(Please note that these are not hidden
object games although some games have both elements.)
Not exact matches
Although the levels are pretty big and they're full of vegetation, they look, well, dated: some of the textures are really low res, the
objects are kind of blocky, there's no AntiAliasing option in the
game and I couldn't force it from the video drivers either (Catalyst 6.2).
If you want to fight them while wearing a suit of armour and hitting them with a leather handbag you can,
although the less dangerous route is to make use of the
game's revised combo system — which lets you combine two different
objects into a single more deadly weapon.
As a hidden
object game, this will definitely appeal to casual
gamers and puzzle enthusiasts,
although the story and overall premise may turn off a hard - core audience.
Although sometimes a deliberate nature is nice to have in more thoughtful
games, in a
game like Dragon Quest Builders, it would have been nice to build and wreck
objects much quicker than I was allowed.
Although, Rayman Legends focuses more on the different
game play styles by playing as Murphy on the
game pad while moving other various
objects for the computer controlled Rayman to get around, the idea hasn't been quite executed well enough.
I believe the Mystery Case Files (MCF)
games were the first hidden
object computer
games created for adults -
although I could be wrong (it's been known to happen on occasion).
The retro - inspired art - style means the
game looks great, and appears well polished — despite all the action underway at times, I didn't notice any performance issues,
although there were a couple of times where I was warped back to the start of the level following contact with a moving
object.
A robotic maid that grabs and shakes
objects isn't your typical template for a
game protagonist (
although it's a worrying fit for a seedier medium in hindsight).
It's possible to lose LocoRocos if they hit spikes and other harmful
objects as well as run into Moja,
although having more LocoRocos at the end of the level don't really affect its or the
game's outcome.
Interact and unlock certain
objects such as bookcases, paintings to find hidden treasure,
objects you can interact with will highlight and once you active them you get a small puzzle to solve, manage to do this correctly and you get your treasure, sort of like lock - picking in other
games,
although some tools needed to solve certain puzzles are unlocked later in the
game and these can be upgrade once you are able to acquire them.
Console
gamers are getting some love too —
although they won't be receiving the high resolution textures, players on the PS4 will be receiving a patch of their own around the same time that will buff the
game's native rendering resolution to 1440p as well as some other perks such as increased draw distance for in -
game objects and enhanced godray effects.
The rest of the trophy list centres around achieving and unlocking pretty much everything the
game has to offer,
although there are some easier trophies such as The Force, It's Calling To You bronze trophy for collecting a certain amount of studs in any given level which can be achieved by breaking the majority of the
objects you find in the surrounding environments and destroying enemies in the first story mission.
The
game also lets you interact with a lot of the different
objects and characters you run into throughout the
game which is a nice way to keep it somewhat open
although there is a set path you need to follow but it is so easy to get sidetracked with interacting with everything you find in the
game and see how the two interact differently.
Eagle Flight's visuals aren't quite as blurry as some PlayStation VR
games and there's also a likeable enough art style,
although they are rather basic and low in detail in certain areas, particularly if you allow your eyes to linger on specific
objects.
You'll find yourself on longer treks in order to solve some of the bigger puzzles,
although there's few very taxing puzzles in the
game, and it's mostly a case of learning and remembering where things are, dragging around blocks, finding key
objects to advance, pulling switches and making risky jumps in which you sometimes find your fingertips saving you from a nasty fall.
Although sometimes a deliberate nature is nice to have in more thoughtful
games, in a
game like Dragon Quest Builders, it would have been nice to build and wreck
objects much quicker than I was allowed.