Sentences with phrase «object gameplay with»

Experience classic hidden object gameplay with finding a list of items amidst an underwater scene which is suitably cluttered.
Use all your spy savvy to uncover an intriguing worldwide conspiracy by investigating hidden clues and solving cryptic mysteries!CLASSIC GAMEPLAY, NEW PERSPECTIVEEnjoy the beloved hidden object gameplay with...
In Malgrave, which combines hidden object gameplay with puzzle - adventure gameplay, you are hired by a mysterious scientist, Winston Malgrave, to come to his island and retrieve a potent powder that has become disbursed throughout the area.

Not exact matches

The core gameplay of Builders is almost exactly the same core gameplay found in titles like Minecraft — players are tasked with using a variety of tools to draw different items from the world, then use those items to craft objects like buildings, weapons, food, and more.
The majority of Dark Void's gameplay is not unlike that found in many third - person shooters, with Will taking cover behind objects and firing at his enemies.
Developed from the ground up for VR and motion control devices like Oculus Rift and Sixense Stem System, players will be able to interact with objects within the environment to solve puzzles and uncover the secrets of Loading Human's story - driven gameplay.
As far as gameplay mechanics go, it bore many similarities to Gone Home: you can pick up objects, inspect them, sometimes even interact with them (I kept that bottle of whiskey for myself).
These basic interactions comprise almost the entirety of The Long Reach «s gameplay mechanics; you'll also be having plenty of conversations with the various wacky individuals roaming the lab corridors with you, but if they're not driving the plot these tend to serve the same function as those mundane objects.
Plus, every LEGO vehicle and gadget in LEGO Dimensions can be physically rebuilt twice, for a total of three different objects, each with unique in - game abilities, which adds massive variety to the gameplay.
The four gameplay modes in Challenge mode task the player with surviving as long as they can with slight differences in gameplay, like chopping fish or objects of a certain color, while you can collect foodimals, objects to create powerups, and background images for the bottom screen.
In traditional P&C style, gameplay consists of tapping on various elements in the environment to interact with any objects or people in the area.
What you get is fluid and responsive gameplay, with objects looking sharper, scenes appearing instantly and more vibrant in visual quality than on any other monitors, so you can enjoy the latest games like Assassin's Creed ® IV Black Flag ™ *.
The unlikeliest of heroes, Putty has unique powers that make gameplay incredibly addictive, yet accessible for the casual gamer, with special objects to find and use,
There has been no mention of the actual gameplay mechanic of the game, but it seems to involve throwing toys, dolls and a variety of other objects into a fireplace, and playing with them.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
Inventive gameplay mechanics and controller movements allow players to move and open objects, transform items, unlock new pathways and navigate through perilous stages based on a variety of themes including a jungle, ice temple, volcanic caves and more, each with multiple sub-areas.
This shrine is complete with giant LCD screens that feature gameplay, walls decorated with art from the game, and a menu with items named after characters and objects from the virtual world.
The gameplay is very basic and it took a while to get used to not being able to use the left analogue stick to move around, instead having to use the D - Pad, with the left stick being reserved to place objects in your inventory on whatever part you wish to use them on whether that be a key to a door or hitting someone with a fire extinguisher.
complex technology for making unique multiplayer gameplay mechanics, including the ability to search out for opponents, manage game session, replicate objects, as well as support for different game modes along with a unique set of dedicated tools.»
Simulation: physics and AI are used to create believable behavior in objects and characters which the player can freely interact with, resulting in»em ergent gameplay».
It could have very easily been a game that solidified everything wrong with the current market, with a core gameplay loop entirely predicated on wandering around and finding arbitrary miscellaneous objects in order to open new areas in which to wander around finding even more equally arbitrary objects.
Originally reported by GamePressure, seamless multiplayer is «complex technology for making unique multiplayer gameplay mechanics, including the ability to search out for opponents, manage game session, replicate objects, as well as support for different game modes along with a unique set of dedicated tools.»
Amazing gameplay elements such as ragdoll physics and keyframe animation, enemy AI behaving unpredictably, glass cracking based on the size of the object that impacted it, and individual flecks of dust in a beam of sunlight are all possible with the PlayStation 3.
The gameplay was both thrilling and exciting as Drake navigated the jeep through back alleys, through objects in the street, and capping it off with a death defying dive under a bridge.
The first of the systems has a tangible effect on gameplay by reducing accuracy and vision every time Tokaj is frightened — with an inverse boost to physical damage — while the latter is basically a fancy way of describing how many of the objects you find in the environment are able to be used as melee weapons.
His debut game, the ball - rolling extravaganza Katamari Damacy, where the player rolls objects into an ever - increasing clump, has enthralled experienced and novice gamers alike all around the world with its addictively simple gameplay, its weird back story, and one of the more infectious soundtracks in video game history.
You can then assemble these pieces, LittleBigPlanet style, into levels with gameplay styles of your choosing, linking objects together and programming simple logic systems so it all behaves the way you choose.
The core gameplay concerns itself with manipulating objects in a three - dimensional space relative to a source of light, in order to create a two - dimensional relief that Dawn can then successfully negotiate as a shadow.
There are 4 gameplay modes; Elf the tiny dog is back to help you get into tight places; there's a new «Gift of Sight» element and I agree with other reviewers that it's a bit clunky but it does provide some answers in a «this is what really happened» way; hidden objects are presented in a variety of ways; puzzles and mini games are pretty good even though it might take a minute to figure out what you're supposed to do.
Throwing objects with the PlayStation Move controllers can also be a little hit and miss, and can feel a little clumsy during gameplay.
So there's a lot of gameplay elements that you can play around with, fooling enemies, manipulating objects and mixing with combat.
The Darkness II breaks out of the sea of conventional first - person shooters with its fervid Quad - Wielding gameplay, which will allow players to slash, grab, and throw objects and enemies with their Demon Arms while simultaneously firing two weapons.
Features Superior gameplay and exact control 150 powerful levels Awesome particle effects 80 different brick types Free level expansion packs 26 unique power items Four difficulty settings 16 bonuses Built in level editor Online stats tracking board Trophy and ranking systems Enhanced play with XP Mode Special gemstone and blaster items Effects and object morphing
The gameplay is always changing with a dynamic mesh of particle effects, point bonuses, and object morphing to keep you mesmerized.
Just don't be distracted by the screams that echo down the unlit corridors, or the voices that whisper in your ear when no one is standing there... Featuring a captivating combination of adventure and hidden object gameplay, Dark Asylum contains dozens of unnerving rooms to explore and each one is packed with secrets and pulsating with an undercurrent of dread.
This adorable apparition gives Mario the ability to capture a copious amount of different creatures and inanimate objects, each with their own set of varying gameplay mechanics; using their idiosyncratic attributes to solve intricate puzzles or overcome impossible obstacles / challenges is an astute element of problem solving, creative thinking, and experimentation that implores an avantgarde mindset.
Left in the Dark conforms with genre norms — if you have played any other hidden object games, you will settle into this one immediately — it is a fairly standard genre game in terms of mechanics and gameplay.
Gameplay ranges from simple to incredibly tricky with alternative control schemes, camera perspectives, multiple objects, faster pace and more, all designed to get you out of your comfort zone and challenge your coordination and reflexes
It wasn't just visuals that were changed, sometimes game localization teams changed the sounds associated with a gameplay object.
Gameplay is a lot like Lemmings, with Krusty moving around blocks and other objects to guide the mice to their extermination.
The gameplay consists of you trying to find the medicine for the dying father through running around solving interesting «puzzles» (which are not particularly challenging, and mostly involve interacting with different objects with both brothers at once) and completing all sorts of side quests.
«Beasts of Balance is designed as a family game that appeals to the current generation of kids who've grown up with tablets, but which also draws them out into tabletop cooperative gameplay with physical objects....
• Follow the level design pipeline from «pen & paper» game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal tools for modeling environments and integrating game play • Rough out world geometry, camera paths, and lighting using 3D world - building tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
The core gameplay is Hidden Object, but the main objective of the game is to decorate several rooms in the house of Emma's grandmother with new furniture.
Back in those days, developers said you would be able to interact with every object in a 3d enviroment, search every drawer or closet, pick up anything and use anyway you want... this mechanic is what make the original idea for Sadness compeling, not its name, story, characters... without this gameplay mechanic, this game will not be what people were expecting from the original game, no matter what its called.
While the in - game text and spoken dialogue are both presented in Japanese, the gameplay footage showcases two of Gunvolt's main offensive abilities; not only is the title character equipped with a blaster, but Gunvolt is capable of releasing a charged, electrical psionic blast, used to dish out screen - clearing damage, power objects and open gates:
Slime - san «s gameplay will quickly remind of you of Meat Boy, with its fast - reflexes control scheme, ability to hop onto walls, large amounts of booby traps, obstacles, puzzles, one - hit - kill objects, infuriating jumps, you know the drill.
The aforementioned T - rex is just one of many creatures and objects Mario can «capture,» each one bringing with them their own gameplay.
The Ghost Archives conforms with genre norms — if you have played any other hidden object games, you will settle into this one immediately — it is a fairly standard genre game in terms of mechanics and gameplay.
* Rewarding gameplay with morphing hidden objects and achievements!
a b c d e f g h i j k l m n o p q r s t u v w x y z