Sentences with phrase «objects in a game like»

I'm not surprised at the shear number of unused objects in a game like Super Mario Galaxy.

Not exact matches

Elana — first — you are doing a good job second — at 9 months your bubba is learning about object permanence — if he fusses when you leave the room — he is developmentally right on track don't worry — it doesn't last — and is actually a good sign — it signals that he is well attached to you — which is highly desirable in terms of raising happy well adjusted children that are willing to explore their world He isn't to young for independent play — It just might be for a little while that it happens while he can see you As he chooses to — allow him to move himself out of your sight (somewhere safe of course) i.e around the edge of a couch, through a door way etc — playing disappearing and reappearing games like peek - a-boo and hiding things under boxes / blankets for him to «find» etc is good too as time goes on — he will learn that things re-appear when they disappear
Like rock»n' roll in the 50s, video games have been the objects of opposition from parent and religious groups, as well as politicians.
«A specialized glove enables participants to interact with objects on a computer screen in a series of video game - like tasks,» explained Dr. Barrett, director, Stroke Rehabilitation Research at Kessler Foundation and chief, Neurorehabilitation Program Innovation at Kessler Institute for Rehabilitation.
You start with basic objects like a simple turret, wood, walls and then as you progress further in the game, you will unlock more advanced type of weapons that can prove useful in battle.
When it works, the movement in the game can be a lot of fun, but it always seemed like whenever I got some momentum going, I'd end up getting stuck on an object or in a wall, or fall into a pit of water (touch water twice in a row, and you drown — sending you back to a checkpoint), or the evil Wild Card boxes will appear seemingly out of nowhere to slow you down with their blast of sound.
A bit like investigating in a Phoenix Wright game, you go from scene to scene, walking around in third person as Tim, observing all the objects in the environment, and talking to all of the people and Pokémon.
At the risk of sounding like a broken record stuck on a groove, it must be once again told that the game, like everything else in Artifex Mundi catalog, is a mix of item - based puzzles, hidden objects scenes and mini games.
This week also saw the release of ChromaGun, a Portal - like game in which you use the titular ChromaGun to solve puzzles by shooting different colors at objects.
Games like Mario do it but their lighting is extremely simple, most objects don't cast shadows or anything, which obviously doesn't work for a game that is all about hiding in the dark.
Aloy also has a sort of Detective Mode (like in Rocksteady's Batman Arkham franchise), which the game calls «Focus,» that allows her to see and analyze mechanical and electronic objects (including robots), as well as see the movement or patrol path of robots.
The control system also feels more like a traditional arcade racing game because of the speed and power of the cars, not to mention the extremely entertaining ability to destroy just about any object in the game such as fences, bins, cars and a variety of other destroyable objects.
For some unknown reason, though, MXGP3 decides to show you this before all the game assets have finished loading, meaning most of the course looks like a blurry mess during with objects popping in abruptly or suddenly coming into focus.
Cooking is back but you'll be learning new recipes as you level up and not from a certain chef that usually likes to hide behind everyday objects as in previous Tales games.
In addition to the game's inherent zaniness, I discovered a sizeable upgrade system that lets you unlock buffs and wacky powers — like the ability to trap your enemies in giant floating bubbles or an upgrade that turns you into a bulldozer when you sprint into environmental objectIn addition to the game's inherent zaniness, I discovered a sizeable upgrade system that lets you unlock buffs and wacky powers — like the ability to trap your enemies in giant floating bubbles or an upgrade that turns you into a bulldozer when you sprint into environmental objectin giant floating bubbles or an upgrade that turns you into a bulldozer when you sprint into environmental objects.
Like the second game, Dragon Quest 3 becomes non-linear to an extent at a certain point in the game, allowing you to pursue the objects you need in any order you see fit.
Much like the camera based games on PS3, 3DS and iOS, Theater has you interacting with objects onscreen as if they were in the physical space you are occupying.
Although sometimes a deliberate nature is nice to have in more thoughtful games, in a game like Dragon Quest Builders, it would have been nice to build and wreck objects much quicker than I was allowed.
And while you can still push and shove objects around like in the previous games if you wish, the touch screen really comes to life in Animal Crossing: Happy Home Designer.
The game follows a special UN taskforce sent to investigate a mysterious black hole - like object that appeared in Antarctica.
Like in all the core games of the series, the majority of the gameplay revolves around listening to each witness's statement, pressing for more information, and then objecting if what he or she says contradicts the evidence.
In this case, Untitled Goose Game appears to operate much like Hitman, with stealth mechanics, responsive AI, and a plethora of interactive objects.
, published on the website < http://planetasustentavel.abril.com.br/noticia/ambiente/quando-recursos-minerais-se-esgotarao-648952.shtml >, based on information from the US Geological Survey, the US government agency responsible for geological research that crossed information on the annual consumption, mineral reserves available on the planet and its predictable extinction: 1) Platinum (use in surgical materials)-- Extinction by 2049; 2) Silver (use in the manufacture of mirrors and cutlery)-- Extinction in 2016; 3) Copper (use in wire and cable and air conditioning ducts)-- Extinction in 2027; 4) Antimony (use in remote controls and other materials to increase strength)-- Extinction 2020; 5) Lithium (use in cell phone batteries, laptops and video games)-- Extinction in 2053; 6) Phosphorus (use in agricultural fertilizers)-- Extinction in 2149; 7) Uranium (use for electric power generation)-- Extinction in 2026; 8) Indian (use in smartphones and tablets touch screen screens)-- Extinction in 2020; 9) Tantalum (use in cameras lenses)-- Extinction in 2027; 10) Nickel (use in metal alloy coating, electronics such as cell phones)-- Extinction in 2064; 11) Tin (use in coating metal alloys, such as those used in the soft drink cans)-- Extinction 2024; 12) Lead (use in car batteries and trucks and welds and bearings)-- Extinction in 2015; 13) Gold (use as jewelry and computer microchips)-- Extinction in 2043; 14) Zinc (use to cover alloys, preventing rust that destroy objects like coins)-- Extinction in 2041.
The creative student understand the lessons, the material and the process information can detach, exposing it in a personal way, comes with its own explanation of the phenomena, coming up with ideas «out of place», finds unusual solutions (it's original), puffy, wants to know what's happening (curiously) tells stories more or less true (is imaginative, fanciful) found unusual uses of objects is forever preoccupied with something (active), likes to organize games during recreation (takes initiative and is dominant).
Kobo customer service does not exist having read others people's complaints it seems like their policy is the opposite of costumer service and the object of the game is to delay, delay, delay in the hopes you go away.
In detective (or mystery / adventure) games you have to find objects, unlock secrets, and solve puzzles, kind of like choose - your - own - adventure games.
If you don't like that, or live in a busy area, then don't get a terrier Triggered to chase and bite moving objects, animals, children or adults... so don't play chase games with them Excellent sense of smell Sometimes difficult to housebreak — you must start on a good house training program from the very start Can be snappy when irritated — as I said, they are fighters.
Dogs enjoy a variety of play styles, including chase games (in which the dog is either the chaser or the chasee), rough - and - tumble (wrestling or tackle) games, and games of «keep - away» with an object, like a toy or stick.
WHEN MONEY»S NO OBJECT, I LIKE TO have a day out at Samara Game Lodge, about 45 km out of town, to do a game drive and have a divine brunch in the vGame Lodge, about 45 km out of town, to do a game drive and have a divine brunch in the vgame drive and have a divine brunch in the veld.
WHEN MONEY»S NO OBJECT, I LIKE TO visit one of the amazing 5 star Game lodges in the neighbouring Sabie Sands Game Reserve.
WHEN MONEY»S NO OBJECT, I LIKE TO rent an open - game viewing vehicle for just myself and my husband, and spend the day with a knowledgeable local guide in the Kruger National Park.
Robert Dieterich, a programmer who's worked on games like Elite Beat Agents and Lips, offered texture sizes — which make in - game objects and environments look more detailed — as an example.
- based on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
The game also includes two flight modes: Supercruise which is used to travel between distant objects in a star system, and a sub-supercruise flight mode which is used to fly towards nearby objects like a space station or cargo canister.
- each vacuum handle is equipped with two main buttons - the top button is for charging your flashlight blast - the bottom is for sucking up ghosts - a special button located apart from the controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use flashlight blasts to stun ghosts and destroy small enemies - use the vacuum to collect coins / objects nearby and suck in ghosts - on - rails FPS - when you charge your flashlight you can feel the controller's vibrations building up and die out with the flash - when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the controller pounds the inside - game gives you options as to which room you would like to investigate next - sometimes you have to clear certain rooms before moving on
Maybe the objects in the game look like COD, but look farther than that.
There's more interaction during puzzles than there's ever been in a Lego game before which is nice, with new buddy - up moves letting you join forces with a second character to break big objects or strike huge foes, while other things like a stacking mechanic lets you stand dwarves on each others shoulders to create a ladder of sorts.
Portal — a pioneering type of single player action game that rewrites the rules for how players approach and manipulate their environment — much like how Half - Life 2's Gravity Gun reinvented the way gamers interact with objects in the game.
This works like the destruction seen in other open world games, such as Just Cause, where there are particular objects you can blow up.
The gameplay in Octodad can only be related to games like QWOP or Surgeon Simulator, where an otherwise seemingly simple task, such as walking or picking up a small object, becomes a challenge in its own right.
The art direction of this game fits the imaginative aspect extremely well, as every object in the game, from the background to the borders of the levels, are designed to be normal household objects like graph paper and rulers.
Like previous games in the series, despite its impressive draw distance and visuals, Revelations still has a problem with pop - in, with certain objects and textures seemingly appearing out of nowhere.
The game attempts to keep things interesting by adding mechanics to the mix, like fruits that split or must be sliced various times and objects that must be collected in order to appease some foodimals, but even those either come in too late in the game's campaign to make a difference or serve no purpose whatsoever other than to force you to replay levels in order to unlock useless stuff.
The character models look among the best that I have seen in a game, with faces moving convincingly and not feeling like an image stuck on to a marginally animated object.
You can just run around the park if you like, do your business in the corner, dig some holes, or simply interact with objects — the game can be as chill as that.
Next I'd like to show you some concept art for «inspiration objects» in the game.
«I wanted a video game to enjoy scenes like you see in those television programs and movies in which all sorts or objects are flying through space and a fighter craft dodges and weaves through them or a large fleet of starships is approaching to you.»
What you get is fluid and responsive gameplay, with objects looking sharper, scenes appearing instantly and more vibrant in visual quality than on any other monitors, so you can enjoy the latest games like Assassin's Creed ® IV Black Flag ™ *.
Very early on in the game you are given what looks like the wooden frame of a slingshot and an object just out of reach that needs to be knocked down somehow.
Björk also objects to the shooter label, saying Wolfenstein has more in common with scripted adventure games like Uncharted or Tomb Raider than Call of Duty or Overwatch...
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