The game will use principles derived from existing programmes used in adults with visual field loss, whereby patients have to search for hard - to - find
objects on a computer screen (a «visual search» task), but the game will be modified to make the task more stimulating and fun for children and structured to maximise the efficiency of learning.
Simulations are normally made by forming a wireframe image of
objects on a computer screen and then filling them in with computer graphics to make them look real.
Study subjects examined the location of
objects on a computer screen against a background of an underwater ocean scene.
«A specialized glove enables participants to interact with
objects on a computer screen in a series of video game - like tasks,» explained Dr. Barrett, director, Stroke Rehabilitation Research at Kessler Foundation and chief, Neurorehabilitation Program Innovation at Kessler Institute for Rehabilitation.
Not exact matches
«Augmented reality is a technology that combines
computer - generated images
on a
screen with a real
object or scene,» Drs. Ueda and Mitsuno said.
Overturning cars, flying missiles, and airplanes speeding across the
screen —
on modern
computers, 3D
objects can be calculated in a flash.
Other experiments are now under way in Magdeburg in which test participants are sent
on an unusual kind of scavenger hunt: they are assigned the task of finding
objects concealed in a
computer - generated landscape which is pictured
on a large
screen.
A
computer records these initially unremarkable images and as the data is processed further, little by little, the outlines of an
object appear
on a
screen.
They started from learning to control a virtual cursor
on computer screen and then learned to control a robotic arm to reach and grasp
objects in fixed locations
on a table.
, published
on the website < http://planetasustentavel.abril.com.br/noticia/ambiente/quando-recursos-minerais-se-esgotarao-648952.shtml >, based
on information from the US Geological Survey, the US government agency responsible for geological research that crossed information
on the annual consumption, mineral reserves available
on the planet and its predictable extinction: 1) Platinum (use in surgical materials)-- Extinction by 2049; 2) Silver (use in the manufacture of mirrors and cutlery)-- Extinction in 2016; 3) Copper (use in wire and cable and air conditioning ducts)-- Extinction in 2027; 4) Antimony (use in remote controls and other materials to increase strength)-- Extinction 2020; 5) Lithium (use in cell phone batteries, laptops and video games)-- Extinction in 2053; 6) Phosphorus (use in agricultural fertilizers)-- Extinction in 2149; 7) Uranium (use for electric power generation)-- Extinction in 2026; 8) Indian (use in smartphones and tablets touch
screen screens)-- Extinction in 2020; 9) Tantalum (use in cameras lenses)-- Extinction in 2027; 10) Nickel (use in metal alloy coating, electronics such as cell phones)-- Extinction in 2064; 11) Tin (use in coating metal alloys, such as those used in the soft drink cans)-- Extinction 2024; 12) Lead (use in car batteries and trucks and welds and bearings)-- Extinction in 2015; 13) Gold (use as jewelry and
computer microchips)-- Extinction in 2043; 14) Zinc (use to cover alloys, preventing rust that destroy
objects like coins)-- Extinction in 2041.
Working in multi-media, New York - based artist Erin Shirreff's work encourages the viewer to see
objects in new ways: unsettling spacial and sensory experience by creating sculptural works specifically for the camera that confuse perception; layering still photographs in video to present a new experience of the Moon or James Turrell's great unfinished Roden Crater work (2009); exploring myriad interferences of glare and shadow at play
on a
computer screen; and presenting only one façade of a familiar Tony Smith work in an outdoor commission, Sculpture for Snow.
A true believer in technology's aesthetic potential, he is intent
on reinventing traditional pictorial methods — specifically, painting and drawing — by using the
computer's capabilities and limitations to turn ordinary, Pop - inspired
objects (video games and their characters,
computer cables,
screens, Apple Quick - Take cameras, etc.) into motifs but also stylistic models, painting them as if seen
on -
screen.
However, she applies these considerations to an overall composition that reflects the complexity of living in today's world; specifically, of encountering a remarkably varied array of color and shape in commercially available products, of the multiple layers of information that we navigate through
on computer screens or other media outlets, and of technology giving life, and even personality, to what would otherwise be inanimate
objects and tools.