Priority systems can dictate what sounds play and which are culled and the number of a particular
object on screen at one time could dictate whether an individual or group sound is played.
With a reported 5,000
objects on the screen at once, each of the game's levels erupt into gorgeous, firework - like showers - defying gamers to stay focused as they maneuver through torrential storms of a opponent shot.
The amount of
objects on screen at once also played a factor in the decision to drop it down.
Not exact matches
In addition to building the first light gun — a gun - shaped controller that allows users to shoot
objects on screen — he created the forerunner to Atari's Pong game as well as the colorful electronic memory game Simon, which made its debut in 1978
at Studio 54 and continues to be sold today.
The same technology that converted my thoughts into action
on the
screen someday could be hooked up to a real - life backhoe, robot surgeon, or microwave oven, placing any of those
objects at my mental whim.
Planet Hollywood
at Disney Springs features 3 - D interiors that come to life through trompe l'oeil 3 - D technology, an art technique that uses realistic imagery to create an optical illusion that
objects exist in the space rather than
on the
screen.
Although Han acknowledges that multi-touch is «interesting»
at the level of gadgets such as Apple's iPhone, the technology comes into its own only when you're able to manipulate
objects on a display
screen using both hands.
Outfitted with eye - tracking gear, the babies sat
on a parent's lap and looked
at a video
screen that showed pairs of common
objects.
At that time, the apes had been taught to recognise images of different
objects on a
screen.
«A specialized glove enables participants to interact with
objects on a computer
screen in a series of video game - like tasks,» explained Dr. Barrett, director, Stroke Rehabilitation Research
at Kessler Foundation and chief, Neurorehabilitation Program Innovation
at Kessler Institute for Rehabilitation.
Additionally, if we ask our visitors to look
at an illuminated
screen for, say, 15 or 20 minutes while we discuss various
objects on the
screen, even turning the display to low intensity levels would be enough to severely impact their dark - adaptation and would potentially ruin their views of
objects through other telescopes.
Both Miss32 and Miss Nameless had described the Stand - In as attractive, and the girls had insisted
on showing me a picture of the Stand - In before texting him, so I knew very roughly what he looked like, but it had literally been a Facebook photo flashed
at me
on a phone
screen, before I
objected that it should be a blind date and pushed the phone away.
We've already seen some crazy creations, but the only thing that truly limits the performance of the game is how many
objects can be
on the
screen at any given time.
PC gamers will be able to experience Dead Rising 3
at high PC resolutions with fully optimized visuals for the wide
screen, upgraded textures
on characters, backgrounds and in - game
objects.
Unfortunately,
on -
screen objects are so fluid that it can be hard to see individual
objects at times, such as when there are
objects or enemies jumping back and forth between the background.
We've been looking
at a system - and have it
on some demo cars - that uses a TV
screen in the dash and a radar system in back of the car to detect
objects you might not see,» he said.
There are moments in this game where I just smile
at the
screen with everything that's going
on lol It's insane that it performs so well with so many
objects and explosions I bet directx12 helped this game a lot
The combination of the controller's easily identifiable light source and the Eye are likely primarily used to place
objects in the player's hand in realtime
on the
screen, and also to track the controller
at a coarse level to supplement the data sent by the accelerometer and gyro.
Finding a keycard to open a single damn door can have you wandering around the level like an idiot because it barely shows up
on the
screen, while
at other times you might find yourself unable to progress because you missed a movable
object whose prompt will only display if your standing in exactly the right two inches of terrain.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land
on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items
on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part
at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain
objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper
screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung
at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb
on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete
on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
PC gamers will be able to experience Dead Rising 3
at high PC resolutions with fully optimized visuals for the wide
screen, upgraded textures
on characters, backgrounds and in - game
objects.
The trouble I did have, however, was
at one point I couldn't actually see the highlight
on one particular
object, so even with this tool I struggled to progress — and I think the small
screen was mostly to blame for this issue.
Players can tap the R1 button to spring off background walls and land
on the other side of the
screen, or grab nearby
objects and hurl them
at their opponents.
Vita is not possible,
at least now — we have 1000 zombies
on screen and a lot of moving hexagons, dynamic
objects, etc..
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and
objects appear to be jumping out
at you o Use the Touch
Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one -
on - one duel maps
on a single 3DS that let you determine who the real special ops squad leader is.
Running
at at a much lower resolution and half of the total number of cars
on screen, you would expect Forza3 to «shine» a lot more, yet it utterly pales in lighting, shading, car poly count and amount of
objects on screen to GT5 Prologue.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the
screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down
on the d - pad to look
at your inventory; mashing certain face buttons such as X, triangle, square or O when in one -
on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
PC gamers will be able to experience the hordes of horror
at high PC resolutions with fully optimized visuals for the wide
screen, upgraded textures
on characters, backgrounds and in - game
objects.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the
screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down
on the d - pad to look
at your inventory; mashing certain face buttons such as X, triangle, square or O when in one -
on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The camera is used
at various points to capture real - life images in order to wallpaper different
objects and environments, while the microphone allows you to blow
on the
screen and see the wind you've created affect the environment underneath it.
Using the right stick moves between different
objects of interest that are
on screen at the same time.
You can count the pixels
on any
object and count the different colors in the whole game pretty quick and, most distressingly, the background of the battle
screen is just blackness with a little sprig of whatever biome you're standing
on at the very top.
You start out as one of the smallest
objects on the
screen, but by merging with
objects a size larger, you increase your own size and gravitational pull», and in Dotstream, also getting good reviews
at 4CR, «you are a beam of light that is in a race with four other beams of light.
In particular, home versions of arcade games sometimes had problems with flickering and slow down when more than a few moving
objects appeared
on the
screen at once.
Just as grabbing Bullet Bills with Yoshi and firing them back
at objects to clear the path ahead seems like the slickest sequence yet, the game suddenly has you grabbing
on to stars and playing with the gravity pull while cannons fill the
screen with peril.
Not being
on the right frame of the vision or being mildly off in what you
object to can lead to some quick Game Over
screens, luckily the game restarts you back
at the exact same spot beforehand.
The facial animations aren't much better than the PS2 generation, voice acting and script are really bad,
screen tearing and AA are sub-par
at best,
object pop - in is some of the worst I've seen in a long time, the game world is empty and so
on.
Working in multi-media, New York - based artist Erin Shirreff's work encourages the viewer to see
objects in new ways: unsettling spacial and sensory experience by creating sculptural works specifically for the camera that confuse perception; layering still photographs in video to present a new experience of the Moon or James Turrell's great unfinished Roden Crater work (2009); exploring myriad interferences of glare and shadow
at play
on a computer
screen; and presenting only one façade of a familiar Tony Smith work in an outdoor commission, Sculpture for Snow.
The size of each work is derived from standard
screen dimensions of laptops and tablets and each collage is shown
at a different angle to the wall therefore creating different reflections and shadows.These started out both as a literal play
on the idea of loops of self - reference and from thinking about
screens becoming three dimensional
objects.
7 October 2010 «Cleveland Museum of Art Acquires Collection of
Objects from South Africa and Contemporary Work by Tony Oursler,» Artdaily.org, 24 September «Adobe Launches Adobe Museum of Digital Media» One - of - a-Kind Digital Venue Willl Go Live Oct. 6, 12:01 AM Eastern with Inaugural Exhibition, Valley, by Artist Tony Oursler and Akers, W.M. «Tune In, Turn
On: Video Art
Screens at Galleries, Festivals and Museums This Fall».
, 300 New York
at Chelsea Piers, New York, US French Kiss, curated by Rob Wynne, JGM Galerie, Paris, FR The Shapes of Space (Phase II), curated by Nancy Spector, Guggenheim Gallery, New York, US Held Together With Water: Art From the Sammlung Verband, curated by Gabriele Schor, MAK, Vienna, AT; Istanbul Museum of Modern Art, Istanbul, TR A Theater Without Theater, MACBA, Barcelona, ES MARTa Is Silent - The Art of Silence from Duchamp to the Present, The Mystery of the Etruscans, curated by Jan Hoet and Michael Kröger, MARTa Herford, DE 52nd International Art Exhibition: Think with the Senses - Feel with the Mind, Art in the Present Tense, curated by Robert Storr, La Biennale di Venezia, Venice, IT Guggenheim Collection: 1940s to Now, National Gallery of Victoria, Melbourne, AU Monument of Sugar, curated by Lonnie van Brummelen, Siebren de Haan, Argos Centre for Art and Media, Brussels, BE À propos de Carl Andre..., Espace d'Art Contemporain, Saint Restitut, FR Verzameling Roger En Hilda Matthys - Cole, curated by Joost Declerq, Museum Dhondt - Dhaenens, Deurle, BE On Fait le mur, flux + territoires + frontières = multimedia, Espace de L'Art Concret, Mouans - Sartoux, FR Visiting Card, Brigitte March Galerie, Stuttgart, DE Iceland, curated by Tony Trehy, Bury Art Gallery, Bury, UK Grey Water, Institute of Modern Art, Brisbane, AU The Showroom Talks: I Can't Live Without..., The Showroom, London, UK Beyond the Wall, curated by Haus Lieberman, the Brandenburger Tor Foundation, Nationalgalerie im Hamburger Bahnhof, Berlin, DE A Second Quarter, screening Bodypoliticx, curated by Florian Waldvogel, Thomas Edlinger, Witte de With, Rotterdam, NL Art Protects, Yvon Lambert, Paris, FR 30/40 A Selection Of Forty Artists From Thirty Years At Marian Goodman Gallery, Marian Goodman Gallery, New York, US Herb & Dorothy, New York, US 25 Years Crone Gallery, Galerie Crone, Berlin, DE Pawnshop, e-flux, New York, US Chez Dominique Perrault Architecture, des œuvres de la collection Billarant, Dominique Perrault Architecture, Paris, FR Art & Project Bulletins: 1968 - 1989, Specific Object, New York, US Fia
at Chelsea Piers, New York, US French Kiss, curated by Rob Wynne, JGM Galerie, Paris, FR The Shapes of Space (Phase II), curated by Nancy Spector, Guggenheim Gallery, New York, US Held Together With Water: Art From the Sammlung Verband, curated by Gabriele Schor, MAK, Vienna, AT; Istanbul Museum of Modern Art, Istanbul, TR A Theater Without Theater, MACBA, Barcelona, ES MARTa Is Silent - The Art of Silence from Duchamp to the Present, The Mystery of the Etruscans, curated by Jan Hoet and Michael Kröger, MARTa Herford, DE 52nd International Art Exhibition: Think with the Senses - Feel with the Mind, Art in the Present Tense, curated by Robert Storr, La Biennale di Venezia, Venice, IT Guggenheim Collection: 1940s to Now, National Gallery of Victoria, Melbourne, AU Monument of Sugar, curated by Lonnie van Brummelen, Siebren de Haan, Argos Centre for Art and Media, Brussels, BE À propos de Carl Andre..., Espace d'Art Contemporain, Saint Restitut, FR Verzameling Roger En Hilda Matthys - Cole, curated by Joost Declerq, Museum Dhondt - Dhaenens, Deurle, BE On Fait le mur, flux + territoires + frontières = multimedia, Espace de L'Art Concret, Mouans - Sartoux, FR Visiting Card, Brigitte March Galerie, Stuttgart, DE Iceland, curated by Tony Trehy, Bury Art Gallery, Bury, UK Grey Water, Institute of Modern Art, Brisbane, AU The Showroom Talks: I Can't Live Without..., The Showroom, London, UK Beyond the Wall, curated by Haus Lieberman, the Brandenburger Tor Foundation, Nationalgalerie im Hamburger Bahnhof, Berlin, DE A Second Quarter, screening Bodypoliticx, curated by Florian Waldvogel, Thomas Edlinger, Witte de With, Rotterdam, NL Art Protects, Yvon Lambert, Paris, FR 30/40 A Selection Of Forty Artists From Thirty Years At Marian Goodman Gallery, Marian Goodman Gallery, New York, US Herb & Dorothy, New York, US 25 Years Crone Gallery, Galerie Crone, Berlin, DE Pawnshop, e-flux, New York, US Chez Dominique Perrault Architecture, des œuvres de la collection Billarant, Dominique Perrault Architecture, Paris, FR Art & Project Bulletins: 1968 - 1989, Specific Object, New York, US Fia
at Chelsea Piers, New York, US French Kiss, curated by Rob Wynne, JGM Galerie, Paris, FR The Shapes of Space (Phase II), curated by Nancy Spector, Guggenheim Gallery, New York, US Held Together With Water: Art From the Sammlung Verband, curated by Gabriele Schor, MAK, Vienna,
AT; Istanbul Museum of Modern Art, Istanbul, TR A Theater Without Theater, MACBA, Barcelona, ES MARTa Is Silent - The Art of Silence from Duchamp to the Present, The Mystery of the Etruscans, curated by Jan Hoet and Michael Kröger, MARTa Herford, DE 52nd International Art Exhibition: Think with the Senses - Feel with the Mind, Art in the Present Tense, curated by Robert Storr, La Biennale di Venezia, Venice, IT Guggenheim Collection: 1940s to Now, National Gallery of Victoria, Melbourne, AU Monument of Sugar, curated by Lonnie van Brummelen, Siebren de Haan, Argos Centre for Art and Media, Brussels, BE À propos de Carl Andre..., Espace d'Art Contemporain, Saint Restitut, FR Verzameling Roger En Hilda Matthys - Cole, curated by Joost Declerq, Museum Dhondt - Dhaenens, Deurle, BE On Fait le mur, flux + territoires + frontières = multimedia, Espace de L'Art Concret, Mouans - Sartoux, FR Visiting Card, Brigitte March Galerie, Stuttgart, DE Iceland, curated by Tony Trehy, Bury Art Gallery, Bury, UK Grey Water, Institute of Modern Art, Brisbane, AU The Showroom Talks: I Can't Live Without..., The Showroom, London, UK Beyond the Wall, curated by Haus Lieberman, the Brandenburger Tor Foundation, Nationalgalerie im Hamburger Bahnhof, Berlin, DE A Second Quarter, screening Bodypoliticx, curated by Florian Waldvogel, Thomas Edlinger, Witte de With, Rotterdam, NL Art Protects, Yvon Lambert, Paris, FR 30/40 A Selection Of Forty Artists From Thirty Years At Marian Goodman Gallery, Marian Goodman Gallery, New York, US Herb & Dorothy, New York, US 25 Years Crone Gallery, Galerie Crone, Berlin, DE Pawnshop, e-flux, New York, US Chez Dominique Perrault Architecture, des œuvres de la collection Billarant, Dominique Perrault Architecture, Paris, FR Art & Project Bulletins: 1968 - 1989, Specific Object, New York, US Fia
AT; Istanbul Museum of Modern Art, Istanbul, TR A Theater Without Theater, MACBA, Barcelona, ES MARTa Is Silent - The Art of Silence from Duchamp to the Present, The Mystery of the Etruscans, curated by Jan Hoet and Michael Kröger, MARTa Herford, DE 52nd International Art Exhibition: Think with the Senses - Feel with the Mind, Art in the Present Tense, curated by Robert Storr, La Biennale di Venezia, Venice, IT Guggenheim Collection: 1940s to Now, National Gallery of Victoria, Melbourne, AU Monument of Sugar, curated by Lonnie van Brummelen, Siebren de Haan, Argos Centre for Art and Media, Brussels, BE À propos de Carl Andre..., Espace d'Art Contemporain, Saint Restitut, FR Verzameling Roger En Hilda Matthys - Cole, curated by Joost Declerq, Museum Dhondt - Dhaenens, Deurle, BE On Fait le mur, flux + territoires + frontières = multimedia, Espace de L'Art Concret, Mouans - Sartoux, FR Visiting Card, Brigitte March Galerie, Stuttgart, DE Iceland, curated by Tony Trehy, Bury Art Gallery, Bury, UK Grey Water, Institute of Modern Art, Brisbane, AU The Showroom Talks: I Can't Live Without..., The Showroom, London, UK Beyond the Wall, curated by Haus Lieberman, the Brandenburger Tor Foundation, Nationalgalerie im Hamburger Bahnhof, Berlin, DE A Second Quarter, screening Bodypoliticx, curated by Florian Waldvogel, Thomas Edlinger, Witte de With, Rotterdam, NL Art Protects, Yvon Lambert, Paris, FR 30/40 A Selection Of Forty Artists From Thirty Years At Marian Goodman Gallery, Marian Goodman Gallery, New York, US Herb & Dorothy, New York, US 25 Years Crone Gallery, Galerie Crone, Berlin, DE Pawnshop, e-flux, New York, US Chez Dominique Perrault Architecture, des œuvres de la collection Billarant, Dominique Perrault Architecture, Paris, FR Art & Project Bulletins: 1968 - 1989, Specific Object, New York, US Fia
AT; Istanbul Museum of Modern Art, Istanbul, TR A Theater Without Theater, MACBA, Barcelona, ES MARTa Is Silent - The Art of Silence from Duchamp to the Present, The Mystery of the Etruscans, curated by Jan Hoet and Michael Kröger, MARTa Herford, DE 52nd International Art Exhibition: Think with the Senses - Feel with the Mind, Art in the Present Tense, curated by Robert Storr, La Biennale di Venezia, Venice, IT Guggenheim Collection: 1940s to Now, National Gallery of Victoria, Melbourne, AU Monument of Sugar, curated by Lonnie van Brummelen, Siebren de Haan, Argos Centre for Art and Media, Brussels, BE À propos de Carl Andre..., Espace d'Art Contemporain, Saint Restitut, FR Verzameling Roger En Hilda Matthys - Cole, curated by Joost Declerq, Museum Dhondt - Dhaenens, Deurle, BE
On Fait le mur, flux + territoires + frontières = multimedia, Espace de L'Art Concret, Mouans - Sartoux, FR Visiting Card, Brigitte March Galerie, Stuttgart, DE Iceland, curated by Tony Trehy, Bury Art Gallery, Bury, UK Grey Water, Institute of Modern Art, Brisbane, AU The Showroom Talks: I Can't Live Without..., The Showroom, London, UK Beyond the Wall, curated by Haus Lieberman, the Brandenburger Tor Foundation, Nationalgalerie im Hamburger Bahnhof, Berlin, DE A Second Quarter,
screening Bodypoliticx, curated by Florian Waldvogel, Thomas Edlinger, Witte de With, Rotterdam, NL Art Protects, Yvon Lambert, Paris, FR 30/40 A Selection Of Forty Artists From Thirty Years
At Marian Goodman Gallery, Marian Goodman Gallery, New York, US Herb & Dorothy, New York, US 25 Years Crone Gallery, Galerie Crone, Berlin, DE Pawnshop, e-flux, New York, US Chez Dominique Perrault Architecture, des œuvres de la collection Billarant, Dominique Perrault Architecture, Paris, FR Art & Project Bulletins: 1968 - 1989, Specific Object, New York, US Fia
At Marian Goodman Gallery, Marian Goodman Gallery, New York, US Herb & Dorothy, New York, US 25 Years Crone Gallery, Galerie Crone, Berlin, DE Pawnshop, e-flux, New York, US Chez Dominique Perrault Architecture, des œuvres de la collection Billarant, Dominique Perrault Architecture, Paris, FR Art & Project Bulletins: 1968 - 1989, Specific Object, New York, US Fia
At Marian Goodman Gallery, Marian Goodman Gallery, New York, US Herb & Dorothy, New York, US 25 Years Crone Gallery, Galerie Crone, Berlin, DE Pawnshop, e-flux, New York, US Chez Dominique Perrault Architecture, des œuvres de la collection Billarant, Dominique Perrault Architecture, Paris, FR Art & Project Bulletins: 1968 - 1989, Specific
Object, New York, US Fiac!
Trees in Contemporary Art Altana Kulturstiftung, Bad Homburg Animal Mineral Vegetable Andrew Kreps Gallery, New York Allegory of the Cave Painting Extra City Kunsthal, Antwerp Alchemy NEST, The Hague Size Matters Foundation for Art Fort
at Vijfhuizen, Vijfhuizen Picture This SALTS, Birsfelden Halftone: Through the Grid Galerie Max Hetzler, Berlin Beating around the bush Episode # 1 Bonnefantenmuseum, Maastricht
Objects in mirror are closer than they appear Lugar a Dudas, Cali RE: Painted S.M.A.K., Ghent video
screening 25 Zero, Milan Amnesia Nadácia - Centrum súčasného umenia, Bratislava 2013 Behind Images Garage Rotterdam, Rotterdam (catalogue) Traces Stedelijk Museum, s - Hertogenbosch Agora 4th Athens Biennale, Athens
On the Road to... Tarascon, Adrian Ghenie and Navid Nuur Plan B, Berlin Passion de l'Art en Finistère / Collection # 4 Centre d'art contemporain de Quimper (T) HERE Bonnefanten Hedge House, Wijlre Flex - Sil Reloaded Kunst Halle St. Gallen, St. Gallen Casey Kaplan, New York The Image in the Sculpture Centre Pompidou, Paris (curated by Christine Macel and Navid Nuur) Time, Trade and Travel Stedelijk Museum Bureau, Amsterdam Small Gestures MU / Strijp S, Eindhoven Mesures et disparition / Over maat en verdwijning Institut Néerlandais, Paris It wasn't there yesterday Raster Gallery, Warsaw 2012 This Title is an Artwork of Mine Motto Charlottenborg, Copenhagen (curated by Mikkel Carl) The Castle in the Air.
«a / drift: Scenes from a Penetrable Culture,» curated by Josh Decter, Bard Center for Curatorial Studies, Annandale -
on - Hudson, NY, October 26, 1996 — January 5, 1997 «On Paper II,» Schmidt Contemporary Art, St Louis, MO, January 23 — February 20, 1996 «Tangles,» Otis College of Art and Design, Los Angeles, CA, November 2 — December 21, 1996 «Community of Creativity: A Century of MacDowell Colony Artists,» Currier Gallery of Art, Manchester, NH, 1996; traveled to the New York School of Design, New York, NY; Wichita Art Museum, Wichita, KS «The Inner Eye: Art Beyond the Visible,» Manchester City Art Galleries, Manchester, UK, 1996; traveled to the Museum and Art Gallery, Brighton, UK; Glynn Vivan Art Gallery, Swansea, UK; Dulwich Picture Gallery, London, UK; catalogue «Hotter Than July,» Margo Leavin Gallery, Los Angeles, CA, 1996 «a / drift,» Center for Curatorial Studies, Bard College, Annandale - on - Hudson, NY, 1996; catalogue «Inclusion / Exclusion: Art in the Age of Post-Colonialism and Global Migration,» Steirischer Herbst 96, Graz, Austria, 1996; catalogue «Art at the End of the 20th Century: Selections from the Whitney Museum of American Art,» National Gallery, Alexandros Soutzos Museum, Athens, Greece, 1996; traveled to Museu d'Art Contemporani, Barcelona, Spain; Kunstmuseum Bonn, Bonn, Germany; catalogue «Burning Issues: Contemporary African - American Art,» Museum of Art, Fort Lauderdale, FL; brochure «Thinking Print: Books to Billboards 1980 - 1995,» Museum of Modern Art, New York, NY, 1996; catalogue «10th Biennale of Sydney: Jurassic Technologies Revenant,» Art Gallery of New South Wales, Sydney, Australia, 1996; catalogue «The Mediated Object: Selections from the Eli Broad Collection,» Fogg Art Museum, Cambridge, MA, 1996; traveled to Forum for Contemporary Art, St Louis, MO «An American Story,» Whitney Museum of American Art, New York, NY, 1996 «Festival Exit,» Maison des Arts de la Culture, Paris - Creteil, France, 1996 «Screen,» Friedrich Petzel Gallery, New York, NY; video catalogue «Prospect «96,» Frankfurt Kunstverein, Frankfurt, Germany, 1996; catalog
on - Hudson, NY, October 26, 1996 — January 5, 1997 «
On Paper II,» Schmidt Contemporary Art, St Louis, MO, January 23 — February 20, 1996 «Tangles,» Otis College of Art and Design, Los Angeles, CA, November 2 — December 21, 1996 «Community of Creativity: A Century of MacDowell Colony Artists,» Currier Gallery of Art, Manchester, NH, 1996; traveled to the New York School of Design, New York, NY; Wichita Art Museum, Wichita, KS «The Inner Eye: Art Beyond the Visible,» Manchester City Art Galleries, Manchester, UK, 1996; traveled to the Museum and Art Gallery, Brighton, UK; Glynn Vivan Art Gallery, Swansea, UK; Dulwich Picture Gallery, London, UK; catalogue «Hotter Than July,» Margo Leavin Gallery, Los Angeles, CA, 1996 «a / drift,» Center for Curatorial Studies, Bard College, Annandale - on - Hudson, NY, 1996; catalogue «Inclusion / Exclusion: Art in the Age of Post-Colonialism and Global Migration,» Steirischer Herbst 96, Graz, Austria, 1996; catalogue «Art at the End of the 20th Century: Selections from the Whitney Museum of American Art,» National Gallery, Alexandros Soutzos Museum, Athens, Greece, 1996; traveled to Museu d'Art Contemporani, Barcelona, Spain; Kunstmuseum Bonn, Bonn, Germany; catalogue «Burning Issues: Contemporary African - American Art,» Museum of Art, Fort Lauderdale, FL; brochure «Thinking Print: Books to Billboards 1980 - 1995,» Museum of Modern Art, New York, NY, 1996; catalogue «10th Biennale of Sydney: Jurassic Technologies Revenant,» Art Gallery of New South Wales, Sydney, Australia, 1996; catalogue «The Mediated Object: Selections from the Eli Broad Collection,» Fogg Art Museum, Cambridge, MA, 1996; traveled to Forum for Contemporary Art, St Louis, MO «An American Story,» Whitney Museum of American Art, New York, NY, 1996 «Festival Exit,» Maison des Arts de la Culture, Paris - Creteil, France, 1996 «Screen,» Friedrich Petzel Gallery, New York, NY; video catalogue «Prospect «96,» Frankfurt Kunstverein, Frankfurt, Germany, 1996; catalog
On Paper II,» Schmidt Contemporary Art, St Louis, MO, January 23 — February 20, 1996 «Tangles,» Otis College of Art and Design, Los Angeles, CA, November 2 — December 21, 1996 «Community of Creativity: A Century of MacDowell Colony Artists,» Currier Gallery of Art, Manchester, NH, 1996; traveled to the New York School of Design, New York, NY; Wichita Art Museum, Wichita, KS «The Inner Eye: Art Beyond the Visible,» Manchester City Art Galleries, Manchester, UK, 1996; traveled to the Museum and Art Gallery, Brighton, UK; Glynn Vivan Art Gallery, Swansea, UK; Dulwich Picture Gallery, London, UK; catalogue «Hotter Than July,» Margo Leavin Gallery, Los Angeles, CA, 1996 «a / drift,» Center for Curatorial Studies, Bard College, Annandale -
on - Hudson, NY, 1996; catalogue «Inclusion / Exclusion: Art in the Age of Post-Colonialism and Global Migration,» Steirischer Herbst 96, Graz, Austria, 1996; catalogue «Art at the End of the 20th Century: Selections from the Whitney Museum of American Art,» National Gallery, Alexandros Soutzos Museum, Athens, Greece, 1996; traveled to Museu d'Art Contemporani, Barcelona, Spain; Kunstmuseum Bonn, Bonn, Germany; catalogue «Burning Issues: Contemporary African - American Art,» Museum of Art, Fort Lauderdale, FL; brochure «Thinking Print: Books to Billboards 1980 - 1995,» Museum of Modern Art, New York, NY, 1996; catalogue «10th Biennale of Sydney: Jurassic Technologies Revenant,» Art Gallery of New South Wales, Sydney, Australia, 1996; catalogue «The Mediated Object: Selections from the Eli Broad Collection,» Fogg Art Museum, Cambridge, MA, 1996; traveled to Forum for Contemporary Art, St Louis, MO «An American Story,» Whitney Museum of American Art, New York, NY, 1996 «Festival Exit,» Maison des Arts de la Culture, Paris - Creteil, France, 1996 «Screen,» Friedrich Petzel Gallery, New York, NY; video catalogue «Prospect «96,» Frankfurt Kunstverein, Frankfurt, Germany, 1996; catalog
on - Hudson, NY, 1996; catalogue «Inclusion / Exclusion: Art in the Age of Post-Colonialism and Global Migration,» Steirischer Herbst 96, Graz, Austria, 1996; catalogue «Art
at the End of the 20th Century: Selections from the Whitney Museum of American Art,» National Gallery, Alexandros Soutzos Museum, Athens, Greece, 1996; traveled to Museu d'Art Contemporani, Barcelona, Spain; Kunstmuseum Bonn, Bonn, Germany; catalogue «Burning Issues: Contemporary African - American Art,» Museum of Art, Fort Lauderdale, FL; brochure «Thinking Print: Books to Billboards 1980 - 1995,» Museum of Modern Art, New York, NY, 1996; catalogue «10th Biennale of Sydney: Jurassic Technologies Revenant,» Art Gallery of New South Wales, Sydney, Australia, 1996; catalogue «The Mediated
Object: Selections from the Eli Broad Collection,» Fogg Art Museum, Cambridge, MA, 1996; traveled to Forum for Contemporary Art, St Louis, MO «An American Story,» Whitney Museum of American Art, New York, NY, 1996 «Festival Exit,» Maison des Arts de la Culture, Paris - Creteil, France, 1996 «
Screen,» Friedrich Petzel Gallery, New York, NY; video catalogue «Prospect «96,» Frankfurt Kunstverein, Frankfurt, Germany, 1996; catalogue
Most designs have involved add -
on devices that magnify
objects and use the smartphone's
screen for examination, but researchers
at Pacific Northwest National Laboratory (PNNL) have come up with something even better that doesn't require any bulky extra devices and, best of all, is super cheap to make.
The
object of Baby Shaker is to stop the incessant crying of an infant pictured
on screen by violently shaking the iPhone,
at which point two red «x» marks appear over the baby's eyes.
Holding up a phone and looking
at alien robots battling for supremacy
on my kitchen table while walking in circles, pinching and zooming
on a small
screen to move
objects limited and cumbersome.
At CES 2016, Google and Lenovo announced the first Project Tango smartphone, a device that can take the dimensions of a room and generate
on -
screen 3D
objects.
Some displays
at this price range will have lots of ghosting or blurring when moving
objects are
on screen, and while the display
on the Nokia 6 features some visible blurring, it's not the worst we've ever seen, even for flagship - tier displays.
His GPA was listed
at a mediocre 2.7
on his resume, but there was also a link to a YouTube video where he demonstrated a glove input device connected to a program he wrote that was manipulating an
object on a
screen.