Watching it on DVD, viewers will notice the ongoing obsession with
objects moving towards them.
Not exact matches
Put differently, the expression «intermediate universal» signals an approach to propositions from the «top down» and not from the «bottom up,» that is, from the perspective of actual entities or actual occasions invested with indeterminacy.1 Nonetheless, such a qualification marks a pointed
move towards a distinction between propositions and eternal
objects.
As «the Eternal
Object incarnate,» Christ is the «source of all revelation,» the «goal
towards which the universe as a developing system of events had previously
moved,» and the «starting point from which all its subsequent history flows.»
I was more interested in your personal story of what triggered your
move towards atheism from contemplating the worshipping of
objects.
They can now
move an
object towards themselves and can
move objects between their hands.
A number of
objects — usually represented by mathematical points — chase each other, so that at each instant each
object is
moving directly
towards some other chosen
object.
Illustration in 3 - D of the dynamic stereoscopic stimulus: the target
objects are constantly
moving towards the observer.
To locate them, the team relied on velocity measurements based on redshift and blueshift: how an
object's light changes colour as it
moves away from or
towards an observer.
Move towards it and a shrinking circle appears; the smaller and more focused it gets, the closer you are to the hidden
object.
As I
moved my finger
towards 11 feet, the front part of the image turned black and white, while
objects in the background stayed in full color.
The Rise of Vinyl: Just as vinyl is undergoing a renaissance among audiophiles, the
move towards the highest quality printed texts in fine binding will gather pace, and just as new vinyl releases come with the digital files on a USB stick as part of the package, the forward - looking publishers will bundle e-delivery with the physical
object and superserve their customers.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked
towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to
move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to
move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked
towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to
move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to
move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked
towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to
move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to
move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Luckily, the game is pretty generous by automatically
moving you
towards the
object in question once you're close enough, but it's an odd mechanic for sure.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked
towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to
move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to
move the cursor around the environment for you to investigate and observe certain
objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Sound effects consist of punching, kicking, grappling and a variety of fighting
moves as they are aimed, blocked or landed, crunching impacts from super
moves and painful screams and groans, especially when a super
move has inflicted such damage upon a character, while destructible environments are reflected when a fighter throws an
object towards an enemy or a fighter is driven into a nearby
object, alongside climactic cinematic music which perfectly compliments the voice - overs and sound effects.
As you head
towards objects highlighted by a small white circle, you can interact with them by
moving your cursor with the right analogue stick.
Instead, on certain
objects, you can climb by
moving towards the
object and pressing Triangle.
From his early box - like constructions of the late 1960s Craig - Martin
moved towards the use of ordinary household
objects in his work.
As you're
moving through this world, you can see this hexagonal
object in the distance and you kind of
move towards it, and as you approach you're almost flying through this subconscious space, yet it's so real.
In his new works Gupta
moves away from composite sculptures
towards objects that possess an auratic quality.
At the same time, it represents a turning point in the artist's oeuvre as he
moves away from the primacy of the art
object towards an ever increasing conceptualism.
This transformation from an
object - based system of communication to an increasingly virtual method of transmission is mirrored in abstract painting's
move from an embodiment of frontal space, manifested through color, form and canvas shape,
towards the illusion of infinite space, rendered with digital - like precision.
Although all three came into recognition with their underground work in film or journalism — first two with
moving image and Ford with his black culture - focused zine THING — the exhibition inclines
towards their less known
object based practices.
Benbenisty transforms
objects, images, ready - mades, ephemeral materials and texts from the everyday, the banal, the ordinary,
moving towards the unique, the individual.
Compression suspends and fixes the internal history of the
object, leaving it at the interstice between past and future, in a continuous vibration between
moving forward
towards an end and an end in itself.
However, his high school fascination with mass media, film and other
moving images have led Longo's career
towards making photographs and 3D
objects often based on film and television images.
Within this framework, every galaxy is a «bubble» of «reduced entropy», that as a whole, is
moving slightly less in an outward spiral, and slightly
towards the next closest, largest, most gravitational
object.
As I
moved my finger
towards 11 feet, the front part of the image turned black and white, while
objects in the background stayed in full color.