Sentences with phrase «object gameplay as»

Not exact matches

Note that allies count as objects, but are important enough to gameplay that they have their own section.
For deeper tactics, the in - game map, secondary weapon functions, and environmental gameplay objects are all there, as is a daunting range of upgrades and cosmetic items, but the core game is beautifully simple and moreish.
Players will place course tiles and a vast assortment of gameplay objects into beautifully crafted environments as they create amazing minigolf courses.
The judges describe the gameplay mechanics as «simple», however the inclusion of objects and the random nature of the projectiles help to «create an enjoyable game».
As far as gameplay mechanics go, it bore many similarities to Gone Home: you can pick up objects, inspect them, sometimes even interact with them (I kept that bottle of whiskey for myselfAs far as gameplay mechanics go, it bore many similarities to Gone Home: you can pick up objects, inspect them, sometimes even interact with them (I kept that bottle of whiskey for myselfas gameplay mechanics go, it bore many similarities to Gone Home: you can pick up objects, inspect them, sometimes even interact with them (I kept that bottle of whiskey for myself).
These basic interactions comprise almost the entirety of The Long Reach «s gameplay mechanics; you'll also be having plenty of conversations with the various wacky individuals roaming the lab corridors with you, but if they're not driving the plot these tend to serve the same function as those mundane objects.
Challenge mode, as the name implies, takes the gameplay of Discovery and challenges to you to complete several levels while completing certain goals, such as no losing any Mercury or collecting a set amount of objects.
The gameplay in Octodad can only be related to games like QWOP or Surgeon Simulator, where an otherwise seemingly simple task, such as walking or picking up a small object, becomes a challenge in its own right.
The four gameplay modes in Challenge mode task the player with surviving as long as they can with slight differences in gameplay, like chopping fish or objects of a certain color, while you can collect foodimals, objects to create powerups, and background images for the bottom screen.
The wide range of sliceable objects won't affect the gameplay though, as you'll still be concentrating on getting combos and avoiding dangerous objects.
Some collectible objects have effects on gameplay, such as boosting player stats or serving as score multipliers.
As for the gameplay mechanics, Raiders of the Broken Planet will enjoy a fluid cover system (no dedicated button, the game just recognizes when your character is near an object that can offer cover) and combat brawling.
It tells the 5 - hour long story of a mutant blob who slowly grows as it devours objects, humans, and eventually... The game features addictive puzzle platforming gameplay and has a great»50s sci - fi atmosphere to it, accentuated by the graphics and the cheerful music.
complex technology for making unique multiplayer gameplay mechanics, including the ability to search out for opponents, manage game session, replicate objects, as well as support for different game modes along with a unique set of dedicated tools.»
Originally reported by GamePressure, seamless multiplayer is «complex technology for making unique multiplayer gameplay mechanics, including the ability to search out for opponents, manage game session, replicate objects, as well as support for different game modes along with a unique set of dedicated tools.»
Amazing gameplay elements such as ragdoll physics and keyframe animation, enemy AI behaving unpredictably, glass cracking based on the size of the object that impacted it, and individual flecks of dust in a beam of sunlight are all possible with the PlayStation 3.
The gameplay was both thrilling and exciting as Drake navigated the jeep through back alleys, through objects in the street, and capping it off with a death defying dive under a bridge.
The action RPG genre exists within a realm of tried and true formulas for beating shiny objects out of the piñatas that masquerade around as monsters and Diablo III nails that underlying gameplay mechanic.
The first of the systems has a tangible effect on gameplay by reducing accuracy and vision every time Tokaj is frightened — with an inverse boost to physical damage — while the latter is basically a fancy way of describing how many of the objects you find in the environment are able to be used as melee weapons.
Some new features include: the drow as a new playable sub-race, additional character skill trees, hundreds of new placeable objects for DMs, new areas, new visual effects, hardcore gameplay options for the most rugged of adventurers, and much more.
There are options to pick up and throw objects as well as magically create new ones you unlock through gameplay (like ping pong paddles and a pong gun) but the mechanics here will have you struggling to manipulate objects.
The core gameplay concerns itself with manipulating objects in a three - dimensional space relative to a source of light, in order to create a two - dimensional relief that Dawn can then successfully negotiate as a shadow.
The core gameplay remained reminiscent of the 2D entries, as Bomberman still planted bombs to destroy objects and enemies, though there have been some tweaks to the formula: Bomberman can now kick and throw bombs without the need of power - ups, like in most games in the series.
Lost Dimension's replayability stems from many standout features including the randomly generated traitor resulting in the story and gameplay never being entirely the same, a variety of main quest and sub quest missions, an entire set of new quests and sub quests called Memories are unlocked for the second playthrough, 42 tips files which are hidden throughout the environments across multiple playthroughs displaying as luminous objects uncovering secrets of the Pillar and a New Game + feature allowing for statistics and special abilities to carry over from one playthrough to the next which collectively provides dozens of hours of replay value.
This game does a great job of making hidden object gameplay exciting as you hurry to meet the demands of the customers.
Much like how Super Mario Sunshine employed FLUDD as a major gameplay element, Super Mario Odyssey's core gameplay involves using Mario's cap to capture objects, enemies, characters, etc. and take control of them.
«Beasts of Balance is designed as a family game that appeals to the current generation of kids who've grown up with tablets, but which also draws them out into tabletop cooperative gameplay with physical objects....
This update will be free for everyone who owns Arma 3, and implements a range of new gameplay features and bonus content related to armored vehicles, such as fully - modeled 3D interiors, more targeting options, new launchers and additional vehicle variants, decorative objects for scenario creators, a competitive multiplayer mode, and more.
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
What complements the set of gameplay variants available, is the Joyride mode, which offers different kinds of challenges, such as time trials or those requiring the player to destroy objects for instance.
This game also introduces the ability to manipulate other crucial characters and inanimate objects (such as statues), adding another layer to the gameplay and challenging puzzle elements that are hallmarks of the series.
Each of these changes is perfectly reflected during gameplay as the environments, objects, scenarios and even enemies changes in real time during mid-play.
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