Sentences with phrase «object screen game»

In the world of hidden object games, developers can craft purely hidden object screen game types as well as more adventure - oriented games.

Not exact matches

In addition to building the first light gun — a gun - shaped controller that allows users to shoot objects on screen — he created the forerunner to Atari's Pong game as well as the colorful electronic memory game Simon, which made its debut in 1978 at Studio 54 and continues to be sold today.
One major change between then and now is the number of pixels, or dots on the screen, used to represent video game objects.
The game will use principles derived from existing programmes used in adults with visual field loss, whereby patients have to search for hard - to - find objects on a computer screen (a «visual search» task), but the game will be modified to make the task more stimulating and fun for children and structured to maximise the efficiency of learning.
«A specialized glove enables participants to interact with objects on a computer screen in a series of video game - like tasks,» explained Dr. Barrett, director, Stroke Rehabilitation Research at Kessler Foundation and chief, Neurorehabilitation Program Innovation at Kessler Institute for Rehabilitation.
It's an indie adventure game meaning you will move the cursor around the screen hunting for interactive objects, then collect them into inventory and attempt to apply them randomly to any other interactive object on the screen or in the inventory.
The acclaimed combination match puzzle / hidden object game works wonderfully on the touch screen, and if you don't have a Windows RT or iOS device it's playable just about everywhere else imaginable.
We've already seen some crazy creations, but the only thing that truly limits the performance of the game is how many objects can be on the screen at any given time.
If you have played Artifex Mundi games before, you pretty much know what to expect: hidden object screens and puzzles mixed together.
The PC version will feature «fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in - game objects» along with Steam integration for «Steam Achievements, Steam Cloud, Steam Trading Cards, global leaderboards and full game controller support.»
And while you can still push and shove objects around like in the previous games if you wish, the touch screen really comes to life in Animal Crossing: Happy Home Designer.
Hidden object games have flooded PC and mobile platforms in recent years, with mouse and touch based interfaces being the perfect medium for pixel hunting items on an overly cluttered screen.
PC gamers will be able to experience Dead Rising 3 at high PC resolutions with fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in - game objects.
The objective in most Mario puzzle games is to clear the screen of various objects similar to Tetris.
The game achieves this through its new user interface which turns the bottom screen of the Nintendo 3DS into top - down floor planner where the player can easily manipulate objects in the room using the stylus.
, published on the website < http://planetasustentavel.abril.com.br/noticia/ambiente/quando-recursos-minerais-se-esgotarao-648952.shtml >, based on information from the US Geological Survey, the US government agency responsible for geological research that crossed information on the annual consumption, mineral reserves available on the planet and its predictable extinction: 1) Platinum (use in surgical materials)-- Extinction by 2049; 2) Silver (use in the manufacture of mirrors and cutlery)-- Extinction in 2016; 3) Copper (use in wire and cable and air conditioning ducts)-- Extinction in 2027; 4) Antimony (use in remote controls and other materials to increase strength)-- Extinction 2020; 5) Lithium (use in cell phone batteries, laptops and video games)-- Extinction in 2053; 6) Phosphorus (use in agricultural fertilizers)-- Extinction in 2149; 7) Uranium (use for electric power generation)-- Extinction in 2026; 8) Indian (use in smartphones and tablets touch screen screens)-- Extinction in 2020; 9) Tantalum (use in cameras lenses)-- Extinction in 2027; 10) Nickel (use in metal alloy coating, electronics such as cell phones)-- Extinction in 2064; 11) Tin (use in coating metal alloys, such as those used in the soft drink cans)-- Extinction 2024; 12) Lead (use in car batteries and trucks and welds and bearings)-- Extinction in 2015; 13) Gold (use as jewelry and computer microchips)-- Extinction in 2043; 14) Zinc (use to cover alloys, preventing rust that destroy objects like coins)-- Extinction in 2041.
When I play a video game, I want my choices and actions to have consequences beyond causing formerly hidden images to display and being able to move objects around on a screen.
There are moments in this game where I just smile at the screen with everything that's going on lol It's insane that it performs so well with so many objects and explosions I bet directx12 helped this game a lot
Bungie have uploaded an alternate reality game to their webpage which allows users to interact with objects on the screen to reveal clues and messages.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
PC gamers will be able to experience Dead Rising 3 at high PC resolutions with fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in - game objects.
During battles however, the game ran as smooth as butter, even with multiple objects flying around on screen.
There were a few times when there were a lot of enemies on the screen that I noticed a drop in frame - rate, and a few times when objects in the game did not work as expected, but this did not ruin the overall experience for me.
Often, the game will become somewhat pixellated, with many jagged edges around the various objects on - screen — one of the times this became more apparent was on Mission 2, during a boss battle in a flaming building.
The game screen 100 is an image that the virtual game space in which a predetermined object is provided is imaged by a virtual camera.
Yet one issue adventure games have always struggled with is the pixel hunt: having missed an important item, or even an entire area, that unfortunately blended into the background when you first passed it by, players end up having to trawl through every corner of the screen to find that one hidden pixel that will let you pick up an object or exit via a new path.
These ingredients are used at special crafting stations to unlock a building mini game in which pieces come falling rapidly onto the screen to build an object, periodically pausing to have you locate the next piece needed.
Fully optimized for the wide screen, texts have been sharpened and textures have been upgraded on characters, backgrounds and in - game objects.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
Release Date: Developer: KatGames Publisher: Playfirst Singleplayer: Yes Multiplayer: No I can't deny it came as a mild shock to learn that games like Dream Chronicles still exist, a sub-genre all of their own that simply involved finding objects in a static screen and solving simple puzzles with -LSB-...]
This shrine is complete with giant LCD screens that feature gameplay, walls decorated with art from the game, and a menu with items named after characters and objects from the virtual world.
The object of Flappy Bird is to get the bird on the screen between green pipes that look like they came straight out of a Super Mario game.
PC gamers will be able to experience the hordes of horror at high PC resolutions with fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in - game objects.
Space Invaders Color (again, 1978) was the first time the game was released in full color, though the trick the developers used to turn each row of enemies a certain color looks an awful lot like the bands of cellophane used earlier, as a given row on the screen always turns the objects inside it the same color.
Using the Brush from the other Epic Mickey games, Mickey can change the world around him by painting or erasing objects and creatures on the touch screen.
Featuring innovative hidden object gameplay, an intriguing storyline, stunning full - screen graphics and more, The Mystery of the Crystal Portal is a thrilling escape.Download free full version game today and start your adventure.
Watching as Danner looks down at his wrists touch - pad interface the game cohesively switches to our menu screen, giving the impression you are interacting with the object itself.
Switching the direction you advance in the game from running up screen to down and having object chase you.
If you don't know what that is, it's a kind of matching game in which the coloured objects you're trying to match are snaking into the screen on a winding channel.
You create a new game object by clicking anywhere on the screen and selecting «create» from the pop - up menu.
In addition to game engine basics, Flixel includes the ability to record and play back replays, a powerful interactive debugger, a system for split screen, pathfinding and following, and easy object recycling.
With a reported 5,000 objects on the screen at once, each of the game's levels erupt into gorgeous, firework - like showers - defying gamers to stay focused as they maneuver through torrential storms of a opponent shot.
Another example, and one of the more frustrating one is later on in the game you are set with defending a base, don't worry I don't put spoilers in my reviews, from hordes of enemies trying to destroy certain objects that you need to defend, and it is one of the worst missions in the game simply because the game mechanics kept fighting against me with everything it got, but after quite some time, and numerous retries I finally managed to complete the first 4 or 5 parts of the mission, and the game had me then racing up a mountain chasing a plane which I then had to try and get onto, which again, is fine, but when the game freezes up on me and blue screens and puts me back to the dashboard, only to have me reboot the game and starting that mission all over again, that was almost the last straw for me.
You can count the pixels on any object and count the different colors in the whole game pretty quick and, most distressingly, the background of the battle screen is just blackness with a little sprig of whatever biome you're standing on at the very top.
Controlling objects is a breeze with the addition of the Wii U Game Pad's touch screen making it a quicker process than if you were using only the analog sticks.
i was pleasantly surprised that such a simple design of taking away the «walls» on the top and bottom of the screen can add such a challenge but also make certain aspects of the game less stressful when you're about to rage quit because of a moving object or because of that one spike that doesn't know what's good for it!
In particular, home versions of arcade games sometimes had problems with flickering and slow down when more than a few moving objects appeared on the screen at once.
Just as grabbing Bullet Bills with Yoshi and firing them back at objects to clear the path ahead seems like the slickest sequence yet, the game suddenly has you grabbing on to stars and playing with the gravity pull while cannons fill the screen with peril.
Supersampling is a complex term but the basic idea is that the game renders itself in 4K thinking it's connected to a 4K screen, which means objects are rendered with four times the detail.
Having worked closely with Ubisoft throughout Watch Dogs 2's development, we've had the opportunity to integrate HBAO + for richer, more realistic Ambient Occlusion contact shadowing; PCSS and HFTS for vastly improved character, object and world shadowing; TXAA for improved anti-aliasing and the addition of temporal anti-aliasing; SLI for increased performance on Multi-GPU systems; Surround for immersive triple - screen gaming; and NVIDIA Ansel, an in - game tool that enables you to capture unique screenshots in Super Resolution, Stereo, 360 ° Virtual Reality, and 360 ° Stereo formats.
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