Sentences with phrase «object game because»

I almost couldn't call it a hidden object game because the objects weren't exactly «hidden».

Not exact matches

While proceeds from a Caesars Interactive online games unit sale will help the bankruptcy estate, junior creditors may still object to the distribution of the funds because more money will end up in the hands of first lien banks and lenders.
That's because she's starting to understand object permanence (that an object she can't see can still exist) and loves games in which people or things appear and disappear.
Many people think if that is as kind of silly or just game playing, but it turns out that these ideas are at the roots, these ideas about self - reference are also at the roots of the self - reproduction and are at the roots of how living beings reproduce themselves; because the same mechanism of self - reference has to be used in order for an object, the machine or a molecule, to reproduce itself.
Without the creative destruction elements that Volition's Geo Mod 2.5 engine allows, Red Faction: Armageddon would be an average shooter, but because it revels in twisting and snapping almost every object throughout and integrating it into the overall strategy of the game, Armageddon is not to be missed.
The control system also feels more like a traditional arcade racing game because of the speed and power of the cars, not to mention the extremely entertaining ability to destroy just about any object in the game such as fences, bins, cars and a variety of other destroyable objects.
Well distinguish all the unpleasant surprises because from now on you can simply download Farming Simulator 19 objects mods for every situation in the game.
Hidden object games are super popular because they have a basic seek and find aspect to them.
The object of the game is to lead Tiny Bird escape the scary storms, because if the tornado sneaks up on him, it's game over.
Throughout my time with the game I was legitimately scared only one time, and that was only because I saw the only moving object in the game for the first time, a doll.
Im asking because as far as I know, you are not allowed to sell games based on different SCPs (which, if you do nt know, are sort of creepypasta objects / monsters / people inside an «SCP foundation» complex) because you would need the rights / approval of the original writer in order to use it / them on your (moneytized) game.
But whether or not an individual player chooses to use an object for its intended purpose is irrelevant, because that object was still designed and placed in the game environment to fulfill its function.
When making an NES styled game like Shovel Knight, the distinction is made even more clear because enemies and objects disappear when you transition from room to room.
Prey is a tense, moody game that makes you distrust everyday objects because they might secretly be monsters.
Games like Red Faction: Guerilla, which happened to be my favorite game because of it, used real world physics and objects and structures made of thousands of parts, each with calculated weight and plyability added to further add realism.
You'll also want to remember where certain items and other interactive objects are located, because there is a metroidvania - style set up to this game as you make your way back and forth throughout the facility.
This suits the game's grounded, realistic tone, however, because having these characters wandering around combining random objects would have just felt a bit silly.
Of course we don't expect Nintendo to be aiming for such an accolade because their intention is not that of Rockstar Games» — these guys literally revolutionized the way open world gaming is looked at, and while exploration is a key in Zelda games, that is one of the primary objectives, not the primary object.
A lot of the techniques and a lot of the types of things that I would do to make multiplayer levels work and be successful in previous titles just don't work because of the systemic process and, frankly, what the engine is capable of — like the high dynamic range lighting and the weather factors and everything else and the sheer density of objects that you actually put into the environment in the game.
Another example, and one of the more frustrating one is later on in the game you are set with defending a base, don't worry I don't put spoilers in my reviews, from hordes of enemies trying to destroy certain objects that you need to defend, and it is one of the worst missions in the game simply because the game mechanics kept fighting against me with everything it got, but after quite some time, and numerous retries I finally managed to complete the first 4 or 5 parts of the mission, and the game had me then racing up a mountain chasing a plane which I then had to try and get onto, which again, is fine, but when the game freezes up on me and blue screens and puts me back to the dashboard, only to have me reboot the game and starting that mission all over again, that was almost the last straw for me.
This looks to be a great game and the atmosphere is quite eerie, one bit of advice is to turn the brightness up a touch as I missed an object because it was too dark.
Because of the parallax scrolling mixed with the 3D, the foreground objects really do pop out and, at times, I actually got the immersive illusion that I was playing more of a 2.5 D title than a standard 2D game.
i was pleasantly surprised that such a simple design of taking away the «walls» on the top and bottom of the screen can add such a challenge but also make certain aspects of the game less stressful when you're about to rage quit because of a moving object or because of that one spike that doesn't know what's good for it!
Stealth in this game is difficult to pull off because of the dodgy AI; there are objects around for you to supposedly hide behind, but mostly they feel like they exist as cover for combat as opposed to helping you slink by undetected.
Not everyone is happy about it, because a lot of people still expect to get a physical object when they buy a game, but a growing number of game sales are taking place through online services.
«The reason we didn't include much platforming in the first Knack was because our goal was to create a game people from age 7 to 70 could enjoy, and players who are very young or very old find jumping from one moving object to another in 3D space very difficult,» Iijima explained.
It's sometimes easy to miss important objects or exits because of the game's limited visual palette, but nothing that will leave you cursing for long.
The producer, Atsushi Inaba, said that the team wasn't quite sure about making the game black and white, because there were a lot of problems, like differentiating objects from the background, but as the pieces joined together, the excitement began to grow.
The experience is completely different than VR because the objects within the Tango game can interact with the virtual representation of the physical stuff in your surrounding.
The artwork is amazing and the hidden object scenes are fantastic because not only are they interactive but actually stump me a few times and I have been playing these games for years!
The new release from G5 games is more oriented to the adventure side of the genre, which can be tricky because it means that you need to integrate a story and plot development and milestones with hidden objects and puzzles.
Well no because the object of the game isn't to save gas fossil fuels, but create green electricity credits, which is why the froggy won't come back if you don't like the shower head or globes afterwards.
«At the end of the day, I very much doubt that we'll see publishers like ZeniMax or Take Two or Activision voluntarily ratchet back the games they make that use guns and turn to making hidden object puzzle games because the president wagged a finger at them,» he said.
The HoloLens is particularly impressive because it's able to take regular everyday objects like walls, floors, and tables and incorporate them into AR games.
And to the critics who noted he must have sucked at the game because he was the only one naked — the object of any game in which you lose your clothes is to lose your clothes.
a b c d e f g h i j k l m n o p q r s t u v w x y z