I'll argue that learning a map is very important in accomplishing bonus
objectives in a certain amount of time, but I do wish that Tribute changed things up at an accelerated pace.
Not exact matches
For instance some missions require you to sneak through without being seen while others just have you trying to run and gun
in a
certain amount of time or just completing
objectives and playing as you see fit.
The first big change this
time around
in the beta is the addition
of two control maps,
in which both teams set out to capture and hold the same
objective in the middle
of the map for a
certain amount of time.
I did run into a few glitches
in the game, such as
objective markers not appearing
in some areas or
objectives not activating for a
certain amount of time for some reason.
Crucible contains 5 unique Player vs. Player modes comprising
of two new modes including Countdown
in which a payload must be transported to an
objective in addition to defending it for a
timed duration, although the opposing team will be attacking to prevent the payload from being defended, alongside Survival were teams can only revive their allies a
certain amount of times before their deaths count until the end
of the round.
It would have been amazing for Mahjong to have included a
Time Trial mode for completing each level within a set amount of time; a variety of objectives such as scoring a certain points total for each level; difficulty levels for the normal mode to have an increased number of tiles and the Time Trial mode to afford less time for each level to be completed within in addition to the increase in tiles and harder to achieve objectives; a set of further local and online leaderboards for Time Trial mode; and the inclusion of local and online multipla
Time Trial mode for completing each level within a set
amount of time; a variety of objectives such as scoring a certain points total for each level; difficulty levels for the normal mode to have an increased number of tiles and the Time Trial mode to afford less time for each level to be completed within in addition to the increase in tiles and harder to achieve objectives; a set of further local and online leaderboards for Time Trial mode; and the inclusion of local and online multipla
time; a variety
of objectives such as scoring a
certain points total for each level; difficulty levels for the normal mode to have an increased number
of tiles and the
Time Trial mode to afford less time for each level to be completed within in addition to the increase in tiles and harder to achieve objectives; a set of further local and online leaderboards for Time Trial mode; and the inclusion of local and online multipla
Time Trial mode to afford less
time for each level to be completed within in addition to the increase in tiles and harder to achieve objectives; a set of further local and online leaderboards for Time Trial mode; and the inclusion of local and online multipla
time for each level to be completed within
in addition to the increase
in tiles and harder to achieve
objectives; a set
of further local and online leaderboards for
Time Trial mode; and the inclusion of local and online multipla
Time Trial mode; and the inclusion
of local and online multiplayer.
There are different
objectives in place with some tasking you with the likes
of protecting civilians, killing a specific
amount of enemies, or protecting watchtowers for a
certain amount of time (which is the absolute worst, might I add)-- no matter what the
objective is though, the game always feels the same to play.
For instance some missions require you to sneak through without being seen while others just have you trying to run and gun
in a
certain amount of time or just completing
objectives and playing as you see fit.
Qualifying pace is determined by achieving an
objective of setting a
time to finish a practice session
in a
certain position or higher, while race strategy develops your team's approach to the entire race from the
amount of fuel onboard at the start
of the race to your pit stop strategy which is focused around telemetry that is gathered within a 5 lap stint were you are allowed to push the car as much as your driving style requires.
This is, actually, a really well - balanced game — you purchase upgraded weapons and buy new planes with cash you earn during missions, and different missions have main
objectives and secondary
objectives that earn you more cash to spend on upgrades; the secondary
objectives are based on both skill (destroying additional targets) and speed (making it through a level
in a
certain amount of time), meaning you really can customize the way you play the game.
You also have to become proficient
in all
of the game's various disciplines, as well as earning XP through meeting
objectives such as finishing ahead
of a rival or driving above a
certain speed for an allotted
amount of time.