Not exact matches
Since each divine occasion achieves
objective being, it is capable of
interacting with the
world.
If you get lost, there's a GPS system that conveniently shows you the way to the next
objective, or shows different objects in the
world to
interact with.
You'll be jumping, swinging and navigating a whole host of vibrant, immensely detailed alien
worlds, completing assigned
objectives and
interacting with the locals along the way.
And while there is always a common
objective that both players are working toward, the characters are also free to individually explore and
interact with the
world in between each major story beat.
This is a by - the - numbers open -
world game with mediocre gunplay and systems that
interact so erratically that all you can do is try to manage them well enough to complete your
objective and get out alive.