,
objects, scenarios and even enemies
changes in real
time during mid-play.
«About
Time: Photography in a Moment of
Change» is the rare thematic show that demonstrates how such curatorial restraint can balance curatorial ambition to create moments
during which each photograph flows into and out of its neighbours, the theme standing as a propitious forum for reintroducing long - lost friends rather than an arbitrary organizing principle for gathering
objects that would otherwise have gathered dust.