Sentences with phrase «objects moving towards»

Watching it on DVD, viewers will notice the ongoing obsession with objects moving towards them.

Not exact matches

Put differently, the expression «intermediate universal» signals an approach to propositions from the «top down» and not from the «bottom up,» that is, from the perspective of actual entities or actual occasions invested with indeterminacy.1 Nonetheless, such a qualification marks a pointed move towards a distinction between propositions and eternal objects.
As «the Eternal Object incarnate,» Christ is the «source of all revelation,» the «goal towards which the universe as a developing system of events had previously moved,» and the «starting point from which all its subsequent history flows.»
I was more interested in your personal story of what triggered your move towards atheism from contemplating the worshipping of objects.
They can now move an object towards themselves and can move objects between their hands.
A number of objects — usually represented by mathematical points — chase each other, so that at each instant each object is moving directly towards some other chosen object.
Illustration in 3 - D of the dynamic stereoscopic stimulus: the target objects are constantly moving towards the observer.
To locate them, the team relied on velocity measurements based on redshift and blueshift: how an object's light changes colour as it moves away from or towards an observer.
Move towards it and a shrinking circle appears; the smaller and more focused it gets, the closer you are to the hidden object.
As I moved my finger towards 11 feet, the front part of the image turned black and white, while objects in the background stayed in full color.
The Rise of Vinyl: Just as vinyl is undergoing a renaissance among audiophiles, the move towards the highest quality printed texts in fine binding will gather pace, and just as new vinyl releases come with the digital files on a USB stick as part of the package, the forward - looking publishers will bundle e-delivery with the physical object and superserve their customers.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Luckily, the game is pretty generous by automatically moving you towards the object in question once you're close enough, but it's an odd mechanic for sure.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Sound effects consist of punching, kicking, grappling and a variety of fighting moves as they are aimed, blocked or landed, crunching impacts from super moves and painful screams and groans, especially when a super move has inflicted such damage upon a character, while destructible environments are reflected when a fighter throws an object towards an enemy or a fighter is driven into a nearby object, alongside climactic cinematic music which perfectly compliments the voice - overs and sound effects.
As you head towards objects highlighted by a small white circle, you can interact with them by moving your cursor with the right analogue stick.
Instead, on certain objects, you can climb by moving towards the object and pressing Triangle.
From his early box - like constructions of the late 1960s Craig - Martin moved towards the use of ordinary household objects in his work.
As you're moving through this world, you can see this hexagonal object in the distance and you kind of move towards it, and as you approach you're almost flying through this subconscious space, yet it's so real.
In his new works Gupta moves away from composite sculptures towards objects that possess an auratic quality.
At the same time, it represents a turning point in the artist's oeuvre as he moves away from the primacy of the art object towards an ever increasing conceptualism.
This transformation from an object - based system of communication to an increasingly virtual method of transmission is mirrored in abstract painting's move from an embodiment of frontal space, manifested through color, form and canvas shape, towards the illusion of infinite space, rendered with digital - like precision.
Although all three came into recognition with their underground work in film or journalism — first two with moving image and Ford with his black culture - focused zine THING — the exhibition inclines towards their less known object based practices.
Benbenisty transforms objects, images, ready - mades, ephemeral materials and texts from the everyday, the banal, the ordinary, moving towards the unique, the individual.
Compression suspends and fixes the internal history of the object, leaving it at the interstice between past and future, in a continuous vibration between moving forward towards an end and an end in itself.
However, his high school fascination with mass media, film and other moving images have led Longo's career towards making photographs and 3D objects often based on film and television images.
Within this framework, every galaxy is a «bubble» of «reduced entropy», that as a whole, is moving slightly less in an outward spiral, and slightly towards the next closest, largest, most gravitational object.
As I moved my finger towards 11 feet, the front part of the image turned black and white, while objects in the background stayed in full color.
a b c d e f g h i j k l m n o p q r s t u v w x y z