Sentences with phrase «object game again»

I was constantly retracing my steps to either go to a new location at the other side of the map, or going back to the same hidden object game again.

Not exact matches

The kids then played the game again immediately after, but the researchers scrambled the pairs belonging to Mickey and Pooh, so that the kids had to learn a completely new set of associations with the exact same objects.
One of the games consisted of you dragging an object along a certain path, but if you even flinched and slightly went off the track you would have to start over again.
Once again the hidden object games are present and they've finally managed to mix these games up.
But again, this is just a way of the game to take control — as you run forward at a crazy speed, any objects or enemies are pointless to resist.
At the risk of sounding like a broken record stuck on a groove, it must be once again told that the game, like everything else in Artifex Mundi catalog, is a mix of item - based puzzles, hidden objects scenes and mini games.
Whilst in debug mode you can do these things by pressing the right controller buttons... Change into Object - Press A Change Object - Press X Place object - Press B Change back to Sonic - Press A again Invincibility - Sonic is always invincible in debug mode Restart - Pause the game and press X. Frame Advance - Pause the game and press B. Slow - motion - Pause the game and hObject - Press A Change Object - Press X Place object - Press B Change back to Sonic - Press A again Invincibility - Sonic is always invincible in debug mode Restart - Pause the game and press X. Frame Advance - Pause the game and press B. Slow - motion - Pause the game and hObject - Press X Place object - Press B Change back to Sonic - Press A again Invincibility - Sonic is always invincible in debug mode Restart - Pause the game and press X. Frame Advance - Pause the game and press B. Slow - motion - Pause the game and hobject - Press B Change back to Sonic - Press A again Invincibility - Sonic is always invincible in debug mode Restart - Pause the game and press X. Frame Advance - Pause the game and press B. Slow - motion - Pause the game and hold A.
Joe Danger 2 would still be fun without the visual polish Hello Games has put behind it, but the game's luminescent colour pallet combined with its aforementioned tendency to put smiling faces on every possible object makes replaying its levels over and over again absolutely joyous.
Space Invaders Color (again, 1978) was the first time the game was released in full color, though the trick the developers used to turn each row of enemies a certain color looks an awful lot like the bands of cellophane used earlier, as a given row on the screen always turns the objects inside it the same color.
Staple developers of the ID@Xbox program Artifex Mundi are back once again with the release of Enigmatis 3 a story driven hidden object puzzle game.
New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
Sadly though not too much of the environment is destructible but there are some areas where you can take down set objects and yes, once again Sly Cooper gets a few, maybe too many, nods within the game as neon signs and graffiti will usually show something from those games, nothing specific just random fun for those who take the time out to spot stuff like that within the environment.
This then, of course, negates that object from the game meaning you have to start again.
Continuing with a hugely successful spate of Hidden Object adventure games, those awesome dudes at Artifex Mundi are back again this time with a... Read More
But I need to address once again the importance of getting behind the story and the characters to see why this might not be too short of a game after all when you realize what you are left with as the game ends, and how much small environmental objects and characters you can interact and play with, and hopefully you get the same feeling I personally got.
Another example, and one of the more frustrating one is later on in the game you are set with defending a base, don't worry I don't put spoilers in my reviews, from hordes of enemies trying to destroy certain objects that you need to defend, and it is one of the worst missions in the game simply because the game mechanics kept fighting against me with everything it got, but after quite some time, and numerous retries I finally managed to complete the first 4 or 5 parts of the mission, and the game had me then racing up a mountain chasing a plane which I then had to try and get onto, which again, is fine, but when the game freezes up on me and blue screens and puts me back to the dashboard, only to have me reboot the game and starting that mission all over again, that was almost the last straw for me.
a b c d e f g h i j k l m n o p q r s t u v w x y z