Researchers also tested the validity of conscious experiences using
objective markers for the first time in a large study to determine whether claims of awareness compatible with out - of - body experiences correspond with real or hallucinatory events.
It doesn't take
an objective marker for me to empathize with and help the German soldier who is caught underneath the rubble after a bombing — especially since the dog will often save you from a similar fate — and I don't need to be fluent in any of the languages to understand when a sergeant is being abusive.
There was
no objective marker for the penultimate mission, when my objective was «somewhere outside the space station» (yeah, good luck with that), and I started arbitrarily losing items from my inventory.
Not exact matches
«This is the first
objective, physiological
marker for two major psychiatric disorders that, once fully developed into a clinical test, can allow
for earlier and more accurate diagnosis, and selection of more appropriate medications
for patients.»
In addition to reduction in overt physical symptoms, testing
for changes in inflammatory
markers and the health of the gut microbiome is the most
objective way to ensure the diet has produced a decrease in inflammation in the body.
For the most part, dungeons have some simple layout which are not difficult to navigate at all, with mini and full maps and
objective marker making exploration quite straightforward.
When I review these pretests, I use colored
markers to indicate the level of understanding each student shows
for each
objective.
As
for the actual quests themselves much was made of the fact prior to release that
objective markers would not always lead you directly to the goal and that some of the quests would be on timers, thus failing to do them after a set amount of time would see them vanish into the air, a bit like my hopes and dreams.
Sprawling hubs busy with activity
markers provide ample opportunities
for players to explore and complete MMO-esque side quests, but when every game features strongholds, stylised combat, stealth mechanics, and a similar selection of mission
objectives, a sense of tedium is inevitable.
I did run into a few glitches in the game, such as
objective markers not appearing in some areas or
objectives not activating
for a certain amount of time
for some reason.
Sometimes important
markers related to my
objectives wouldn't appear on my map, causing me to search around
for a long time looking where to go next.
The mode doesn't feature any
objective markers, but you can pull up a small to - do list by pressing touchpad, which will highlight nearby points of interest
for you.
Exploring the environment, instead of running straight to the
objective marker will yield hidden rewards, allowing the nanosuit to be upgraded depending on your playstyle, such as increasing the amount of damage Prophet can take, or decreasing the energy cost
for having cloak enabled (Try reading that without the nanosuit voice).
Each spot has three little pillars with a piece of a map on it and a yellow
objective marker, and you have to match those map pieces with your full map in order to find the locations
for three separate trials.
Many times, Erina is given little guidance on where to go, save
for a map
marker that hints to some far off
objective but no path to reach that goal.
Because racialization is explicitly defined
for the purposes of this study as either or both an imposed or chosen identity... in contrast to «race» and «visible minority» that purport to be
objective markers regardless of an individual's experience.»
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes
for Joule's Energy Rifle • When dying reload times
for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores
for additional game play rewards • P - Core requirements fixed to a single value
for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps •
Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear
for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable